Player Matchup

Anubis
Anubis
ESMEGMATRON777
Anubis
Level 128
God Stats
26W - 17L
1,821 SR
Queue Stats
504W - 488L
1,537 Elo+
Solo
Chaac
Chaac
Meowmang
Chaac
Level 89
God Stats
1W - 0L
1,524 SR
Queue Stats
69W - 73L
1,514 Elo+
Party 1
Bacchus
Bacchus
Octopictogram
Bacchus
Level 69
God Stats
5W - 5L
1,547 SR
Queue Stats
39W - 55L
1,468 Elo+
Party 1
Pele
Pele
Pyjamus
Pele
Level 86
God Stats
35W - 33L
1,569 SR
Queue Stats
77W - 81L
1,505 Elo+
Party 1
Sol
Sol
zmang
Sol
Level 74
God Stats
4W - 5L
1,623 SR
Queue Stats
62W - 63L
1,486 Elo+
Party 1
Team Averages
Level 89
1,617 SR
1,502 Elo+

VS

Team Averages
Level 120
1,402 SR
1,528 Elo+
Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
DeKuGa
Raijin
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 76L
1,517 Elo+
Solo
Mercury
Mercury
Donchepe21
Mercury
Level 151
God Stats
3W - 6L
1,219 SR
Queue Stats
437W - 413L
1,518 Elo+
Solo
Hades
Hades
Seishiko
Hades
Level 122
God Stats
1W - 3L
1,366 SR
Queue Stats
31W - 21L
1,548 Elo+
Solo
Anhur
Anhur
ishmaelthesmiter
Anhur
Level 109
God Stats
18W - 28L
1,424 SR
Queue Stats
199W - 175L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 3
10,688
668
10,297
6,642
3,406
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Meowmang
Chaac
17
2 / 0 / 4
9,542
596
6,216
9,866
7,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
11
0 / 3 / 1
7,544
472
2,883
8,307
6,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pele
Pyjamus
Pele
14
4 / 2 / 7
8,481
530
5,986
10,760
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
zmang
Sol
14
0 / 1 / 5
8,223
514
5,842
3,987
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 3 / 4
6,756
422
2,349
12,240
7,275
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Raijin
DeKuGa
Raijin
12
1 / 7 / 0
7,636
477
4,169
10,482
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Donchepe21
Mercury
13
0 / 3 / 4
8,032
502
3,884
9,926
3,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
Seishiko
Hades
10
0 / 3 / 0
7,002
438
4,662
7,765
3,098
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 1 / 0
8,812
551
4,526
6,814
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
17
Kills
6
6
Deaths
17
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
4
0.67
L
Raijin
DeKuGa
Raijin
1
7
0
0.14
L
Mercury
Donchepe21
Mercury
0
3
4
0.67
W
11
0
3
12.5
W
Chaac
Meowmang
Chaac
2
0
4
4
W
Bacchus
0
3
1
0.17
W
Pele
Pyjamus
Pele
4
2
7
3.75
L
Hades
Seishiko
Hades
0
3
0
0
L
5
1
0
5
W
Sol
zmang
Sol
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,224
Damage
19,590
39,562
Taken
47,227
21,472
Mitigated
18,518
12,753
Healing
5,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,349
691
0
0
12,240
7,275
93
6,329
5,572
22,031
0
L
Raijin
DeKuGa
Raijin
4,169
271
0
748
10,482
2,577
0
6,483
3,999
51,443
0
L
Mercury
Donchepe21
Mercury
3,884
1,744
0
100
9,926
3,471
0
1,865
8,013
0
54,242
W
10,297
441
0
4,983
6,642
3,406
0
3,740
2,902
65,910
0
W
Chaac
Meowmang
Chaac
6,216
1,212
0
5,107
9,866
7,621
14
4,782
5,084
0
66,511
W
Bacchus
2,883
306
0
398
8,307
6,238
123
1,075
7,232
13,182
0
W
Pele
Pyjamus
Pele
5,986
1,174
0
1,545
10,760
3,338
156
1,346
9,414
0
60,726
L
Hades
Seishiko
Hades
4,662
1,082
43
3,352
7,765
3,098
0
560
7,205
29,078
0
L
4,526
2,395
0
805
6,814
2,097
0
3,206
3,416
0
49,416
W
Sol
zmang
Sol
5,842
980
0
720
3,987
869
617
237
3,750
60,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,478
Gold Earned
38,238
515
Minions Killed
421
0
Camps Cleared
0
1,590,042
Distance Traveled
1,439,492
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,756
422
33
2
0
292,594
2
L
Raijin
7,636
477
99
6
0
291,485
4
L
Mercury
8,032
502
103
6
0
347,999
3
W
Anubis
10,688
668
144
9
0
297,393
5
W
Chaac
9,542
596
142
9
0
361,538
6
W
Bacchus
7,544
472
11
1
0
333,859
3
W
Pele
8,481
530
81
5
0
341,908
8
L
Hades
7,002
438
78
5
0
198,374
4
L
Anhur
8,812
551
108
7
0
309,040
7
W
Sol
8,223
514
137
9
0
255,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role