Player Matchup

Bakasura
Bakasura
Bakkasuraa
Bakasura
Level 14
God Stats
4W - 2L
1,532 SR
Queue Stats
14W - 13L
1,526 Elo+
Party 2
Tiamat
Tiamat
RipigulousLiyi
Tiamat
Level 8
God Stats
6W - 1L
1,450 SR
Queue Stats
11W - 3L
1,543 Elo+
Solo
Tyr
Tyr
SΘlΘ
Tyr
Level 25
God Stats
4W - 2L
1,572 SR
Queue Stats
26W - 19L
1,614 Elo+
Solo
Mercury
Mercury
Xayne
Mercury
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 17L
1,512 Elo+
Party 2
Anhur
Anhur
k1nglords
Anhur
Level 10
God Stats
3W - 5L
1,479 SR
Queue Stats
152W - 92L
1,609 Elo+
Solo
Team Averages
Level 16
1,507 SR
1,561 Elo+

VS

Team Averages
Level 22
1,627 SR
1,568 Elo+
Nemesis
Nemesis
DjR3kin7
Nemesis
Level 12
God Stats
5W - 6L
1,694 SR
Queue Stats
38W - 28L
1,606 Elo+
Solo
Mercury
Mercury
FrosteeSnaps
Mercury
Level 21
God Stats
2W - 1L
1,587 SR
Queue Stats
41W - 51L
1,504 Elo+
Solo
Yemoja
Yemoja
PierreLaroche
Yemoja
Level 26
God Stats
65W - 49L
1,620 SR
Queue Stats
135W - 122L
1,569 Elo+
Party 1
Izanami
Izanami
VigieOne
Izanami
Level 26
God Stats
38W - 32L
1,598 SR
Queue Stats
123W - 120L
1,560 Elo+
Party 1
Poseidon
Poseidon
xXDiomedesXx
Poseidon
Level 25
God Stats
1W - 2L
1,637 SR
Queue Stats
83W - 63L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bakkasuraa
Bakasura
15
4 / 2 / 8
9,138
538
5,588
10,670
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 1 / 1
11,663
686
13,926
8,906
7,115
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
SΘlΘ
Tyr
16
4 / 3 / 1
9,562
562
12,549
16,422
13,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
Xayne
Mercury
14
2 / 3 / 8
7,836
461
4,448
7,318
2,230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
k1nglords
Anhur
16
7 / 1 / 3
9,616
566
9,847
10,606
3,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DjR3kin7
Nemesis
16
3 / 3 / 2
9,091
535
9,272
14,295
7,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
FrosteeSnaps
Mercury
15
3 / 5 / 2
8,932
525
4,844
13,883
4,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
3 / 3 / 2
8,900
524
5,639
12,658
5,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
VigieOne
Izanami
12
1 / 6 / 2
7,358
433
7,135
11,073
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
xXDiomedesXx
Poseidon
14
0 / 7 / 2
7,867
463
3,710
10,611
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
24
Kills
10
10
Deaths
24
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Bakkasuraa
Bakasura
4
2
8
4
L
Nemesis
DjR3kin7
Nemesis
3
3
2
1.33
L
Mercury
FrosteeSnaps
Mercury
3
5
2
0.8
L
3
3
2
1.33
W
7
1
1
7.5
W
Tyr
SΘlΘ
Tyr
4
3
1
1.5
L
Izanami
VigieOne
Izanami
1
6
2
0.33
W
Mercury
Xayne
Mercury
2
3
8
2
W
Anhur
k1nglords
Anhur
7
1
3
8.5
L
Poseidon
xXDiomedesXx
Poseidon
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,358
Damage
30,600
53,922
Taken
62,520
31,185
Mitigated
23,841
20,477
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Bakkasuraa
Bakasura
5,588
3,537
0
3,892
10,670
4,772
0
742
9,756
0
38,325
L
Nemesis
DjR3kin7
Nemesis
9,272
3,109
0
5,732
14,295
7,350
0
3,248
9,856
0
55,851
L
Mercury
FrosteeSnaps
Mercury
4,844
3,346
0
1,037
13,883
4,240
0
3,360
10,253
0
51,856
L
5,639
1,842
1,560
2,807
12,658
5,837
0
2,253
10,265
22,630
0
W
13,926
1,080
0
4,169
8,906
7,115
3,171
2,054
6,711
92,943
0
W
Tyr
SΘlΘ
Tyr
12,549
1,024
0
7,457
16,422
13,513
74
1,659
14,048
0
66,622
L
Izanami
VigieOne
Izanami
7,135
4,546
0
1,375
11,073
2,489
0
0
10,926
0
40,367
W
Mercury
Xayne
Mercury
4,448
1,173
0
570
7,318
2,230
320
1,441
5,777
0
23,897
W
Anhur
k1nglords
Anhur
9,847
6,329
0
4,389
10,606
3,555
2,180
3,178
7,336
0
63,622
L
Poseidon
xXDiomedesXx
Poseidon
3,710
510
0
1,132
10,611
3,925
0
5,065
5,486
53,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,815
Gold Earned
42,148
557
Minions Killed
436
0
Camps Cleared
0
1,569,267
Distance Traveled
1,540,766
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,138
538
88
5
0
312,578
5
L
Nemesis
9,091
535
109
6
0
314,373
1
L
Mercury
8,932
525
96
6
0
363,171
1
L
Yemoja
8,900
524
28
2
0
310,738
3
W
Tiamat
11,663
686
189
11
0
306,385
5
W
Tyr
9,562
562
137
8
0
305,901
1
L
Izanami
7,358
433
89
5
0
274,808
3
W
Mercury
7,836
461
41
2
0
365,157
0
W
Anhur
9,616
566
102
6
0
279,246
6
L
Poseidon
7,867
463
114
7
0
277,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role