Player Matchup

Nox
Nox
Afrodith
Nox
Level 20
God Stats
13W - 11L
1,609 SR
Queue Stats
62W - 54L
1,439 Elo+
Solo
Agni
Agni
DJJester303
Agni
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 111L
1,313 Elo+
Solo
Sun Wukong
Sun Wukong
DanielCrack117
Sun Wukong
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,266 Elo+
Party 2
Danzaburou
Danzaburou
Isareti
Danzaburou
Level 16
God Stats
14W - 18L
1,446 SR
Queue Stats
229W - 257L
1,291 Elo+
Party 2
Skadi
Skadi
KlngStarKlng
Skadi
Level 24
God Stats
49W - 50L
1,477 SR
Queue Stats
211W - 243L
1,374 Elo+
Solo
Team Averages
Level 17
1,506 SR
1,337 Elo+

VS

Team Averages
Level 19
1,430 SR
1,154 Elo+
Yemoja
Yemoja
Kaneko38
Yemoja
Level 10
God Stats
0W - 3L
1,453 SR
Queue Stats
5W - 13L
1,079 Elo+
Solo
He Bo
He Bo
MiliMeterxPeter
He Bo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,199 Elo+
Party 1
Jing Wei
Jing Wei
NixieTheFae
Jing Wei
Level 16
God Stats
14W - 19L
1,386 SR
Queue Stats
78W - 108L
1,325 Elo+
Solo
Kali
Kali
ezraniko1175
Kali
Level 13
God Stats
20W - 37L
1,309 SR
Queue Stats
20W - 47L
1,217 Elo+
Solo
Anhur
Anhur
gucherries
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
950 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 31
12,116
1,010
19,832
8,775
4,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 7 / 16
11,731
978
9,478
10,309
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
DanielCrack117
Sun Wukong
19
1 / 4 / 22
11,594
966
3,322
13,446
6,205
Danzaburou
Isareti
Danzaburou
19
3 / 3 / 31
12,754
1,063
14,683
12,167
5,081
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
30 / 3 / 12
17,370
1,448
55,996
11,801
5,313
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

190

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kaneko38
Yemoja
17
0 / 7 / 11
11,096
925
5,944
20,401
26,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 9 / 6
11,136
928
6,103
16,873
6,418
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
NixieTheFae
Jing Wei
18
9 / 7 / 9
13,931
1,161
19,220
21,745
9,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 15 / 9
10,652
888
8,153
27,497
12,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
19
6 / 6 / 7
12,563
1,047
11,308
24,531
10,249
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
61
44
Kills
19
19
Deaths
44
112
Assists
42
Player
Kills
Deaths
Assists
KDA
W
3
2
31
9.25
W
7
7
16
2.14
W
Sun Wukong
DanielCrack117
Sun Wukong
1
4
22
3
W
Danzaburou
Isareti
Danzaburou
3
3
31
6.17
L
Yemoja
Kaneko38
Yemoja
0
7
11
0.79
W
30
3
12
12
L
3
9
6
0.67
L
Jing Wei
NixieTheFae
Jing Wei
9
7
9
1.93
L
1
15
9
0.37
L
Anhur
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,311
Damage
50,728
56,498
Taken
111,047
24,912
Mitigated
64,514
10,192
Healing
8,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,832
868
0
0
8,775
4,064
0
2,131
6,644
30,592
0
W
9,478
2,756
0
838
10,309
4,249
0
1,444
8,865
21,614
0
W
Sun Wukong
DanielCrack117
Sun Wukong
3,322
377
0
708
13,446
6,205
0
2,626
9,665
0
7,592
W
Danzaburou
Isareti
Danzaburou
14,683
9,742
0
4,694
12,167
5,081
0
3,419
8,748
0
28,862
L
Yemoja
Kaneko38
Yemoja
5,944
341
307
418
20,401
26,489
0
3,805
16,520
23,887
0
W
55,996
31,506
0
3,952
11,801
5,313
0
2,427
9,374
0
91,705
L
6,103
1,941
135
1,485
16,873
6,418
0
2,725
14,070
14,299
0
L
Jing Wei
NixieTheFae
Jing Wei
19,220
14,400
0
4,247
21,745
9,156
0
6,926
14,701
0
40,635
L
8,153
6,219
0
755
27,497
12,202
0
9,665
17,604
0
15,536
L
Anhur
11,308
5,172
0
1,245
24,531
10,249
0
5,527
18,842
0
39,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,565
Gold Earned
59,378
191
Minions Killed
176
5
Camps Cleared
3
900,448
Distance Traveled
972,036
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,116
1,010
32
3
0
195,476
1
W
Agni
11,731
978
41
3
0
131,235
0
W
Sun Wukong
11,594
966
10
1
1
197,746
2
W
Danzaburou
12,754
1,063
25
2
3
157,450
0
L
Yemoja
11,096
925
28
2
1
189,000
1
W
Skadi
17,370
1,448
83
7
1
218,541
1
L
He Bo
11,136
928
23
2
0
191,593
0
L
Jing Wei
13,931
1,161
34
3
0
223,677
1
L
Kali
10,652
888
17
1
0
172,735
1
L
Anhur
12,563
1,047
74
6
2
195,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role