Player Matchup

Yemoja
Yemoja
Guac Caulk
Yemoja
Level 36
God Stats
2W - 0L
1,495 SR
Queue Stats
45W - 46L
1,457 Elo+
Party 1
Zeus
Zeus
Juicy Lewt
Zeus
Level 28
God Stats
1W - 0L
1,525 SR
Queue Stats
44W - 49L
1,403 Elo+
Party 1
Neith
Neith
Masterful D Va
Neith
Level 116
God Stats
3W - 5L
1,612 SR
Queue Stats
44W - 49L
1,403 Elo+
Party 1
Pele
Pele
Zaddy Szumo
Pele
Level 84
God Stats
10W - 4L
1,752 SR
Queue Stats
52W - 53L
1,441 Elo+
Party 1
Gilgamesh
Gilgamesh
shadowslayer330
Gilgamesh
Level 87
God Stats
6W - 8L
1,721 SR
Queue Stats
23W - 27L
1,567 Elo+
Party 1
Team Averages
Level 70
1,621 SR
1,454 Elo+

VS

Team Averages
Level 38
1,294 SR
1,377 Elo+
Hel
Hel
AmusingThread29
Hel
Level 63
God Stats
2W - 3L
1,369 SR
Queue Stats
34W - 59L
1,303 Elo+
Party 3
Hun Batz
Hun Batz
BuffBaby918
Hun Batz
Level 27
God Stats
4W - 9L
1,297 SR
Queue Stats
278W - 260L
1,591 Elo+
Party 3
Gilgamesh
Gilgamesh
L1C4_MJ
Gilgamesh
Level 23
God Stats
26W - 18L
1,074 SR
Queue Stats
329W - 378L
1,308 Elo+
Party 2
Heimdallr
Heimdallr
SEC_Goku
Heimdallr
Level 41
God Stats
3W - 12L
1,396 SR
Queue Stats
288W - 369L
1,275 Elo+
Party 2
Fenrir
Fenrir
alergarcia175
Fenrir
Level 36
God Stats
7W - 20L
1,333 SR
Queue Stats
20W - 27L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Guac Caulk
Yemoja
16
1 / 4 / 20
11,006
479
7,306
17,494
14,642
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 6 / 13
12,163
529
18,683
14,962
5,448
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
20 / 0 / 12
13,770
599
29,205
14,870
6,793
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 1 / 12
13,580
590
19,164
18,847
9,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
shadowslayer330
Gilgamesh
19
7 / 0 / 13
12,965
564
15,304
13,631
12,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 11 / 1
9,891
430
10,167
22,237
9,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
BuffBaby918
Hun Batz
13
0 / 14 / 3
8,768
381
8,708
25,564
11,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
L1C4_MJ
Gilgamesh
14
0 / 10 / 3
9,055
394
8,841
23,037
8,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
SEC_Goku
Heimdallr
16
0 / 6 / 6
9,497
413
7,055
17,220
6,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
3 / 8 / 1
10,441
454
6,201
25,360
28,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
22
49
Kills
8
11
Deaths
49
70
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
11
1
0.5
L
Hun Batz
BuffBaby918
Hun Batz
0
14
3
0.11
W
Yemoja
Guac Caulk
Yemoja
1
4
20
2.75
W
7
6
13
2.25
L
Gilgamesh
L1C4_MJ
Gilgamesh
0
10
3
0.15
W
20
0
12
26
L
Heimdallr
SEC_Goku
Heimdallr
0
6
6
0.5
W
14
1
12
20
L
3
8
1
0.44
W
Gilgamesh
shadowslayer330
Gilgamesh
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,662
Damage
40,972
79,804
Taken
113,418
48,210
Mitigated
65,680
31,441
Healing
21,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,167
592
3,059
7,143
22,237
9,826
686
7,851
14,266
50,711
0
L
Hun Batz
BuffBaby918
Hun Batz
8,708
2,454
0
2,839
25,564
11,838
0
3,806
21,638
0
55,566
W
Yemoja
Guac Caulk
Yemoja
7,306
1,778
6,152
4,881
17,494
14,642
535
759
16,695
28,821
0
W
18,683
2,793
0
5,660
14,962
5,448
729
5,450
9,056
59,403
0
L
Gilgamesh
L1C4_MJ
Gilgamesh
8,841
1,284
0
2,224
23,037
8,637
0
1,841
20,686
0
46,180
W
29,205
15,548
0
7,641
14,870
6,793
2,719
350
14,480
0
93,455
L
Heimdallr
SEC_Goku
Heimdallr
7,055
3,814
0
2,675
17,220
6,861
721
6,408
10,782
0
55,651
W
19,164
3,680
0
3,247
18,847
9,026
2,989
2,451
15,339
0
110,001
L
6,201
742
0
3,162
25,360
28,518
29
6,083
19,127
0
34,838
W
Gilgamesh
shadowslayer330
Gilgamesh
15,304
3,378
0
3,860
13,631
12,301
5,079
411
13,208
0
59,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,484
Gold Earned
47,652
505
Minions Killed
383
0
Camps Cleared
0
2,381,743
Distance Traveled
1,894,913
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,891
430
82
4
0
353,375
0
L
Hun Batz
8,768
381
85
4
0
337,571
1
W
Yemoja
11,006
479
39
2
0
477,083
0
W
Zeus
12,163
529
77
3
0
403,516
3
L
Gilgamesh
9,055
394
77
3
0
405,988
3
W
Neith
13,770
599
124
5
0
471,374
0
L
Heimdallr
9,497
413
91
4
0
356,751
1
W
Pele
13,580
590
149
6
0
556,908
2
L
Fenrir
10,441
454
48
2
0
441,228
0
W
Gilgamesh
12,965
564
116
5
0
472,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role