Player Matchup

Ne Zha
Ne Zha
Eaa1012
Ne Zha
Level 122
God Stats
9W - 7L
1,677 SR
Queue Stats
478W - 426L
1,584 Elo+
Party 4
Gilgamesh
Gilgamesh
Nerhu
Gilgamesh
Level 147
God Stats
4W - 9L
1,440 SR
Queue Stats
530W - 484L
1,539 Elo+
Party 4
Xing Tian
Xing Tian
Tflan518
Xing Tian
Level 129
God Stats
8W - 12L
1,607 SR
Queue Stats
482W - 479L
1,600 Elo+
Party 2
Janus
Janus
WillyHilly71
Janus
Level 127
God Stats
1W - 2L
1,503 SR
Queue Stats
513W - 498L
1,607 Elo+
Party 2
Izanami
Izanami
butthead954
Izanami
Level 59
God Stats
12W - 6L
1,754 SR
Queue Stats
53W - 38L
1,625 Elo+
Party 4
Team Averages
Level 117
1,596 SR
1,591 Elo+

VS

Team Averages
Level 125
1,480 SR
1,561 Elo+
Ares
Ares
GriimReaperr
Ares
Level 123
God Stats
4W - 6L
1,134 SR
Queue Stats
641W - 616L
1,545 Elo+
Solo
Erlang Shen
Erlang Shen
StEnT US
Erlang Shen
Level 126
God Stats
12W - 9L
1,734 SR
Queue Stats
139W - 124L
1,531 Elo+
Party 3
Nike
Nike
Tremor435
Nike
Level 89
God Stats
4W - 2L
1,501 SR
Queue Stats
110W - 99L
1,591 Elo+
Party 1
Janus
Janus
Uthaesson
Janus
Level 140
God Stats
3W - 11L
1,391 SR
Queue Stats
310W - 286L
1,582 Elo+
Party 1
Chiron
Chiron
aBetterPlay3r12
Chiron
Level 146
God Stats
6W - 2L
1,638 SR
Queue Stats
131W - 111L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Eaa1012
Ne Zha
14
2 / 4 / 0
8,345
522
4,955
11,886
5,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Nerhu
Gilgamesh
14
2 / 6 / 0
8,309
519
8,356
13,964
6,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Tflan518
Xing Tian
11
1 / 4 / 1
7,780
486
3,512
10,691
4,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 1
7,757
485
3,684
4,613
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
butthead954
Izanami
13
1 / 7 / 1
7,892
493
5,454
11,506
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
9,122
570
5,273
11,582
9,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Erlang Shen
StEnT US
Erlang Shen
14
3 / 2 / 6
9,356
585
4,637
12,240
6,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
14
5 / 2 / 4
9,373
586
9,921
13,692
8,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Uthaesson
Janus
17
6 / 0 / 3
10,634
665
8,598
5,550
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

18
7 / 1 / 3
11,122
695
10,421
12,473
4,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
7
Kills
23
23
Deaths
7
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Eaa1012
Ne Zha
2
4
0
0.5
W
2
2
8
3
L
Gilgamesh
Nerhu
Gilgamesh
2
6
0
0.33
W
Erlang Shen
StEnT US
Erlang Shen
3
2
6
3
L
Xing Tian
Tflan518
Xing Tian
1
4
1
0.38
W
Nike
5
2
4
3.5
W
Janus
Uthaesson
Janus
6
0
3
7.5
L
1
2
1
0.75
W
7
1
3
8.5
L
Izanami
butthead954
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,961
Damage
38,850
52,660
Taken
55,537
21,529
Mitigated
32,224
7,518
Healing
21,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Eaa1012
Ne Zha
4,955
2,481
0
1,230
11,886
5,538
0
2,969
8,861
0
50,963
W
5,273
382
0
2,699
11,582
9,568
0
3,044
8,538
25,128
0
L
Gilgamesh
Nerhu
Gilgamesh
8,356
3,030
0
1,800
13,964
6,762
230
2,547
11,341
0
44,877
W
Erlang Shen
StEnT US
Erlang Shen
4,637
2,342
0
5,537
12,240
6,586
0
2,458
9,782
0
60,439
L
Xing Tian
Tflan518
Xing Tian
3,512
212
0
720
10,691
4,679
0
4,191
6,416
22,737
0
W
Nike
9,921
1,740
0
3,893
13,692
8,955
486
1,080
12,612
2,900
45,928
W
Janus
Uthaesson
Janus
8,598
866
130
2,272
5,550
2,211
589
933
4,617
83,179
0
L
3,684
103
0
1,337
4,613
1,590
0
2,531
1,990
51,399
0
W
10,421
6,078
616
6,781
12,473
4,904
272
1,819
10,654
0
101,270
L
Izanami
butthead954
Izanami
5,454
3,177
0
2,431
11,506
2,960
0
2,012
9,432
0
45,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,083
Gold Earned
49,607
417
Minions Killed
583
0
Camps Cleared
0
1,410,406
Distance Traveled
1,671,213
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,345
522
94
6
0
312,966
0
W
Ares
9,122
570
48
3
0
330,990
4
L
Gilgamesh
8,309
519
85
5
0
267,834
2
W
Erlang Shen
9,356
585
100
6
0
352,055
4
L
Xing Tian
7,780
486
29
2
0
311,263
1
W
Nike
9,373
586
98
6
0
312,739
4
W
Janus
10,634
665
171
11
0
367,659
3
L
Janus
7,757
485
102
6
0
266,689
7
W
Chiron
11,122
695
166
10
0
307,770
4
L
Izanami
7,892
493
107
7
0
251,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role