Player Matchup

Anhur
Anhur
ISMAN0218
Anhur
Level 6
God Stats
2W - 2L
1,448 SR
Queue Stats
36W - 27L
1,689 Elo+
Solo
Ratatoskr
Ratatoskr
TheGoldenApple03
Ratatoskr
Level 29
God Stats
10W - 21L
1,272 SR
Queue Stats
175W - 141L
1,608 Elo+
Solo
Ganesha
Ganesha
The_Schnoodler
Ganesha
Level 15
God Stats
6W - 11L
1,556 SR
Queue Stats
128W - 150L
1,616 Elo+
Solo
Merlin
Merlin
ZenBuddha-
Merlin
Level 29
God Stats
3W - 4L
1,625 SR
Queue Stats
190W - 96L
1,760 Elo+
Solo
Achilles
Achilles
huhh_how
Achilles
Level 27
God Stats
1W - 1L
1,737 SR
Queue Stats
45W - 41L
1,582 Elo+
Solo
Team Averages
Level 21
1,527 SR
1,651 Elo+

VS

Team Averages
Level 40
1,706 SR
1,786 Elo+
Izanami
Izanami
CARLO0S 01
Izanami
Level 6
God Stats
5W - 1L
1,828 SR
Queue Stats
108W - 66L
1,611 Elo+
Solo
Yemoja
Yemoja
DonFrom63rd
Yemoja
Level 26
God Stats
2W - 1L
1,399 SR
Queue Stats
51W - 58L
1,604 Elo+
Solo
Gilgamesh
Gilgamesh
I do not F6
Gilgamesh
Level 6
God Stats
6W - 0L
1,897 SR
Queue Stats
23W - 2L
2,086 Elo+
Party 1
Merlin
Merlin
Ouxzy
Merlin
Level 158
God Stats
13W - 1L
1,908 SR
Queue Stats
152W - 19L
2,010 Elo+
Party 1
Kukulkan
Kukulkan
SURGOS
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ISMAN0218
Anhur
4
1 / 3 / 0
4,878
325
838
2,699
502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ratatoskr
12
4 / 2 / 1
7,634
509
5,329
9,016
2,885
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 4
6,823
455
1,994
10,612
5,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
ZenBuddha-
Merlin
14
6 / 3 / 1
8,213
548
13,291
10,730
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
huhh_how
Achilles
12
1 / 5 / 1
7,028
469
3,040
14,538
9,944
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CARLO0S 01
Izanami
14
3 / 1 / 2
9,124
608
7,910
7,752
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
12
4 / 2 / 5
8,448
563
3,955
11,008
9,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
I do not F6
Gilgamesh
15
6 / 2 / 1
9,046
603
9,714
11,531
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Ouxzy
Merlin
17
3 / 0 / 3
10,081
672
9,935
4,863
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
SURGOS
Kukulkan
10
1 / 7 / 3
6,561
437
2,311
6,380
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
12
Kills
17
17
Deaths
12
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
CARLO0S 01
Izanami
3
1
2
4
W
Yemoja
4
2
5
3.25
W
Gilgamesh
I do not F6
Gilgamesh
6
2
1
3.25
L
Anhur
ISMAN0218
Anhur
1
3
0
0.33
W
Merlin
Ouxzy
Merlin
3
0
3
4.5
W
Kukulkan
SURGOS
Kukulkan
1
7
3
0.36
L
Ratatoskr
4
2
1
2.25
L
0
4
4
0.5
L
Merlin
ZenBuddha-
Merlin
6
3
1
2.17
L
Achilles
huhh_how
Achilles
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,492
Damage
33,825
47,595
Taken
41,534
22,855
Mitigated
22,778
11,584
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CARLO0S 01
Izanami
7,910
4,837
0
3,367
7,752
2,348
2,585
3,279
4,473
0
69,692
W
Yemoja
3,955
679
334
2,238
11,008
9,959
180
3,911
7,097
12,750
0
W
Gilgamesh
I do not F6
Gilgamesh
9,714
3,946
0
2,335
11,531
6,508
0
4,289
7,242
0
62,188
L
Anhur
ISMAN0218
Anhur
838
622
0
0
2,699
502
0
738
1,919
0
4,499
W
Merlin
Ouxzy
Merlin
9,935
1,340
0
464
4,863
2,102
941
213
4,650
76,881
0
W
Kukulkan
SURGOS
Kukulkan
2,311
476
0
0
6,380
1,861
258
3,593
2,787
15,637
0
L
Ratatoskr
5,329
1,253
0
3,218
9,016
2,885
0
1,681
7,295
0
43,455
L
1,994
186
0
2,586
10,612
5,539
0
3,205
7,299
15,717
0
L
Merlin
ZenBuddha-
Merlin
13,291
1,146
0
2,086
10,730
3,985
48
1,434
9,294
68,325
0
L
Achilles
huhh_how
Achilles
3,040
142
0
3,694
14,538
9,944
0
8,951
5,587
0
34,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,576
Gold Earned
43,260
345
Minions Killed
439
0
Camps Cleared
0
1,202,565
Distance Traveled
1,311,911
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,124
608
137
9
0
241,011
3
W
Yemoja
8,448
563
11
1
0
268,298
1
W
Gilgamesh
9,046
603
108
7
0
295,588
3
L
Anhur
4,878
325
15
1
0
119,500
0
W
Merlin
10,081
672
155
10
0
286,021
0
W
Kukulkan
6,561
437
28
2
0
220,993
1
L
Ratatoskr
7,634
509
93
6
0
298,257
2
L
Ganesha
6,823
455
11
1
0
272,885
1
L
Merlin
8,213
548
134
9
0
262,146
2
L
Achilles
7,028
469
92
6
0
249,777
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role