Player Matchup

Cthulhu
Cthulhu
CthuluOfOats
Cthulhu
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Geb
Geb
Watr0ttr
Geb
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Loki
Loki
alexpersa23
Loki
Level 17
God Stats
1W - 0L
1,372 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zeus
Zeus
sdersre
Zeus
Level 18
God Stats
1W - 3L
1,412 SR
Queue Stats
8W - 18L
1,352 Elo+
Solo
Anhur
Anhur
tabascoskm
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,500 Elo+
Party 1
Team Averages
Level 11
1,457 SR
1,470 Elo+

VS

Team Averages
Level 14
1,533 SR
1,207 Elo+
Cthulhu
Cthulhu
Atlaseve
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,146 Elo+
Solo
Ah Puch
Ah Puch
Serchamps
Ah Puch
Level 22
God Stats
4W - 6L
1,727 SR
Queue Stats
210W - 214L
1,331 Elo+
Solo
Anhur
Anhur
jonhmonster
Anhur
Level 25
God Stats
2W - 4L
1,442 SR
Queue Stats
117W - 114L
1,354 Elo+
Solo
Set
Set
peepflores
Set
Level 17
God Stats
1W - 2L
1,655 SR
Queue Stats
10W - 20L
1,258 Elo+
Solo
Bellona
Bellona
xirale
Bellona
Level 4
God Stats
0W - 2L
1,343 SR
Queue Stats
6W - 17L
944 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CthuluOfOats
Cthulhu
9
5 / 0 / 0
5,732
573
3,584
3,116
1,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 0 / 2
5,148
515
1,353
3,304
1,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
4 / 0 / 0
5,276
528
2,800
3,533
934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
sdersre
Zeus
9
1 / 0 / 1
5,345
535
2,017
3,465
916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
9
2 / 0 / 0
5,092
509
1,969
649
149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Atlaseve
Cthulhu
6
0 / 4 / 0
4,046
405
200
4,220
2,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Serchamps
Ah Puch
8
0 / 2 / 0
4,875
488
2,368
3,972
953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 0 / 0
5,113
511
720
2,287
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 2 / 0
4,435
444
1,975
4,967
1,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
xirale
Bellona
8
0 / 4 / 0
4,936
494
849
6,275
3,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
12
Kills
0
0
Deaths
12
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Atlaseve
Cthulhu
0
4
0
0
W
Cthulhu
CthuluOfOats
Cthulhu
5
0
0
5
L
Ah Puch
Serchamps
Ah Puch
0
2
0
0
W
0
0
2
1
W
4
0
0
4
L
0
0
0
0
L
0
2
0
0
W
Zeus
sdersre
Zeus
1
0
1
1.5
W
Anhur
2
0
0
2
L
Bellona
xirale
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,723
Damage
6,112
14,067
Taken
21,721
4,992
Mitigated
8,696
3,666
Healing
2,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Atlaseve
Cthulhu
200
140
0
124
4,220
2,184
0
1,420
2,626
5,004
0
W
Cthulhu
CthuluOfOats
Cthulhu
3,584
736
0
973
3,116
1,660
345
96
2,990
16,989
0
L
Ah Puch
Serchamps
Ah Puch
2,368
0
0
766
3,972
953
0
1,153
2,611
22,586
0
W
1,353
126
103
1,598
3,304
1,333
0
0
3,304
8,099
0
W
2,800
541
0
248
3,533
934
0
1,345
2,188
0
12,590
L
720
307
0
871
2,287
601
0
680
1,607
0
20,274
L
1,975
680
0
278
4,967
1,308
468
1,655
3,204
0
13,769
W
Zeus
sdersre
Zeus
2,017
128
0
532
3,465
916
0
1,023
2,442
26,419
0
W
Anhur
1,969
1,354
0
212
649
149
126
44
575
0
23,109
L
Bellona
xirale
Bellona
849
522
0
697
6,275
3,650
0
1,436
4,719
0
22,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,593
Gold Earned
23,405
186
Minions Killed
204
0
Camps Cleared
0
890,775
Distance Traveled
790,108
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,046
405
13
1
0
107,992
0
W
Cthulhu
5,732
573
30
3
0
149,689
1
L
Ah Puch
4,875
488
50
5
0
148,573
1
W
Geb
5,148
515
10
1
0
173,282
4
W
Loki
5,276
528
35
4
0
226,642
5
L
Anhur
5,113
511
53
5
0
175,260
1
L
Set
4,435
444
24
2
0
188,576
2
W
Zeus
5,345
535
63
6
0
182,242
0
W
Anhur
5,092
509
48
5
0
158,920
0
L
Bellona
4,936
494
64
6
0
169,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role