Player Matchup

Chiron
Chiron
FUNPOLICE QOTSA
Chiron
Level 127
God Stats
5W - 2L
1,663 SR
Queue Stats
225W - 227L
1,422 Elo+
Party 1
Neith
Neith
RellumYort
Neith
Level 109
God Stats
2W - 6L
1,514 SR
Queue Stats
167W - 184L
1,380 Elo+
Party 1
Cabrakan
Cabrakan
Strainer
Cabrakan
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
308W - 309L
1,457 Elo+
Party 1
King Arthur
King Arthur
Twiggie98
King Arthur
Level 144
God Stats
0W - 3L
1,274 SR
Queue Stats
302W - 301L
1,461 Elo+
Party 1
Ullr
Ullr
UnvoicedJam
Ullr
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 153L
1,461 Elo+
Party 1
Team Averages
Level 116
1,490 SR
1,436 Elo+

VS

Team Averages
Level 125
1,559 SR
1,422 Elo+
Zeus
Zeus
BboyNightmareG
Zeus
Level 158
God Stats
5W - 2L
1,749 SR
Queue Stats
143W - 168L
1,473 Elo+
Party 2
Ullr
Ullr
Eternal Fairy
Ullr
Level 83
God Stats
4W - 3L
1,522 SR
Queue Stats
180W - 200L
1,442 Elo+
Party 3
Geb
Geb
ThisGirlCantPlay
Geb
Level 129
God Stats
3W - 4L
1,308 SR
Queue Stats
294W - 306L
1,395 Elo+
Party 2
Sol
Sol
chill012
Sol
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 27L
1,362 Elo+
Solo
Izanami
Izanami
xSM0K3Yx42O
Izanami
Level 129
God Stats
4W - 3L
1,718 SR
Queue Stats
251W - 261L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 5
8,572
779
11,433
11,863
4,721
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
15
3 / 3 / 3
8,306
755
7,039
8,997
3,928
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Strainer
Cabrakan
12
2 / 9 / 4
8,342
758
6,787
15,221
16,250
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
Twiggie98
King Arthur
15
3 / 7 / 5
9,245
840
12,701
22,595
16,882
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 6 / 6
7,749
704
7,057
14,706
5,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 7
10,358
942
16,014
11,080
4,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 2 / 13
9,492
863
9,616
10,388
5,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 13
8,611
783
5,324
11,940
11,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 1 / 15
10,006
910
14,511
9,834
3,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
xSM0K3Yx42O
Izanami
18
8 / 1 / 14
10,740
976
20,178
13,162
6,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
92
11
Kills
30
31
Deaths
12
23
Assists
62
Player
Kills
Deaths
Assists
KDA
W
11
4
7
3.63
W
2
2
13
4.25
L
2
6
5
0.75
L
Neith
3
3
3
1.5
L
Cabrakan
Strainer
Cabrakan
2
9
4
0.44
W
2
4
13
2.13
L
King Arthur
Twiggie98
King Arthur
3
7
5
0.79
L
1
6
6
0.67
W
7
1
15
14.5
W
Izanami
xSM0K3Yx42O
Izanami
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,017
Damage
65,643
73,382
Taken
56,404
47,682
Mitigated
31,287
20,197
Healing
24,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,014
2,163
1,488
3,313
11,080
4,543
806
2,641
8,439
34,490
0
W
9,616
6,967
2,099
2,321
10,388
5,507
1,214
697
9,691
0
22,079
L
11,433
2,384
2,042
3,540
11,863
4,721
0
5,393
6,470
0
25,140
L
Neith
7,039
2,093
1,092
2,532
8,997
3,928
0
4,213
4,784
0
17,459
L
Cabrakan
Strainer
Cabrakan
6,787
600
921
1,008
15,221
16,250
0
7,629
7,592
9,370
0
W
5,324
485
1,500
950
11,940
11,395
0
1,424
10,516
8,848
0
L
King Arthur
Twiggie98
King Arthur
12,701
1,070
260
4,728
22,595
16,882
0
9,777
12,818
1,038
27,838
L
7,057
3,524
441
3,633
14,706
5,901
0
8,837
5,869
0
13,726
W
14,511
4,583
1,441
2,547
9,834
3,543
1,564
826
7,797
24,185
0
W
Izanami
xSM0K3Yx42O
Izanami
20,178
15,832
2,239
6,193
13,162
6,299
1,715
2,033
11,129
0
43,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,214
Gold Earned
49,207
96
Minions Killed
139
0
Camps Cleared
0
879,450
Distance Traveled
1,022,805
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,358
942
31
3
0
202,091
0
W
Ullr
9,492
863
21
2
0
191,619
0
L
Chiron
8,572
779
37
3
0
183,926
1
L
Neith
8,306
755
19
2
0
189,103
0
L
Cabrakan
8,342
758
1
0
0
154,737
0
W
Geb
8,611
783
6
1
0
179,905
0
L
King Arthur
9,245
840
26
2
0
171,046
0
L
Ullr
7,749
704
13
1
0
180,638
0
W
Sol
10,006
910
27
2
0
228,240
0
W
Izanami
10,740
976
54
5
0
220,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role