Player Matchup

Merlin
Merlin
BabyDestiny
Merlin
Level 116
God Stats
1W - 2L
1,527 SR
Queue Stats
39W - 54L
1,433 Elo+
Solo
Athena
Athena
DirectCascade4
Athena
Level 96
God Stats
12W - 30L
1,276 SR
Queue Stats
470W - 571L
1,264 Elo+
Party 1
Bellona
Bellona
GRM Price
Bellona
Level 67
God Stats
14W - 17L
1,476 SR
Queue Stats
413W - 471L
1,351 Elo+
Party 1
Team Averages
Level 93
1,426 SR
1,349 Elo+

VS

Team Averages
Level 67
1,560 SR
1,538 Elo+
Bacchus
Bacchus
DangDemiDragon
Bacchus
Level 104
God Stats
55W - 47L
1,570 SR
Queue Stats
253W - 309L
1,474 Elo+
Solo
Merlin
Merlin
Dridzy
Merlin
Level 33
God Stats
5W - 1L
1,690 SR
Queue Stats
18W - 12L
1,553 Elo+
Party 2
Fenrir
Fenrir
JohnDixen
Fenrir
Level 64
God Stats
2W - 3L
1,421 SR
Queue Stats
93W - 59L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 4 / 3
6,817
682
5,800
5,476
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 4 / 5
6,461
646
3,194
5,833
2,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
GRM Price
Bellona
10
5 / 5 / 1
7,292
729
4,339
8,903
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 7
9,107
911
6,248
6,037
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Dridzy
Merlin
10
2 / 5 / 8
7,112
711
3,573
5,791
1,875
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
JohnDixen
Fenrir
11
5 / 2 / 7
7,998
800
5,882
6,255
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
13
13
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
4
3
0.88
W
6
0
7
9.5
L
0
4
5
0.63
W
Merlin
Dridzy
Merlin
2
5
8
1.2
L
Bellona
GRM Price
Bellona
5
5
1
1.1
W
Fenrir
JohnDixen
Fenrir
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,333
Damage
15,703
20,212
Taken
18,083
9,475
Mitigated
8,191
2,439
Healing
4,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,800
432
0
889
5,476
1,914
0
2,508
2,968
23,467
0
W
6,248
574
660
1,931
6,037
3,978
450
2,217
3,615
20,633
0
L
3,194
917
0
0
5,833
2,168
0
2,656
3,177
8,367
0
W
Merlin
Dridzy
Merlin
3,573
584
111
306
5,791
1,875
669
2,854
2,683
21,913
0
L
Bellona
GRM Price
Bellona
4,339
1,407
0
1,550
8,903
5,393
0
4,681
4,222
0
23,049
W
Fenrir
JohnDixen
Fenrir
5,882
824
0
1,300
6,255
2,338
0
3,334
2,743
0
25,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,570
Gold Earned
24,217
103
Minions Killed
104
0
Camps Cleared
0
453,393
Distance Traveled
513,692
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,817
682
52
5
0
149,029
0
W
Bacchus
9,107
911
23
2
0
171,101
4
L
Athena
6,461
646
19
2
0
134,429
2
W
Merlin
7,112
711
42
4
0
136,968
2
L
Bellona
7,292
729
32
3
0
169,935
4
W
Fenrir
7,998
800
39
4
0
205,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role