Player Matchup

Hera
Hera
BetchImASquirrel
Hera
Level 16
God Stats
7W - 12L
1,467 SR
Queue Stats
82W - 91L
1,286 Elo+
Solo
Skadi
Skadi
EffyLycoris
Skadi
Level 15
God Stats
1W - 0L
998 SR
Queue Stats
1W - 3L
1,146 Elo+
Party 2
Ullr
Ullr
PauseR1865
Ullr
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
116W - 118L
1,343 Elo+
Solo
Sobek
Sobek
Supreme_Sync_YT
Sobek
Level 21
God Stats
9W - 7L
1,598 SR
Queue Stats
64W - 70L
1,348 Elo+
Solo
Jormungandr
Jormungandr
liquidice32
Jormungandr
Level 16
God Stats
1W - 0L
1,122 SR
Queue Stats
2W - 5L
1,186 Elo+
Party 2
Team Averages
Level 16
1,337 SR
1,261 Elo+

VS

Team Averages
Level 19
1,427 SR
1,329 Elo+
Neith
Neith
AnimeForLife194
Neith
Level 29
God Stats
4W - 5L
1,488 SR
Queue Stats
124W - 118L
1,379 Elo+
Solo
Zeus
Zeus
BuddhaSmoke710
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,259 Elo+
Solo
Set
Set
Dream_Oneiros101
Set
Level 28
God Stats
6W - 17L
1,195 SR
Queue Stats
79W - 86L
1,322 Elo+
Solo
Bacchus
Bacchus
Inka0001
Bacchus
Level 18
God Stats
3W - 1L
1,685 SR
Queue Stats
34W - 45L
1,343 Elo+
Party 1
Camazotz
Camazotz
Inka7795
Camazotz
Level 18
God Stats
11W - 15L
1,266 SR
Queue Stats
65W - 61L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 4
11,969
570
17,708
11,926
5,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 5 / 2
9,901
471
7,488
14,086
5,619
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 6 / 2
11,140
530
5,429
12,257
4,996
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 2 / 5
10,894
519
9,081
18,671
25,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
liquidice32
Jormungandr
15
0 / 5 / 0
9,501
452
2,748
15,524
15,884
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
6,600
314
1,834
2,892
987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 2 / 0
6,204
295
218
2,977
607
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 6 / 3
10,009
477
13,297
18,339
10,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bacchus
Inka0001
Bacchus
13
5 / 4 / 1
8,527
406
11,822
16,277
12,096
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
Inka7795
Camazotz
16
10 / 3 / 4
10,426
496
15,752
24,755
8,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
17
Kills
20
20
Deaths
18
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
5
2
4
3.5
L
0
2
0
0
L
4
6
3
0.92
W
3
5
2
0.8
L
Bacchus
Inka0001
Bacchus
5
4
1
1.38
L
Camazotz
Inka7795
Camazotz
10
3
4
4
W
3
6
2
0.67
W
6
2
5
4.25
W
Jormungandr
liquidice32
Jormungandr
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,454
Damage
42,923
72,464
Taken
65,240
57,412
Mitigated
33,069
10,928
Healing
14,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,834
796
0
383
2,892
987
238
1,207
1,661
0
12,405
W
17,708
4,527
0
2,875
11,926
5,311
2,974
2,431
9,495
83,615
0
L
218
165
0
93
2,977
607
0
1,345
1,554
7,254
0
L
13,297
6,679
0
3,373
18,339
10,560
1,821
8,650
9,511
0
73,163
W
7,488
4,425
760
1,056
14,086
5,619
1,993
2,757
11,329
0
38,012
L
Bacchus
Inka0001
Bacchus
11,822
1,892
253
909
16,277
12,096
160
5,918
10,210
31,917
0
L
Camazotz
Inka7795
Camazotz
15,752
4,614
464
8,748
24,755
8,819
0
11,790
12,767
0
52,594
W
5,429
3,732
0
2,114
12,257
4,996
5,572
1,078
11,179
0
62,355
W
9,081
1,143
0
4,069
18,671
25,602
1,107
2,298
16,373
32,770
0
W
Jormungandr
liquidice32
Jormungandr
2,748
1,196
0
54
15,524
15,884
1,608
3,476
12,048
37,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,405
Gold Earned
41,766
446
Minions Killed
261
0
Camps Cleared
0
1,817,863
Distance Traveled
1,374,782
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,600
314
23
1
0
91,150
0
W
Hera
11,969
570
162
8
0
359,596
4
L
Zeus
6,204
295
15
1
0
96,533
0
L
Set
10,009
477
130
6
0
374,371
2
W
Skadi
9,901
471
68
3
0
388,242
0
L
Bacchus
8,527
406
36
2
0
330,929
5
L
Camazotz
10,426
496
57
3
0
481,799
0
W
Ullr
11,140
530
111
5
0
334,685
0
W
Sobek
10,894
519
40
2
0
434,710
2
W
Jormungandr
9,501
452
65
3
0
300,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role