Player Matchup

Artemis
Artemis
Artoryn
Artemis
Level 15
God Stats
6W - 6L
1,629 SR
Queue Stats
31W - 34L
1,507 Elo+
Party 2
Sol
Sol
CatoDingo
Sol
Level 13
God Stats
0W - 1L
1,682 SR
Queue Stats
3W - 11L
1,182 Elo+
Solo
Jormungandr
Jormungandr
TheLoneEthaniel
Jormungandr
Level 17
God Stats
0W - 2L
1,452 SR
Queue Stats
76W - 98L
1,258 Elo+
Party 2
Team Averages
Level 15
1,588 SR
1,316 Elo+

VS

Team Averages
Level 48
1,677 SR
1,481 Elo+
Raijin
Raijin
FlashDropper
Raijin
Level 64
God Stats
6W - 1L
1,856 SR
Queue Stats
253W - 286L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
Mblas
Cthulhu
Level 28
God Stats
59W - 60L
1,546 SR
Queue Stats
178W - 200L
1,491 Elo+
Party 1
Set
Set
jeanp24
Set
Level 51
God Stats
10W - 13L
1,630 SR
Queue Stats
482W - 560L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Artoryn
Artemis
11
1 / 3 / 1
8,458
604
5,920
11,007
4,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 6 / 1
8,289
592
5,475
11,237
4,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
TheLoneEthaniel
Jormungandr
13
1 / 1 / 2
8,689
621
4,105
12,196
13,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
6 / 2 / 4
11,161
797
12,446
7,390
2,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Mblas
Cthulhu
14
1 / 0 / 9
9,637
688
10,063
9,118
6,282
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Set
13
3 / 1 / 5
10,682
763
4,556
9,560
4,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
10
10
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Artemis
Artoryn
Artemis
1
3
1
0.5
L
1
6
1
0.25
W
Raijin
6
2
4
4
W
Cthulhu
Mblas
Cthulhu
1
0
9
5.5
L
Jormungandr
TheLoneEthaniel
Jormungandr
1
1
2
2
W
Set
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,500
Damage
27,065
34,440
Taken
26,068
22,867
Mitigated
13,723
7,676
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Artoryn
Artemis
5,920
2,983
0
1,887
11,007
4,693
0
9,055
1,952
0
35,751
L
5,475
982
0
2,281
11,237
4,226
0
7,497
3,740
23,267
0
W
Raijin
12,446
947
0
440
7,390
2,867
607
2,353
5,037
53,337
0
W
Cthulhu
Mblas
Cthulhu
10,063
458
2,321
1,800
9,118
6,282
253
4,825
4,293
38,508
0
L
Jormungandr
TheLoneEthaniel
Jormungandr
4,105
764
354
3,154
12,196
13,948
0
6,639
5,557
26,895
0
W
Set
4,556
2,309
0
728
9,560
4,574
1,937
2,514
7,046
0
39,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,436
Gold Earned
31,480
141
Minions Killed
186
0
Camps Cleared
0
689,000
Distance Traveled
814,766
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,458
604
60
4
0
242,939
1
L
Sol
8,289
592
28
2
0
218,299
0
W
Raijin
11,161
797
70
5
0
242,079
2
W
Cthulhu
9,637
688
51
4
0
303,796
0
L
Jormungandr
8,689
621
53
4
0
227,762
2
W
Set
10,682
763
65
5
0
268,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role