Player Matchup

Cthulhu
Cthulhu
HellzAssassin15
Cthulhu
Level 8
God Stats
59W - 59L
1,314 SR
Queue Stats
78W - 88L
1,058 Elo+
Party 1
Jing Wei
Jing Wei
Manutka
Jing Wei
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 57L
1,388 Elo+
Solo
Cerberus
Cerberus
Ravenhops
Cerberus
Level 10
God Stats
7W - 2L
1,743 SR
Queue Stats
17W - 14L
1,463 Elo+
Solo
King Arthur
King Arthur
Stratsfoe
King Arthur
Level 104
God Stats
25W - 38L
1,623 SR
Queue Stats
159W - 162L
1,522 Elo+
Party 1
Olorun
Olorun
WillingtoGrief
Olorun
Level 18
God Stats
3W - 1L
1,747 SR
Queue Stats
134W - 141L
1,358 Elo+
Solo
Team Averages
Level 32
1,585 SR
1,358 Elo+

VS

Team Averages
Level 17
1,338 SR
1,397 Elo+
Sylvanus
Sylvanus
HaggyBlast
Sylvanus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,500 Elo+
Solo
Merlin
Merlin
Regicide5
Merlin
Level 27
God Stats
1W - 4L
1,272 SR
Queue Stats
128W - 146L
1,441 Elo+
Solo
Mercury
Mercury
SusCommie
Mercury
Level 19
God Stats
10W - 13L
1,364 SR
Queue Stats
119W - 119L
1,371 Elo+
Solo
Odin
Odin
Zeruck666
Odin
Level 29
God Stats
3W - 7L
1,379 SR
Queue Stats
109W - 132L
1,389 Elo+
Solo
Anhur
Anhur
unyielding1
Anhur
Level 5
God Stats
1W - 2L
1,175 SR
Queue Stats
5W - 6L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 2
5,441
419
4,649
7,279
2,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
Manutka
Jing Wei
8
0 / 5 / 1
5,239
403
2,547
5,043
1,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
Ravenhops
Cerberus
10
3 / 1 / 1
6,460
497
5,560
6,862
3,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Stratsfoe
King Arthur
12
5 / 1 / 1
7,163
551
6,731
10,156
6,386
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 0 / 0
4,309
331
584
1,128
240
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HaggyBlast
Sylvanus
10
5 / 2 / 6
7,341
565
6,199
10,734
5,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Regicide5
Merlin
12
2 / 3 / 1
7,060
543
7,311
5,272
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
SusCommie
Mercury
11
1 / 1 / 2
6,581
506
1,650
6,212
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
11
0 / 3 / 0
6,555
504
1,570
6,809
2,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 5
6,981
537
4,594
7,639
2,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
12
12
Deaths
9
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
HaggyBlast
Sylvanus
5
2
6
4
L
1
5
2
0.4
L
Jing Wei
Manutka
Jing Wei
0
5
1
0.1
L
Cerberus
Ravenhops
Cerberus
3
1
1
3.5
W
Merlin
Regicide5
Merlin
2
3
1
0.83
L
King Arthur
Stratsfoe
King Arthur
5
1
1
5.5
W
Mercury
SusCommie
Mercury
1
1
2
2
L
0
0
0
0
W
Odin
0
3
0
0
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,071
Damage
21,324
30,468
Taken
36,666
13,649
Mitigated
14,327
5,412
Healing
5,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
HaggyBlast
Sylvanus
6,199
2,391
666
2,093
10,734
5,610
618
4,955
5,779
21,925
0
L
4,649
1,237
108
686
7,279
2,469
0
4,528
2,704
10,291
0
L
Jing Wei
Manutka
Jing Wei
2,547
1,959
0
0
5,043
1,161
480
2,236
2,777
0
18,073
L
Cerberus
Ravenhops
Cerberus
5,560
426
0
1,620
6,862
3,393
0
2,084
4,538
28,228
0
W
Merlin
Regicide5
Merlin
7,311
238
0
500
5,272
1,779
1,147
1,219
4,053
38,431
0
L
King Arthur
Stratsfoe
King Arthur
6,731
1,375
0
2,250
10,156
6,386
67
3,753
5,952
0
40,507
W
Mercury
SusCommie
Mercury
1,650
836
0
485
6,212
1,823
104
483
5,729
0
39,531
L
584
318
0
748
1,128
240
0
264
750
5,149
0
W
Odin
1,570
779
0
158
6,809
2,862
782
2,455
4,354
0
29,280
W
4,594
2,749
0
1,311
7,639
2,253
1,462
1,681
5,958
0
32,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,612
Gold Earned
34,518
176
Minions Killed
330
0
Camps Cleared
0
827,769
Distance Traveled
1,126,921
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,341
565
32
2
0
217,657
3
L
Cthulhu
5,441
419
5
0
0
188,468
0
L
Jing Wei
5,239
403
31
2
0
168,150
2
L
Cerberus
6,460
497
64
5
0
197,814
0
W
Merlin
7,060
543
79
6
0
210,873
1
L
King Arthur
7,163
551
68
5
0
232,725
0
W
Mercury
6,581
506
76
6
0
253,259
0
L
Olorun
4,309
331
8
1
0
40,612
0
W
Odin
6,555
504
87
7
0
215,477
0
W
Anhur
6,981
537
56
4
0
229,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role