Player Matchup

Gilgamesh
Gilgamesh
Makall1407
Gilgamesh
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,352 Elo+
Solo
Zeus
Zeus
Martin-_-15M
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ymir
Ymir
Vansso
Ymir
Level 5
God Stats
2W - 3L
1,497 SR
Queue Stats
24W - 47L
1,294 Elo+
Solo
Ra
Ra
thiagoelcanario
Ra
Level 4
God Stats
0W - 1L
1,299 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
King Arthur
King Arthur
tjjonson
King Arthur
Level 26
God Stats
2W - 4L
1,733 SR
Queue Stats
138W - 133L
1,550 Elo+
Solo
Team Averages
Level 9
1,506 SR
1,439 Elo+

VS

Team Averages
Level 27
1,538 SR
1,445 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Hellmrik
Odin
Level 29
God Stats
8W - 4L
1,657 SR
Queue Stats
217W - 169L
1,609 Elo+
Party 1
Discordia
Discordia
LORDARIO07
Discordia
Level 25
God Stats
79W - 45L
1,666 SR
Queue Stats
578W - 576L
1,459 Elo+
Solo
Hercules
Hercules
cl3ber
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,173 Elo+
Solo
Neith
Neith
undermeso
Neith
Level 25
God Stats
18W - 7L
1,366 SR
Queue Stats
263W - 243L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Makall1407
Gilgamesh
14
2 / 6 / 2
9,254
1,028
5,468
13,760
8,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 17 / 3
8,210
912
6,839
17,848
6,084
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Vansso
Ymir
14
1 / 10 / 1
8,461
940
4,094
19,056
16,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 14 / 3
8,067
896
4,062
15,893
5,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
tjjonson
King Arthur
14
0 / 4 / 2
8,317
924
8,137
16,508
11,451
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
25 / 0 / 14
13,374
1,486
26,198
5,647
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
17
9 / 2 / 27
10,488
1,165
13,344
9,177
11,328
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
LORDARIO07
Discordia
17
4 / 0 / 30
10,346
1,150
12,334
2,483
911
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
cl3ber
Hercules
17
6 / 1 / 26
10,582
1,176
9,134
9,789
10,877
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
undermeso
Neith
18
7 / 1 / 26
10,366
1,152
15,842
5,480
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
174
4
Kills
51
51
Deaths
4
11
Assists
123
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
25
0
14
32
W
Odin
9
2
27
11.25
W
Discordia
LORDARIO07
Discordia
4
0
30
19
L
Gilgamesh
Makall1407
Gilgamesh
2
6
2
0.5
L
1
17
3
0.15
L
Ymir
Vansso
Ymir
1
10
1
0.15
W
Hercules
cl3ber
Hercules
6
1
26
19
L
0
14
3
0.11
L
King Arthur
tjjonson
King Arthur
0
4
2
0.25
W
Neith
undermeso
Neith
7
1
26
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,600
Damage
76,852
83,065
Taken
32,576
48,119
Mitigated
28,048
2,331
Healing
6,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
26,198
1,358
13
897
5,647
2,430
0
2,418
3,229
53,488
0
W
Odin
13,344
4,304
146
647
9,177
11,328
0
5,528
3,649
0
14,219
W
Discordia
LORDARIO07
Discordia
12,334
709
0
132
2,483
911
0
1,166
1,317
22,834
0
L
Gilgamesh
Makall1407
Gilgamesh
5,468
2,362
0
1,150
13,760
8,350
0
6,241
7,357
0
29,390
L
6,839
2,890
0
16
17,848
6,084
0
9,247
8,333
14,122
0
L
Ymir
Vansso
Ymir
4,094
797
0
42
19,056
16,400
0
9,735
8,996
10,800
0
W
Hercules
cl3ber
Hercules
9,134
2,216
0
3,250
9,789
10,877
0
4,251
5,538
0
12,131
L
4,062
1,197
0
0
15,893
5,834
0
5,281
10,386
9,666
0
L
King Arthur
tjjonson
King Arthur
8,137
752
0
1,123
16,508
11,451
0
6,813
9,461
366
29,979
W
Neith
undermeso
Neith
15,842
6,852
0
1,632
5,480
2,502
0
1,921
3,559
0
31,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,309
Gold Earned
55,156
144
Minions Killed
140
6
Camps Cleared
5
760,988
Distance Traveled
844,434
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,374
1,486
74
8
2
162,540
0
W
Odin
10,488
1,165
2
0
0
153,730
0
W
Discordia
10,346
1,150
22
2
1
191,438
1
L
Gilgamesh
9,254
1,028
43
5
5
147,522
0
L
Zeus
8,210
912
14
2
0
129,112
0
L
Ymir
8,461
940
15
2
1
147,530
0
W
Hercules
10,582
1,176
4
0
0
180,368
0
L
Ra
8,067
896
17
2
0
142,115
1
L
King Arthur
8,317
924
55
6
0
194,709
1
W
Neith
10,366
1,152
38
4
2
156,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role