Player Matchup

Tyr
Tyr
Bloodmoon2048
Tyr
Level 121
God Stats
33W - 18L
1,690 SR
Queue Stats
238W - 170L
1,611 Elo+
Party 2
Pele
Pele
LordGremlin
Pele
Level 125
God Stats
29W - 25L
1,579 SR
Queue Stats
319W - 212L
1,624 Elo+
Party 2
Cerberus
Cerberus
Sebster600
Cerberus
Level 26
God Stats
36W - 4L
1,929 SR
Queue Stats
198W - 84L
1,805 Elo+
Party 2
Rama
Rama
SirBriticus
Rama
Level 121
God Stats
4W - 2L
1,675 SR
Queue Stats
393W - 261L
1,647 Elo+
Party 2
Sol
Sol
pokemate0
Sol
Level 114
God Stats
10W - 8L
1,533 SR
Queue Stats
362W - 225L
1,649 Elo+
Party 2
Team Averages
Level 101
1,681 SR
1,667 Elo+

VS

Team Averages
Level 73
1,631 SR
1,612 Elo+
Cu Chulainn
Cu Chulainn
Fuuuuuuuuut
Cu Chulainn
Level 45
God Stats
3W - 5L
1,453 SR
Queue Stats
70W - 64L
1,504 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Okapiajohnstoni
Tsukuyomi
Level 117
God Stats
0W - 1L
1,471 SR
Queue Stats
109W - 91L
1,576 Elo+
Party 3
Scylla
Scylla
Stormslaught
Scylla
Level 125
God Stats
8W - 6L
1,586 SR
Queue Stats
68W - 45L
1,670 Elo+
Party 1
Danzaburou
Danzaburou
Sviktaren
Danzaburou
Level 18
God Stats
8W - 3L
1,825 SR
Queue Stats
25W - 14L
1,741 Elo+
Party 1
Sylvanus
Sylvanus
eljwilliams
Sylvanus
Level 58
God Stats
6W - 2L
1,819 SR
Queue Stats
61W - 49L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 8
10,998
611
7,444
9,900
7,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
7 / 1 / 6
11,972
665
11,298
12,495
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Sebster600
Cerberus
15
0 / 3 / 5
9,929
552
5,691
10,436
9,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 3 / 8
10,247
569
10,088
9,958
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
10 / 1 / 5
12,663
704
10,112
9,696
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fuuuuuuuuut
Cu Chulainn
17
2 / 1 / 3
10,107
562
6,162
11,142
7,042
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Okapiajohnstoni
Tsukuyomi
14
2 / 8 / 3
9,017
501
8,149
16,887
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
13
2 / 4 / 1
8,388
466
5,868
8,073
2,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Sviktaren
Danzaburou
13
2 / 8 / 0
8,234
457
3,842
13,544
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
eljwilliams
Sylvanus
11
1 / 6 / 2
7,390
411
5,458
11,684
8,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
27
Kills
9
9
Deaths
27
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Cu Chulainn
Fuuuuuuuuut
Cu Chulainn
2
1
3
3.5
W
7
1
6
10
L
Tsukuyomi
Okapiajohnstoni
Tsukuyomi
2
8
3
0.44
W
Cerberus
Sebster600
Cerberus
0
3
5
0.83
W
3
3
8
2.33
L
Scylla
2
4
1
0.63
L
Danzaburou
Sviktaren
Danzaburou
2
8
0
0.25
L
Sylvanus
eljwilliams
Sylvanus
1
6
2
0.33
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,633
Damage
29,479
52,485
Taken
61,330
28,758
Mitigated
26,875
21,478
Healing
14,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,444
1,255
0
2,529
9,900
7,705
40
2,471
7,383
0
34,696
L
Cu Chulainn
Fuuuuuuuuut
Cu Chulainn
6,162
907
0
4,708
11,142
7,042
195
3,651
7,221
8,579
63,552
W
11,298
1,746
0
5,581
12,495
4,775
400
2,703
9,718
0
94,300
L
Tsukuyomi
Okapiajohnstoni
Tsukuyomi
8,149
1,918
0
4,250
16,887
4,680
0
4,913
11,914
0
66,845
W
Cerberus
Sebster600
Cerberus
5,691
218
0
3,148
10,436
9,416
0
2,169
8,267
47,584
0
W
10,088
7,695
0
4,002
9,958
3,390
2,656
4,347
5,507
0
68,878
L
Scylla
5,868
157
0
700
8,073
2,296
0
1,729
6,344
44,903
0
L
Danzaburou
Sviktaren
Danzaburou
3,842
1,601
0
2,493
13,544
3,925
0
1,147
12,397
0
36,339
L
Sylvanus
eljwilliams
Sylvanus
5,458
1,264
643
2,028
11,684
8,932
161
4,003
7,651
22,516
3,347
W
10,112
2,615
0
6,218
9,696
3,472
3,546
1,997
7,629
108,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,809
Gold Earned
43,136
587
Minions Killed
483
0
Camps Cleared
0
1,890,134
Distance Traveled
1,689,822
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,998
611
42
2
0
387,684
5
L
Cu Chulainn
10,107
562
142
8
0
347,714
6
W
Pele
11,972
665
149
8
0
453,318
8
L
Tsukuyomi
9,017
501
114
6
0
362,387
3
W
Cerberus
9,929
552
100
6
0
362,893
3
W
Rama
10,247
569
117
7
0
308,222
3
L
Scylla
8,388
466
107
6
0
361,872
4
L
Danzaburou
8,234
457
73
4
0
309,011
2
L
Sylvanus
7,390
411
47
3
0
308,838
9
W
Sol
12,663
704
179
10
0
378,017
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role