Player Matchup

Sol
Sol
SirNecrotic
Sol
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 31L
1,545 Elo+
Party 1
Gilgamesh
Gilgamesh
TheJoeIOG
Gilgamesh
Level 93
God Stats
39W - 23L
1,753 SR
Queue Stats
292W - 223L
1,610 Elo+
Party 1
Hachiman
Hachiman
cokecancaulk
Hachiman
Level 27
God Stats
3W - 2L
1,749 SR
Queue Stats
121W - 52L
1,668 Elo+
Party 1
Fafnir
Fafnir
ogMdog
Fafnir
Level 144
God Stats
7W - 1L
1,500 SR
Queue Stats
307W - 245L
1,538 Elo+
Party 1
Arachne
Arachne
senorstankyleg
Arachne
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,526 Elo+
Party 1
Team Averages
Level 86
1,600 SR
1,577 Elo+

VS

Team Averages
Level 75
1,503 SR
1,498 Elo+
Cerberus
Cerberus
DrDeath0929
Cerberus
Level 60
God Stats
3W - 2L
1,709 SR
Queue Stats
84W - 109L
1,312 Elo+
Solo
Camazotz
Camazotz
MCS Sparkplug
Camazotz
Level 101
God Stats
7W - 4L
1,500 SR
Queue Stats
356W - 321L
1,478 Elo+
Solo
Ullr
Ullr
PS4exile
Ullr
Level 47
God Stats
4W - 9L
1,196 SR
Queue Stats
418W - 373L
1,585 Elo+
Solo
Scylla
Scylla
jdlondo136
Scylla
Level 27
God Stats
2W - 2L
1,720 SR
Queue Stats
17W - 15L
1,578 Elo+
Party 2
Tiamat
Tiamat
juanpatoro0112
Tiamat
Level 142
God Stats
1W - 4L
1,393 SR
Queue Stats
146W - 136L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,664
547
3,166
5,976
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
TheJoeIOG
Gilgamesh
16
7 / 0 / 1
9,356
668
11,790
10,164
5,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
cokecancaulk
Hachiman
13
8 / 2 / 5
8,625
616
16,084
9,486
2,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
ogMdog
Fafnir
11
5 / 3 / 7
8,240
589
5,911
12,195
10,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 2 / 4
6,810
486
3,963
7,669
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrDeath0929
Cerberus
11
2 / 5 / 2
6,883
492
4,654
15,233
10,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
MCS Sparkplug
Camazotz
12
1 / 6 / 0
6,891
492
5,130
14,499
4,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ullr
11
1 / 7 / 5
6,565
469
4,135
9,948
3,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
jdlondo136
Scylla
14
1 / 1 / 0
7,866
562
1,906
5,930
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 4
6,792
485
5,898
7,982
3,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
22
Kills
6
8
Deaths
22
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DrDeath0929
Cerberus
2
5
2
0.6
L
Camazotz
MCS Sparkplug
Camazotz
1
6
0
0.17
L
Ullr
1
7
5
0.5
W
1
1
0
1
W
Gilgamesh
TheJoeIOG
Gilgamesh
7
0
1
7.5
W
Hachiman
cokecancaulk
Hachiman
8
2
5
5.25
L
Scylla
jdlondo136
Scylla
1
1
0
1
L
1
3
4
1
W
Fafnir
ogMdog
Fafnir
5
3
7
2.83
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,914
Damage
21,723
45,490
Taken
53,592
23,715
Mitigated
23,982
15,933
Healing
16,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DrDeath0929
Cerberus
4,654
574
135
6,904
15,233
10,489
372
3,255
11,978
22,746
0
L
Camazotz
MCS Sparkplug
Camazotz
5,130
473
0
5,039
14,499
4,323
0
444
14,055
0
36,401
L
Ullr
4,135
1,282
0
375
9,948
3,045
420
2,746
7,202
0
34,939
W
3,166
1,173
0
2,110
5,976
2,322
216
1,433
4,543
48,794
3,067
W
Gilgamesh
TheJoeIOG
Gilgamesh
11,790
3,173
0
2,681
10,164
5,218
141
2,030
8,124
75
60,914
W
Hachiman
cokecancaulk
Hachiman
16,084
10,185
0
4,598
9,486
2,944
2,136
3,690
5,756
0
52,756
L
Scylla
jdlondo136
Scylla
1,906
47
0
2,074
5,930
2,134
0
912
5,018
52,200
0
L
5,898
529
0
2,116
7,982
3,991
0
1,668
6,314
36,794
0
W
Fafnir
ogMdog
Fafnir
5,911
1,410
0
3,968
12,195
10,292
315
2,679
9,516
15,292
0
W
3,963
2,623
0
2,576
7,669
2,939
0
2,484
5,093
0
34,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,695
Gold Earned
34,997
413
Minions Killed
411
0
Camps Cleared
0
1,364,199
Distance Traveled
1,328,418
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,883
492
75
5
0
250,347
1
L
Camazotz
6,891
492
80
6
0
271,431
1
L
Ullr
6,565
469
59
4
0
241,276
4
W
Sol
7,664
547
118
8
0
266,284
2
W
Gilgamesh
9,356
668
119
9
0
293,855
3
W
Hachiman
8,625
616
89
6
0
233,350
2
L
Scylla
7,866
562
128
9
0
291,815
3
L
Tiamat
6,792
485
69
5
0
273,549
1
W
Fafnir
8,240
589
19
1
0
260,569
5
W
Arachne
6,810
486
68
5
0
310,141
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role