Player Matchup

Sylvanus
Sylvanus
Brandon_colt220
Sylvanus
Level 47
God Stats
4W - 6L
1,347 SR
Queue Stats
161W - 168L
1,371 Elo+
Solo
Janus
Janus
Savage_Major_22
Janus
Level 69
God Stats
16W - 11L
1,460 SR
Queue Stats
208W - 212L
1,368 Elo+
Solo
Odin
Odin
WenJahNou
Odin
Level 62
God Stats
77W - 90L
1,460 SR
Queue Stats
80W - 92L
1,433 Elo+
Solo
Yemoja
Yemoja
leo_guima_82
Yemoja
Level 59
God Stats
10W - 22L
1,274 SR
Queue Stats
81W - 116L
1,277 Elo+
Solo
King Arthur
King Arthur
papilui
King Arthur
Level 134
God Stats
1W - 4L
1,440 SR
Queue Stats
328W - 316L
1,407 Elo+
Solo
Team Averages
Level 74
1,396 SR
1,371 Elo+

VS

Team Averages
Level 94
1,577 SR
1,433 Elo+
Gilgamesh
Gilgamesh
BabyJesus517
Gilgamesh
Level 82
God Stats
6W - 4L
1,700 SR
Queue Stats
52W - 47L
1,484 Elo+
Solo
Ne Zha
Ne Zha
IWalktheLime
Ne Zha
Level 118
God Stats
23W - 19L
1,561 SR
Queue Stats
351W - 342L
1,381 Elo+
Solo
Cernunnos
Cernunnos
RedOakDragon
Cernunnos
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 38L
1,451 Elo+
Solo
Chang'e
Chang'e
UnnerfedBailey
Chang'e
Level 66
God Stats
31W - 27L
1,395 SR
Queue Stats
303W - 304L
1,439 Elo+
Solo
Raijin
Raijin
franktheninja
Raijin
Level 120
God Stats
4W - 1L
1,729 SR
Queue Stats
161W - 152L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
0 / 2 / 3
8,173
454
4,644
15,788
8,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 6 / 1
9,254
514
6,604
11,446
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
15
3 / 2 / 1
9,178
510
7,177
9,395
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
13
0 / 4 / 3
6,725
374
5,818
10,682
4,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
papilui
King Arthur
10
2 / 3 / 0
6,988
388
7,323
10,813
6,393
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BabyJesus517
Gilgamesh
17
5 / 2 / 6
10,832
602
13,209
16,330
9,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
17
4 / 2 / 3
10,102
561
4,717
13,306
4,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
RedOakDragon
Cernunnos
16
3 / 0 / 3
8,880
493
7,829
7,533
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 4
9,304
517
9,468
11,408
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
2 / 2 / 4
10,074
560
6,989
7,896
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
17
17
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BabyJesus517
Gilgamesh
5
2
6
4
L
Sylvanus
0
2
3
0.75
W
Ne Zha
4
2
3
2.75
W
Cernunnos
RedOakDragon
Cernunnos
3
0
3
4.5
L
2
6
1
0.42
W
3
1
4
5
L
Odin
3
2
1
1.75
W
2
2
4
2
L
Yemoja
0
4
3
0.38
L
King Arthur
papilui
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,566
Damage
42,212
58,124
Taken
56,473
26,811
Mitigated
23,557
18,502
Healing
26,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BabyJesus517
Gilgamesh
13,209
4,109
0
5,612
16,330
9,541
3,439
1,989
14,341
0
65,347
L
Sylvanus
4,644
1,913
2,464
5,207
15,788
8,215
0
6,065
9,685
31,548
0
W
Ne Zha
4,717
1,307
0
5,792
13,306
4,801
0
2,770
10,536
0
62,541
W
Cernunnos
RedOakDragon
Cernunnos
7,829
3,062
0
1,450
7,533
2,942
533
3,111
4,422
0
50,958
L
6,604
502
0
1,580
11,446
3,710
0
6,033
5,043
62,622
0
W
9,468
908
4,576
7,840
11,408
3,439
726
5,725
5,683
64,192
0
L
Odin
7,177
1,683
0
4,678
9,395
3,899
0
570
8,825
0
70,446
W
6,989
401
0
1,321
7,896
2,834
1,652
3,471
4,425
65,825
0
L
Yemoja
5,818
931
1,429
1,374
10,682
4,594
105
3,367
7,301
30,574
0
L
King Arthur
papilui
King Arthur
7,323
686
0
1,770
10,813
6,393
0
0
10,813
0
30,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,318
Gold Earned
49,192
416
Minions Killed
584
0
Camps Cleared
0
1,461,959
Distance Traveled
1,646,547
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,832
602
130
7
0
342,213
0
L
Sylvanus
8,173
454
56
3
0
305,866
3
W
Ne Zha
10,102
561
119
7
0
344,607
4
W
Cernunnos
8,880
493
97
5
0
320,922
4
L
Janus
9,254
514
135
8
0
305,011
5
W
Chang'e
9,304
517
111
6
0
342,530
4
L
Odin
9,178
510
129
7
0
370,228
4
W
Raijin
10,074
560
127
7
0
296,275
3
L
Yemoja
6,725
374
46
3
0
277,585
0
L
King Arthur
6,988
388
50
3
0
203,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role