Player Matchup

Apollo
Apollo
 
Apollo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
RashScorpion325
Thoth
Level 128
God Stats
7W - 12L
1,306 SR
Queue Stats
686W - 736L
1,468 Elo+
Solo
Chang'e
Chang'e
WE_Thiago0N
Chang'e
Level 75
God Stats
4W - 6L
1,650 SR
Queue Stats
133W - 139L
1,550 Elo+
Party 2
Team Averages
Level 127
1,491 SR
1,504 Elo+

VS

Team Averages
Level 117
1,535 SR
1,542 Elo+
Geb
Geb
 
Geb
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
I RENEG4DO I
Hou Yi
Level 107
God Stats
9W - 14L
1,678 SR
Queue Stats
764W - 748L
1,537 Elo+
Party 1
Scylla
Scylla
Kanuiy
Scylla
Level 116
God Stats
234W - 215L
1,566 SR
Queue Stats
989W - 992L
1,538 Elo+
Party 1
Cabrakan
Cabrakan
Quetzelll
Cabrakan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 109L
1,601 Elo+
Party 1
Tyr
Tyr
popfamilia2_
Tyr
Level 99
God Stats
2W - 4L
1,429 SR
Queue Stats
265W - 278L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
3 / 0 / 3
8,035
618
5,721
5,875
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
 
Mercury
12
2 / 3 / 4
7,175
552
5,289
9,044
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
 
Ymir
10
2 / 3 / 1
6,612
509
3,957
7,367
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 3 / 2
6,605
508
6,805
4,758
1,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
WE_Thiago0N
Chang'e
13
3 / 0 / 2
7,681
591
8,416
7,643
5,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 3 / 4
5,776
444
1,757
8,679
3,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
9
0 / 2 / 0
5,570
428
2,298
4,720
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Kanuiy
Scylla
14
6 / 1 / 3
8,446
650
5,101
5,845
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Quetzelll
Cabrakan
11
3 / 3 / 5
7,038
541
7,920
10,086
6,564
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
5,972
459
3,818
10,831
7,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
12
Kills
9
9
Deaths
12
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
3
4.5
W
Mercury
 
Mercury
2
3
4
1.33
W
Ymir
 
Ymir
2
3
1
0.83
L
Geb
 
Geb
0
3
4
0.67
L
Hou Yi
0
2
0
0
L
Scylla
Kanuiy
Scylla
6
1
3
7.5
L
Cabrakan
Quetzelll
Cabrakan
3
3
5
1.83
W
2
3
2
1
W
Chang'e
WE_Thiago0N
Chang'e
3
0
2
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,188
Damage
20,894
34,687
Taken
40,161
15,837
Mitigated
20,500
13,225
Healing
13,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,721
4,021
0
2,826
5,875
2,060
162
1,983
3,892
0
52,457
W
Mercury
 
Mercury
5,289
2,827
0
4,136
9,044
3,074
0
3,715
5,261
0
41,699
W
Ymir
 
Ymir
3,957
552
0
1,954
7,367
3,925
0
4,626
2,677
27,591
0
L
Geb
 
Geb
1,757
176
0
2,323
8,679
3,189
0
4,149
4,530
15,881
0
L
Hou Yi
2,298
1,805
0
1,440
4,720
1,297
0
904
3,816
0
28,097
L
Scylla
Kanuiy
Scylla
5,101
912
0
1,745
5,845
2,004
0
3,083
2,762
54,052
0
L
Cabrakan
Quetzelll
Cabrakan
7,920
760
0
3,439
10,086
6,564
0
3,185
6,889
40,962
0
W
6,805
399
0
486
4,758
1,407
0
2,739
1,991
39,924
0
W
Chang'e
WE_Thiago0N
Chang'e
8,416
914
166
3,657
7,643
5,371
225
1,555
6,088
42,145
0
L
3,818
126
0
4,726
10,831
7,446
0
7,201
2,986
0
30,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,108
Gold Earned
32,802
406
Minions Killed
353
0
Camps Cleared
0
1,273,291
Distance Traveled
1,210,972
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,035
618
108
8
0
235,142
5
W
Mercury
7,175
552
81
6
0
297,108
9
W
Ymir
6,612
509
48
4
0
234,212
5
L
Geb
5,776
444
25
2
0
238,326
3
L
Hou Yi
5,570
428
71
5
0
204,987
0
L
Scylla
8,446
650
120
9
0
259,268
2
L
Cabrakan
7,038
541
83
6
0
247,918
7
W
Thoth
6,605
508
79
6
0
253,119
4
W
Chang'e
7,681
591
90
7
0
253,710
2
L
Tyr
5,972
459
54
4
0
260,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role