Player Matchup

Cthulhu
Cthulhu
ChuBird
Cthulhu
Level 20
God Stats
12W - 9L
1,392 SR
Queue Stats
14W - 22L
1,298 Elo+
Party 3
Neith
Neith
SeraphNScotch
Neith
Level 29
God Stats
19W - 17L
1,464 SR
Queue Stats
76W - 87L
1,189 Elo+
Party 3
Kukulkan
Kukulkan
UMC08
Kukulkan
Level 13
God Stats
0W - 3L
1,213 SR
Queue Stats
4W - 13L
1,024 Elo+
Party 2
Medusa
Medusa
ag_re_ju_mar
Medusa
Level 8
God Stats
0W - 2L
1,263 SR
Queue Stats
0W - 2L
1,107 Elo+
Solo
Olorun
Olorun
lebritticus
Olorun
Level 7
God Stats
0W - 3L
1,138 SR
Queue Stats
4W - 16L
1,117 Elo+
Party 2
Team Averages
Level 15
1,294 SR
1,147 Elo+

VS

Team Averages
Level 14
1,514 SR
1,358 Elo+
Artemis
Artemis
DM_YeeHawBrother
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 68L
1,361 Elo+
Solo
Loki
Loki
Mielviolet
Loki
Level 18
God Stats
67W - 83L
1,569 SR
Queue Stats
312W - 409L
1,348 Elo+
Solo
Hera
Hera
NutBa
Hera
Level 11
God Stats
2W - 5L
1,500 SR
Queue Stats
10W - 15L
1,355 Elo+
Party 1
Yemoja
Yemoja
champ003
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,355 Elo+
Party 1
Gilgamesh
Gilgamesh
swordnergigante
Gilgamesh
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 15L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChuBird
Cthulhu
15
2 / 5 / 2
9,757
407
15,167
25,387
21,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
12 / 3 / 0
12,479
520
19,653
17,563
7,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
UMC08
Kukulkan
13
0 / 10 / 7
8,802
367
6,092
16,651
9,449
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
9
1 / 11 / 3
7,536
314
2,943
12,626
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Olorun
13
1 / 8 / 6
8,485
354
5,870
16,231
6,090
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 5
11,999
500
19,077
18,021
8,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
9 / 1 / 6
11,015
459
8,807
10,128
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hera
NutBa
Hera
17
7 / 6 / 6
11,604
484
16,662
16,004
6,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
champ003
Yemoja
16
3 / 5 / 10
11,002
458
6,609
15,201
12,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
swordnergigante
Gilgamesh
20
10 / 2 / 4
12,800
533
15,150
20,189
12,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
16
Kills
36
37
Deaths
18
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ChuBird
Cthulhu
2
5
2
0.6
W
7
4
5
2.38
W
9
1
6
12
W
Hera
NutBa
Hera
7
6
6
1.67
L
12
3
0
4
L
Kukulkan
UMC08
Kukulkan
0
10
7
0.35
L
Medusa
1
11
3
0.23
W
Yemoja
champ003
Yemoja
3
5
10
1.6
L
Olorun
1
8
6
0.5
W
Gilgamesh
swordnergigante
Gilgamesh
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,725
Damage
66,305
88,458
Taken
79,543
47,890
Mitigated
44,083
18,485
Healing
24,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ChuBird
Cthulhu
15,167
1,768
209
6,466
25,387
21,599
2,209
6,200
19,022
59,136
0
W
19,077
10,556
1,158
9,721
18,021
8,570
1,329
6,257
11,159
0
91,546
W
8,807
2,902
0
1,176
10,128
3,485
1,040
2,716
7,241
0
37,693
W
Hera
NutBa
Hera
16,662
5,135
335
2,129
16,004
6,312
2,740
6,292
9,589
74,479
0
L
19,653
10,385
0
8,171
17,563
7,225
1,693
5,447
11,932
0
83,921
L
Kukulkan
UMC08
Kukulkan
6,092
1,246
0
540
16,651
9,449
455
2,621
13,950
28,592
0
L
Medusa
2,943
1,399
0
0
12,626
3,527
285
2,622
9,912
0
4,756
W
Yemoja
champ003
Yemoja
6,609
1,798
3,388
1,817
15,201
12,841
1,670
6,199
8,852
24,717
0
L
Olorun
5,870
2,346
245
2,854
16,231
6,090
678
5,622
10,371
43,764
0
W
Gilgamesh
swordnergigante
Gilgamesh
15,150
3,321
0
5,005
20,189
12,875
1,872
4,526
15,573
0
85,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,059
Gold Earned
58,420
324
Minions Killed
481
0
Camps Cleared
0
1,943,965
Distance Traveled
2,126,101
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,757
407
93
4
0
453,174
1
W
Artemis
11,999
500
134
6
0
371,993
1
W
Loki
11,015
459
54
2
0
501,285
0
W
Hera
11,604
484
128
5
0
384,775
0
L
Neith
12,479
520
130
5
0
381,235
1
L
Kukulkan
8,802
367
48
2
0
335,433
5
L
Medusa
7,536
314
3
0
0
426,245
0
W
Yemoja
11,002
458
28
1
0
386,554
3
L
Olorun
8,485
354
50
2
0
347,878
2
W
Gilgamesh
12,800
533
137
6
0
481,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role