Player Matchup

Tsukuyomi
Tsukuyomi
Susanothelegend
Tsukuyomi
Level 14
God Stats
2W - 2L
1,550 SR
Queue Stats
27W - 36L
1,288 Elo+
Party 1
Sol
Sol
mevengoenti
Sol
Level 13
God Stats
4W - 2L
1,282 SR
Queue Stats
46W - 54L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
ssjMilk
Cthulhu
Level 5
God Stats
1W - 1L
1,522 SR
Queue Stats
30W - 24L
1,500 Elo+
Party 1
Team Averages
Level 11
1,451 SR
1,422 Elo+

VS

Team Averages
Level 38
1,428 SR
1,323 Elo+
Kali
Kali
Meskora
Kali
Level 17
God Stats
2W - 3L
1,127 SR
Queue Stats
10W - 22L
1,142 Elo+
Solo
Danzaburou
Danzaburou
SheeshCEO
Danzaburou
Level 29
God Stats
28W - 16L
1,601 SR
Queue Stats
412W - 398L
1,448 Elo+
Party 2
Cthulhu
Cthulhu
TwinbornWinner3
Cthulhu
Level 69
God Stats
8W - 7L
1,555 SR
Queue Stats
667W - 709L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Susanothelegend
Tsukuyomi
14
3 / 7 / 6
11,850
593
8,274
13,099
5,232
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
5 / 7 / 5
12,515
626
17,019
15,958
5,821
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
ssjMilk
Cthulhu
14
3 / 4 / 5
11,363
568
12,813
19,629
25,502
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Meskora
Kali
10
0 / 8 / 6
10,500
525
1,037
11,620
4,087
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
SheeshCEO
Danzaburou
19
14 / 1 / 2
15,225
761
21,671
18,326
7,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 2 / 9
12,631
632
13,078
21,590
26,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
11
Kills
18
18
Deaths
11
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kali
Meskora
Kali
0
8
6
0.38
W
Danzaburou
SheeshCEO
Danzaburou
14
1
2
15
L
Tsukuyomi
Susanothelegend
Tsukuyomi
3
7
6
0.86
W
4
2
9
4.25
L
5
7
5
1.07
L
Cthulhu
ssjMilk
Cthulhu
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,106
Damage
35,786
48,686
Taken
51,536
36,555
Mitigated
37,936
8,249
Healing
9,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
Meskora
Kali
1,037
364
0
250
11,620
4,087
645
7,750
3,750
0
9,648
W
Danzaburou
SheeshCEO
Danzaburou
21,671
9,977
534
7,598
18,326
7,769
2,387
9,802
8,104
0
86,911
L
Tsukuyomi
Susanothelegend
Tsukuyomi
8,274
2,672
0
267
13,099
5,232
359
4,566
8,533
0
46,061
W
13,078
731
359
449
21,590
26,080
342
11,322
9,746
44,798
0
L
17,019
6,538
267
5,493
15,958
5,821
1,001
4,230
11,728
64,378
0
L
Cthulhu
ssjMilk
Cthulhu
12,813
1,726
535
1,687
19,629
25,502
190
4,436
15,193
46,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,728
Gold Earned
38,356
205
Minions Killed
199
0
Camps Cleared
0
971,576
Distance Traveled
968,128
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,500
525
14
1
0
251,177
0
W
Danzaburou
15,225
761
128
6
0
325,527
0
L
Tsukuyomi
11,850
593
79
4
0
329,668
4
W
Cthulhu
12,631
632
57
3
0
391,424
1
L
Sol
12,515
626
81
4
0
303,077
2
L
Cthulhu
11,363
568
45
2
0
338,831
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role