Player Matchup

Pele
Pele
 
Pele
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Jonesishtall
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 85L
1,432 Elo+
Solo
Tiamat
Tiamat
LordHampter
Tiamat
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 81L
1,432 Elo+
Solo
Zeus
Zeus
Obssive
Zeus
Level 28
God Stats
4W - 0L
1,468 SR
Queue Stats
6W - 2L
1,713 Elo+
Solo
Hou Yi
Hou Yi
castruita797
Hou Yi
Level 26
God Stats
20W - 12L
1,466 SR
Queue Stats
286W - 280L
1,371 Elo+
Solo
Team Averages
Level 25
1,487 SR
1,490 Elo+

VS

Team Averages
Level 13
1,506 SR
1,444 Elo+
Ao Kuang
Ao Kuang
IKx2K
Ao Kuang
Level 24
God Stats
13W - 16L
1,530 SR
Queue Stats
183W - 226L
1,449 Elo+
Solo
Medusa
Medusa
Jacobhome
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,679 Elo+
Solo
Bellona
Bellona
NutBa
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,462 Elo+
Party 1
Nemesis
Nemesis
caiomdell
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,172 Elo+
Solo
Cthulhu
Cthulhu
champ003
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
9 / 3 / 9
10,148
507
12,114
14,577
4,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Jonesishtall
Cerberus
17
3 / 2 / 13
10,850
543
8,805
12,965
12,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
16
3 / 2 / 11
9,647
482
9,192
6,661
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
Obssive
Zeus
15
10 / 3 / 7
10,429
521
18,524
11,941
4,530
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
17
11 / 1 / 3
10,575
529
9,950
16,410
6,524
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
IKx2K
Ao Kuang
14
2 / 4 / 1
8,335
417
5,726
16,627
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Jacobhome
Medusa
14
4 / 8 / 1
9,373
469
14,900
15,313
5,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
NutBa
Bellona
10
3 / 11 / 1
7,322
366
7,489
17,862
14,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
caiomdell
Nemesis
13
1 / 8 / 3
8,447
422
3,820
15,103
9,885
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
champ003
Cthulhu
11
0 / 6 / 1
7,318
366
4,554
15,775
9,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
17
36
Kills
10
11
Deaths
37
43
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
3
9
4.5
L
Ao Kuang
IKx2K
Ao Kuang
2
4
1
0.63
L
Medusa
Jacobhome
Medusa
4
8
1
0.56
W
Cerberus
Jonesishtall
Cerberus
3
2
13
4.75
W
Tiamat
3
2
11
4.25
L
Bellona
NutBa
Bellona
3
11
1
0.32
W
Zeus
Obssive
Zeus
10
3
7
4.5
L
Nemesis
caiomdell
Nemesis
1
8
3
0.31
W
Hou Yi
11
1
3
12.5
L
Cthulhu
champ003
Cthulhu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,585
Damage
36,489
62,554
Taken
80,680
31,518
Mitigated
45,946
24,546
Healing
10,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,114
3,135
0
4,501
14,577
4,881
829
2,856
11,661
0
44,700
L
Ao Kuang
IKx2K
Ao Kuang
5,726
2,036
0
5,538
16,627
6,501
324
7,928
8,699
34,023
3,276
L
Medusa
Jacobhome
Medusa
14,900
7,722
0
0
15,313
5,574
0
5,505
9,808
0
50,720
W
Cerberus
Jonesishtall
Cerberus
8,805
1,502
0
4,599
12,965
12,006
207
2,097
10,748
65,529
0
W
Tiamat
9,192
1,748
0
2,516
6,661
3,577
522
1,710
4,921
45,053
0
L
Bellona
NutBa
Bellona
7,489
2,493
0
564
17,862
14,163
204
9,611
8,251
0
30,737
W
Zeus
Obssive
Zeus
18,524
1,718
0
3,160
11,941
4,530
834
1,529
10,202
53,625
0
L
Nemesis
caiomdell
Nemesis
3,820
1,172
0
2,462
15,103
9,885
516
6,166
8,937
0
42,641
W
Hou Yi
9,950
5,830
852
8,918
16,410
6,524
4,698
1,268
15,112
0
83,445
L
Cthulhu
champ003
Cthulhu
4,554
223
0
1,583
15,775
9,823
72
7,311
8,464
34,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,649
Gold Earned
40,795
491
Minions Killed
340
0
Camps Cleared
0
1,833,853
Distance Traveled
1,666,004
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,148
507
60
3
0
398,843
0
L
Ao Kuang
8,335
417
89
4
0
359,633
3
L
Medusa
9,373
469
71
4
0
304,279
0
W
Cerberus
10,850
543
168
8
0
376,730
4
W
Tiamat
9,647
482
78
4
0
364,060
0
L
Bellona
7,322
366
39
2
0
367,427
1
W
Zeus
10,429
521
79
4
0
358,559
5
L
Nemesis
8,447
422
87
4
0
316,929
0
W
Hou Yi
10,575
529
106
5
0
335,661
7
L
Cthulhu
7,318
366
54
3
0
317,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role