Player Matchup

Izanami
Izanami
AusIsDaBoss
Izanami
Level 28
God Stats
12W - 7L
1,315 SR
Queue Stats
99W - 114L
1,241 Elo+
Solo
Yemoja
Yemoja
ElReyFeeder
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,426 Elo+
Solo
Odin
Odin
JPpioX
Odin
Level 27
God Stats
13W - 18L
1,397 SR
Queue Stats
40W - 62L
1,166 Elo+
Party 2
Chaac
Chaac
JeovaRafaell
Chaac
Level 27
God Stats
11W - 2L
1,475 SR
Queue Stats
50W - 34L
1,527 Elo+
Solo
Zeus
Zeus
kyubi44555555555
Zeus
Level 18
God Stats
10W - 11L
1,487 SR
Queue Stats
17W - 26L
1,248 Elo+
Party 2
Team Averages
Level 24
1,435 SR
1,322 Elo+

VS

Team Averages
Level 13
1,469 SR
1,399 Elo+
Jormungandr
Jormungandr
Alyto_jugado
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
HatedUkiyo
Thoth
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Swoodie2
Xbalanque
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Mulan
Mulan
Thcdabber89
Mulan
Level 26
God Stats
9W - 15L
1,384 SR
Queue Stats
115W - 144L
1,221 Elo+
Solo
Susano
Susano
Whxza
Susano
Level 27
God Stats
19W - 21L
1,463 SR
Queue Stats
78W - 73L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AusIsDaBoss
Izanami
16
10 / 5 / 4
11,569
551
10,232
15,297
5,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
15
3 / 0 / 11
10,490
500
5,155
10,593
7,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Odin
JPpioX
Odin
15
5 / 8 / 8
10,231
487
7,606
12,126
4,567
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
8 / 3 / 4
13,316
634
13,879
18,913
10,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

12
1 / 8 / 10
8,813
420
8,083
12,644
3,274
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alyto_jugado
Jormungandr
14
3 / 6 / 1
8,919
425
5,674
13,549
10,080
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
14
4 / 13 / 5
9,560
455
10,978
15,199
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Swoodie2
Xbalanque
6
0 / 3 / 2
6,645
316
1,142
4,438
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
7 / 5 / 3
9,874
470
11,790
18,887
16,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Susano
Whxza
Susano
15
9 / 4 / 1
10,334
492
13,050
15,247
6,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
35
27
Kills
23
24
Deaths
31
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Alyto_jugado
Jormungandr
3
6
1
0.58
W
Izanami
AusIsDaBoss
Izanami
10
5
4
2.4
W
Yemoja
3
0
11
8.5
L
Thoth
4
13
5
0.5
W
Odin
JPpioX
Odin
5
8
8
1.13
W
8
3
4
3.33
L
Xbalanque
Swoodie2
Xbalanque
0
3
2
0.33
L
7
5
3
1.7
L
Susano
Whxza
Susano
9
4
1
2.38
W
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,955
Damage
42,634
69,573
Taken
67,320
31,086
Mitigated
39,277
23,382
Healing
4,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Alyto_jugado
Jormungandr
5,674
2,591
144
530
13,549
10,080
1,167
4,140
9,409
47,391
0
W
Izanami
AusIsDaBoss
Izanami
10,232
8,650
0
4,614
15,297
5,514
5,916
3,863
11,084
0
54,772
W
Yemoja
5,155
1,125
2,539
742
10,593
7,007
1,481
3,698
6,431
25,672
0
L
Thoth
10,978
1,199
0
329
15,199
4,942
0
1,820
13,379
34,753
0
W
Odin
JPpioX
Odin
7,606
5,315
816
1,083
12,126
4,567
2,964
2,212
9,426
0
28,385
W
13,879
3,378
0
9,903
18,913
10,724
1,769
2,161
16,448
0
86,050
L
Xbalanque
Swoodie2
Xbalanque
1,142
605
0
248
4,438
1,693
144
1,805
2,633
0
6,440
L
11,790
3,082
0
1,761
18,887
16,390
2,426
3,982
14,905
0
45,538
L
Susano
Whxza
Susano
13,050
2,468
0
1,306
15,247
6,172
0
1,491
13,756
0
63,485
W
8,083
2,667
1,245
2,440
12,644
3,274
1,967
3,728
8,692
26,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,419
Gold Earned
45,332
377
Minions Killed
301
0
Camps Cleared
0
1,805,887
Distance Traveled
1,597,537
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,919
425
67
3
0
371,386
0
W
Izanami
11,569
551
89
4
0
334,529
0
W
Yemoja
10,490
500
43
2
0
393,892
2
L
Thoth
9,560
455
48
2
0
343,846
1
W
Odin
10,231
487
69
3
0
372,090
4
W
Chaac
13,316
634
144
7
0
370,534
0
L
Xbalanque
6,645
316
9
0
0
172,370
5
L
Mulan
9,874
470
69
3
0
350,546
1
L
Susano
10,334
492
108
5
0
359,389
0
W
Zeus
8,813
420
32
2
0
334,842
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role