Player Matchup

Anhur
Anhur
Cobweb098765
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
Juh52
Yemoja
Level 29
God Stats
4W - 6L
1,422 SR
Queue Stats
21W - 38L
1,250 Elo+
Solo
Bellona
Bellona
TroublingHero
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 54L
1,321 Elo+
Solo
Thor
Thor
scratyvo2
Thor
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,417 Elo+
Solo
Ah Puch
Ah Puch
soueupaulopo
Ah Puch
Level 17
God Stats
1W - 3L
1,724 SR
Queue Stats
44W - 57L
1,311 Elo+
Solo
Team Averages
Level 14
1,529 SR
1,360 Elo+

VS

Team Averages
Level 17
1,537 SR
1,422 Elo+
Cthulhu
Cthulhu
Atageh
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 55L
1,336 Elo+
Party 1
Tiamat
Tiamat
Crow4tress
Tiamat
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
Minatokush
Ganesha
Level 28
God Stats
13W - 12L
1,495 SR
Queue Stats
38W - 34L
1,428 Elo+
Solo
Sol
Sol
WitchOfWrath
Sol
Level 28
God Stats
4W - 1L
1,691 SR
Queue Stats
38W - 20L
1,661 Elo+
Party 1
Mercury
Mercury
YayCheeseCake
Mercury
Level 10
God Stats
5W - 1L
1,499 SR
Queue Stats
6W - 7L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 2
5,023
386
2,293
8,002
2,450
Yemoja
Juh52
Yemoja
13
3 / 0 / 0
7,219
555
3,555
4,732
2,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
8
1 / 6 / 1
5,446
419
2,430
8,104
4,187
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thor
9
1 / 6 / 1
6,102
469
1,605
9,690
3,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Puch
soueupaulopo
Ah Puch
11
3 / 7 / 2
6,975
537
6,820
6,329
2,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Atageh
Cthulhu
10
4 / 0 / 9
6,702
516
5,089
8,425
5,697
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
Crow4tress
Tiamat
8
1 / 4 / 3
5,375
413
641
6,012
2,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Minatokush
Ganesha
11
1 / 1 / 1
6,838
526
3,517
5,262
2,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
12 / 4 / 6
8,306
639
9,622
9,505
2,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
11
8 / 1 / 2
7,177
552
5,059
6,895
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
8
Kills
26
28
Deaths
10
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Atageh
Cthulhu
4
0
9
8.5
L
0
9
2
0.11
W
Tiamat
Crow4tress
Tiamat
1
4
3
0.63
L
Yemoja
Juh52
Yemoja
3
0
0
3
W
Ganesha
Minatokush
Ganesha
1
1
1
1.5
L
Bellona
1
6
1
0.25
W
12
4
6
3.75
W
Mercury
8
1
2
9
L
Thor
1
6
1
0.25
L
Ah Puch
soueupaulopo
Ah Puch
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,703
Damage
23,928
36,857
Taken
36,099
13,903
Mitigated
15,743
3,385
Healing
9,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Atageh
Cthulhu
5,089
1,013
234
3,101
8,425
5,697
510
2,918
5,507
18,613
0
L
2,293
1,063
0
0
8,002
2,450
0
3,650
4,352
0
10,152
W
Tiamat
Crow4tress
Tiamat
641
459
0
507
6,012
2,147
196
2,326
3,686
5,224
0
L
Yemoja
Juh52
Yemoja
3,555
486
106
216
4,732
2,129
750
2,938
1,794
35,337
0
W
Ganesha
Minatokush
Ganesha
3,517
328
0
485
5,262
2,956
701
2,117
3,145
33,016
0
L
Bellona
2,430
866
0
60
8,104
4,187
1,034
4,541
3,563
0
14,269
W
9,622
3,341
244
2,932
9,505
2,744
2,148
2,592
6,913
44,049
0
W
Mercury
5,059
2,822
0
1,528
6,895
2,199
1,347
422
6,473
0
28,982
L
Thor
1,605
467
0
2,541
9,690
3,078
0
3,391
6,299
0
21,689
L
Ah Puch
soueupaulopo
Ah Puch
6,820
919
0
462
6,329
2,059
0
4,349
1,980
26,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,765
Gold Earned
34,398
184
Minions Killed
240
0
Camps Cleared
0
1,020,163
Distance Traveled
1,167,860
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,702
516
36
3
0
218,896
4
L
Anhur
5,023
386
17
1
0
202,015
0
W
Tiamat
5,375
413
27
2
0
188,529
0
L
Yemoja
7,219
555
58
4
0
217,564
0
W
Ganesha
6,838
526
34
3
0
294,592
3
L
Bellona
5,446
419
25
2
0
217,534
1
W
Sol
8,306
639
76
6
0
214,434
3
W
Mercury
7,177
552
67
5
0
251,409
1
L
Thor
6,102
469
50
4
0
213,414
0
L
Ah Puch
6,975
537
34
3
0
169,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role