Player Matchup

Hercules
Hercules
Big Auzie
Hercules
Level 27
God Stats
10W - 17L
1,266 SR
Queue Stats
421W - 489L
1,305 Elo+
Solo
Anubis
Anubis
MamaSaurus1992
Anubis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
942 Elo+
Solo
Chang'e
Chang'e
RiftingKitsune
Chang'e
Level 27
God Stats
5W - 1L
1,821 SR
Queue Stats
31W - 25L
1,414 Elo+
Solo
Team Averages
Level 21
1,529 SR
1,221 Elo+

VS

Team Averages
Level 33
1,465 SR
1,316 Elo+
Neith
Neith
Die_Slow_21
Neith
Level 54
God Stats
12W - 23L
1,580 SR
Queue Stats
269W - 384L
1,340 Elo+
Solo
Olorun
Olorun
omyfreshswag_14
Olorun
Level 25
God Stats
107W - 118L
1,382 SR
Queue Stats
158W - 237L
1,236 Elo+
Solo
Thor
Thor
one-loose-virgin
Thor
Level 19
God Stats
4W - 6L
1,434 SR
Queue Stats
48W - 86L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Big Auzie
Hercules
16
8 / 5 / 10
14,080
741
17,163
30,861
26,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 4 / 3
9,393
494
33
3,737
589
17
12 / 6 / 7
14,241
750
25,948
21,400
17,259
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 6
14,101
742
19,749
15,232
6,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 10 / 12
12,892
679
11,644
20,908
9,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
5 / 4 / 6
14,234
749
10,548
15,725
15,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
39
20
Kills
15
15
Deaths
20
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
Big Auzie
Hercules
8
5
10
2.6
W
8
6
6
1.83
L
0
4
3
0.38
L
12
6
7
2.58
W
2
10
12
0.8
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,144
Damage
41,941
55,998
Taken
51,865
44,289
Mitigated
30,680
14,684
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Big Auzie
Hercules
17,163
3,628
0
5,804
30,861
26,441
105
8,257
22,094
0
45,068
W
19,749
10,743
243
3,005
15,232
6,031
2,007
9,439
5,793
0
78,049
L
33
0
0
0
3,737
589
20
116
3,621
2,092
0
L
25,948
3,351
2,948
5,932
21,400
17,259
334
5,431
15,759
68,505
0
W
11,644
4,420
939
5,802
20,908
9,172
0
10,328
10,580
30,095
0
W
10,548
2,014
0
1,388
15,725
15,477
556
6,667
9,058
4,588
24,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,714
Gold Earned
41,227
120
Minions Killed
114
0
Camps Cleared
0
712,082
Distance Traveled
783,310
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,080
741
46
2
0
329,697
3
W
Neith
14,101
742
64
3
0
285,737
0
L
Anubis
9,393
494
7
0
0
112,711
0
L
Chang'e
14,241
750
67
4
0
269,674
0
W
Olorun
12,892
679
27
1
0
314,550
0
W
Thor
14,234
749
23
1
0
183,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role