Player Matchup

Olorun
Olorun
PY3tti
Olorun
Level 112
God Stats
4W - 8L
1,317 SR
Queue Stats
1,050W - 1,098L
1,473 Elo+
Solo
Chaac
Chaac
PrisonBrake87
Chaac
Level 127
God Stats
19W - 12L
1,688 SR
Queue Stats
760W - 895L
1,381 Elo+
Solo
Medusa
Medusa
Raymimi
Medusa
Level 59
God Stats
2W - 6L
1,467 SR
Queue Stats
117W - 133L
1,357 Elo+
Solo
Loki
Loki
i_will_reck_u420
Loki
Level 91
God Stats
1W - 1L
1,451 SR
Queue Stats
11W - 22L
1,350 Elo+
Solo
Vulcan
Vulcan
sgiggles920
Vulcan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,387 Elo+
Solo
Team Averages
Level 88
1,485 SR
1,390 Elo+

VS

Team Averages
Level 93
1,550 SR
1,387 Elo+
Izanami
Izanami
HYENA_DEMON
Izanami
Level 146
God Stats
43W - 27L
1,586 SR
Queue Stats
194W - 235L
1,373 Elo+
Solo
Cthulhu
Cthulhu
Klllyy
Cthulhu
Level 160
God Stats
15W - 19L
1,445 SR
Queue Stats
152W - 167L
1,381 Elo+
Solo
Ra
Ra
MikeY 27922
Ra
Level 47
God Stats
11W - 10L
1,610 SR
Queue Stats
501W - 529L
1,375 Elo+
Solo
Loki
Loki
RRamman 44
Loki
Level 59
God Stats
6W - 2L
1,779 SR
Queue Stats
183W - 194L
1,456 Elo+
Solo
Arachne
Arachne
bulskiii
Arachne
Level 52
God Stats
5W - 3L
1,331 SR
Queue Stats
171W - 179L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
PY3tti
Olorun
15
1 / 4 / 2
9,324
444
11,484
20,404
6,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 5 / 3
9,472
451
14,175
24,770
20,315
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Raymimi
Medusa
16
3 / 7 / 1
10,182
485
9,400
14,580
6,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 9 / 2
8,628
411
5,512
15,443
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
9
1 / 4 / 0
7,276
346
3,970
5,914
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HYENA_DEMON
Izanami
17
2 / 3 / 4
10,596
505
10,552
19,028
7,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Klllyy
Cthulhu
14
2 / 1 / 8
8,801
419
4,707
12,680
11,926
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
11 / 2 / 11
12,767
608
23,160
14,411
6,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 1 / 3
10,245
488
4,653
10,408
6,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
bulskiii
Arachne
17
13 / 2 / 5
11,642
554
18,051
16,502
10,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
9
Kills
29
29
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
HYENA_DEMON
Izanami
2
3
4
1.33
W
Cthulhu
Klllyy
Cthulhu
2
1
8
6
W
11
2
11
8.25
L
Olorun
PY3tti
Olorun
1
4
2
0.5
L
3
5
3
0.9
W
1
1
3
2.5
L
Medusa
Raymimi
Medusa
3
7
1
0.5
W
Arachne
bulskiii
Arachne
13
2
5
7.75
L
1
9
2
0.22
L
Vulcan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,541
Damage
61,123
81,111
Taken
73,029
40,833
Mitigated
42,681
20,771
Healing
34,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
HYENA_DEMON
Izanami
10,552
7,754
0
8,773
19,028
7,291
3,197
7,798
11,078
0
92,743
W
Cthulhu
Klllyy
Cthulhu
4,707
105
425
3,017
12,680
11,926
27
4,196
8,331
32,170
0
W
23,160
1,276
4,200
8,036
14,411
6,712
663
1,937
12,448
97,472
0
L
Olorun
PY3tti
Olorun
11,484
5,569
689
10,953
20,404
6,387
1,172
5,516
14,888
61,276
0
L
14,175
3,063
0
6,726
24,770
20,315
732
5,807
18,603
0
56,640
W
4,653
1,350
0
4,373
10,408
6,643
1,225
0
10,408
0
59,438
L
Medusa
Raymimi
Medusa
9,400
4,106
0
1,000
14,580
6,527
0
7,343
7,237
0
70,989
W
Arachne
bulskiii
Arachne
18,051
12,993
0
5,558
16,502
10,109
871
1,154
15,310
0
64,491
L
5,512
666
0
465
15,443
5,794
0
7,522
7,836
0
45,180
L
Vulcan
3,970
582
0
938
5,914
1,810
0
1,679
4,235
20,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,882
Gold Earned
54,051
453
Minions Killed
559
0
Camps Cleared
0
1,691,823
Distance Traveled
1,736,049
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,596
505
160
8
0
291,674
3
W
Cthulhu
8,801
419
39
2
0
278,096
0
W
Ra
12,767
608
164
8
0
457,188
4
L
Olorun
9,324
444
113
5
0
320,668
3
L
Chaac
9,472
451
97
5
0
379,291
2
W
Loki
10,245
488
119
6
0
287,620
2
L
Medusa
10,182
485
136
6
0
341,316
4
W
Arachne
11,642
554
77
4
0
421,471
0
L
Loki
8,628
411
73
3
0
416,279
5
L
Vulcan
7,276
346
34
2
0
234,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role