Player Matchup

Jing Wei
Jing Wei
DoubleYGuy
Jing Wei
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 145L
1,534 Elo+
Solo
Terra
Terra
Ethanzo
Terra
Level 113
God Stats
7W - 2L
1,851 SR
Queue Stats
177W - 177L
1,520 Elo+
Solo
Fenrir
Fenrir
Mysackisbig
Fenrir
Level 66
God Stats
2W - 5L
1,455 SR
Queue Stats
54W - 51L
1,547 Elo+
Solo
Ah Puch
Ah Puch
NOBLE21
Ah Puch
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
473W - 428L
1,540 Elo+
Party 1
Janus
Janus
leguero
Janus
Level 146
God Stats
11W - 17L
1,365 SR
Queue Stats
326W - 286L
1,552 Elo+
Party 1
Team Averages
Level 125
1,534 SR
1,539 Elo+

VS

Team Averages
Level 96
1,641 SR
1,509 Elo+
Izanami
Izanami
Djmeess
Izanami
Level 69
God Stats
24W - 17L
1,621 SR
Queue Stats
173W - 157L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
IronEagle20
Gilgamesh
Level 125
God Stats
17W - 10L
1,642 SR
Queue Stats
434W - 400L
1,538 Elo+
Solo
Cthulhu
Cthulhu
KingFsh
Cthulhu
Level 76
God Stats
1W - 1L
1,767 SR
Queue Stats
197W - 189L
1,535 Elo+
Party 2
Bakasura
Bakasura
Malither76
Bakasura
Level 64
God Stats
14W - 21L
1,618 SR
Queue Stats
315W - 386L
1,391 Elo+
Solo
Poseidon
Poseidon
gfgfgfgfgfgfgf
Poseidon
Level 148
God Stats
81W - 61L
1,558 SR
Queue Stats
138W - 144L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DoubleYGuy
Jing Wei
12
0 / 5 / 3
6,857
457
5,403
9,829
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Ethanzo
Terra
10
0 / 3 / 4
6,630
442
3,463
14,334
7,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
13
7 / 2 / 4
8,481
565
8,386
11,590
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Puch
NOBLE21
Ah Puch
16
3 / 2 / 2
9,303
620
5,064
9,042
3,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
leguero
Janus
12
4 / 7 / 3
8,252
550
6,296
9,073
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Djmeess
Izanami
14
3 / 3 / 1
8,597
573
9,911
9,261
3,255
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
IronEagle20
Gilgamesh
16
5 / 6 / 0
9,777
652
8,766
13,280
7,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
KingFsh
Cthulhu
13
3 / 0 / 6
8,406
560
7,345
9,393
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Malither76
Bakasura
16
6 / 2 / 3
9,563
638
4,296
9,792
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
15
2 / 4 / 7
8,954
597
9,472
9,109
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
14
Kills
19
19
Deaths
15
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Djmeess
Izanami
3
3
1
1.17
L
Jing Wei
DoubleYGuy
Jing Wei
0
5
3
0.3
L
Terra
Ethanzo
Terra
0
3
4
0.67
W
Gilgamesh
IronEagle20
Gilgamesh
5
6
0
0.83
W
Cthulhu
KingFsh
Cthulhu
3
0
6
6
W
Bakasura
Malither76
Bakasura
6
2
3
3.75
L
Fenrir
7
2
4
4.5
L
Ah Puch
NOBLE21
Ah Puch
3
2
2
2
W
Poseidon
2
4
7
1.38
L
Janus
leguero
Janus
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,612
Damage
39,790
53,868
Taken
50,835
20,605
Mitigated
27,951
15,532
Healing
14,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Djmeess
Izanami
9,911
7,781
0
3,349
9,261
3,255
2,804
681
8,580
0
64,919
L
Jing Wei
DoubleYGuy
Jing Wei
5,403
3,746
0
3,126
9,829
2,293
0
1,715
8,114
0
35,734
L
Terra
Ethanzo
Terra
3,463
773
399
2,927
14,334
7,696
0
6,319
7,795
26,602
0
W
Gilgamesh
IronEagle20
Gilgamesh
8,766
2,787
0
1,584
13,280
7,630
0
6,206
6,976
3,872
54,886
W
Cthulhu
KingFsh
Cthulhu
7,345
1,075
345
3,685
9,393
9,535
18
1,768
7,592
32,782
0
W
Bakasura
Malither76
Bakasura
4,296
3,112
0
2,169
9,792
4,373
946
2,019
7,671
0
60,077
L
Fenrir
8,386
1,756
0
5,056
11,590
4,600
0
3,636
7,376
0
40,437
L
Ah Puch
NOBLE21
Ah Puch
5,064
433
0
3,002
9,042
3,213
228
261
8,781
63,700
0
W
Poseidon
9,472
907
0
3,699
9,109
3,158
112
3,706
5,193
57,378
0
L
Janus
leguero
Janus
6,296
613
0
1,022
9,073
2,803
0
4,771
3,956
30,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,523
Gold Earned
45,297
383
Minions Killed
518
0
Camps Cleared
0
1,390,290
Distance Traveled
1,521,961
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,597
573
119
8
0
282,866
4
L
Jing Wei
6,857
457
65
4
0
250,929
4
L
Terra
6,630
442
38
3
0
292,940
2
W
Gilgamesh
9,777
652
112
7
0
304,047
4
W
Cthulhu
8,406
560
55
4
0
311,912
2
W
Bakasura
9,563
638
120
8
0
340,668
1
L
Fenrir
8,481
565
71
5
0
344,840
1
L
Ah Puch
9,303
620
137
9
0
261,444
3
W
Poseidon
8,954
597
112
7
0
282,468
4
L
Janus
8,252
550
72
5
0
240,137
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role