Player Matchup

Baron Samedi
Baron Samedi
IlIIleIlIII
Baron Samedi
Level 64
God Stats
3W - 1L
1,827 SR
Queue Stats
4W - 3L
1,572 Elo+
Party 2
Gilgamesh
Gilgamesh
lIIl8aIllI
Gilgamesh
Level 49
God Stats
3W - 2L
1,686 SR
Queue Stats
15W - 11L
1,488 Elo+
Party 2
Rama
Rama
lIIlIllalI8
Rama
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,519 Elo+
Party 2
Team Averages
Level 62
1,671 SR
1,526 Elo+

VS

Team Averages
Level 124
1,449 SR
1,470 Elo+
King Arthur
King Arthur
Caveira M762
King Arthur
Level 132
God Stats
6W - 7L
1,465 SR
Queue Stats
226W - 271L
1,498 Elo+
Party 1
Thoth
Thoth
Gabrielllj
Thoth
Level 119
God Stats
5W - 6L
1,420 SR
Queue Stats
92W - 96L
1,426 Elo+
Party 1
Jormungandr
Jormungandr
samucagamer6784
Jormungandr
Level 122
God Stats
7W - 3L
1,463 SR
Queue Stats
46W - 47L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IlIIleIlIII
Baron Samedi
17
1 / 10 / 5
13,950
558
8,223
20,486
8,206
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
lIIl8aIllI
Gilgamesh
19
5 / 4 / 5
18,637
745
14,444
29,134
24,623
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 4 / 5
16,860
674
20,104
21,675
6,356
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Caveira M762
King Arthur
19
3 / 5 / 14
15,880
635
18,028
23,559
19,095
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thoth
20
11 / 4 / 5
17,283
691
30,279
13,789
6,110
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
samucagamer6784
Jormungandr
20
4 / 3 / 11
17,017
681
12,918
18,036
22,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
12
Kills
18
18
Deaths
12
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Caveira M762
King Arthur
3
5
14
2
W
Thoth
11
4
5
3.38
L
Baron Samedi
IlIIleIlIII
Baron Samedi
1
10
5
0.35
L
Gilgamesh
lIIl8aIllI
Gilgamesh
5
4
5
1.88
L
6
4
5
2.13
W
Jormungandr
samucagamer6784
Jormungandr
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,771
Damage
61,225
71,295
Taken
55,384
39,185
Mitigated
47,475
19,338
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Caveira M762
King Arthur
18,028
605
1,055
1,614
23,559
19,095
160
4,964
18,595
8,255
77,561
W
Thoth
30,279
659
0
4,394
13,789
6,110
1,889
454
13,335
134,726
0
L
Baron Samedi
IlIIleIlIII
Baron Samedi
8,223
767
1,824
5,412
20,486
8,206
615
15,048
5,438
66,709
0
L
Gilgamesh
lIIl8aIllI
Gilgamesh
14,444
3,543
534
3,494
29,134
24,623
597
14,119
15,015
4,082
64,985
L
20,104
14,924
223
7,851
21,675
6,356
2,451
16,085
5,590
0
109,149
W
Jormungandr
samucagamer6784
Jormungandr
12,918
1,948
0
1,873
18,036
22,270
508
3,272
14,764
51,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,447
Gold Earned
50,180
289
Minions Killed
322
0
Camps Cleared
0
1,293,930
Distance Traveled
1,318,618
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
15,880
635
87
3
0
433,143
3
W
Thoth
17,283
691
172
7
0
436,678
8
L
Baron Samedi
13,950
558
67
3
0
361,641
6
L
Gilgamesh
18,637
745
62
2
0
487,859
5
L
Rama
16,860
674
160
6
0
444,430
5
W
Jormungandr
17,017
681
63
3
0
448,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role