Player Matchup

Gilgamesh
Gilgamesh
BlueGency
Gilgamesh
Level 105
God Stats
3W - 0L
1,732 SR
Queue Stats
27W - 22L
1,461 Elo+
Party 2
Artemis
Artemis
ChrisSea
Artemis
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 36L
1,461 Elo+
Party 2
Yemoja
Yemoja
Flatmillipede9
Yemoja
Level 2
God Stats
1W - 0L
1,348 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Thor
Thor
Kaz301
Thor
Level 66
God Stats
3W - 0L
1,649 SR
Queue Stats
99W - 67L
1,611 Elo+
Party 3
Nu Wa
Nu Wa
Mango996
Nu Wa
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 21L
1,660 Elo+
Party 3
Team Averages
Level 73
1,546 SR
1,539 Elo+

VS

Team Averages
Level 46
1,615 SR
1,530 Elo+
Cu Chulainn
Cu Chulainn
Celdryx
Cu Chulainn
Level 11
God Stats
0W - 1L
1,768 SR
Queue Stats
7W - 7L
1,594 Elo+
Party 1
Skadi
Skadi
DJMARSHMELLO
Skadi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,529 Elo+
Party 1
Sobek
Sobek
Gale23
Sobek
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,539 Elo+
Party 1
Zeus
Zeus
ItachiUchiha0523
Zeus
Level 32
God Stats
0W - 1L
1,712 SR
Queue Stats
35W - 40L
1,485 Elo+
Solo
Thanatos
Thanatos
juliancho1912
Thanatos
Level 66
God Stats
1W - 6L
1,594 SR
Queue Stats
8W - 14L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlueGency
Gilgamesh
13
1 / 2 / 3
8,102
675
4,768
7,512
3,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
ChrisSea
Artemis
12
6 / 1 / 3
7,120
593
10,098
6,262
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 4 / 8
5,735
478
1,812
5,381
2,924
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
Kaz301
Thor
12
9 / 0 / 2
7,826
652
6,256
5,522
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Mango996
Nu Wa
13
2 / 1 / 3
7,485
624
2,148
4,058
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Celdryx
Cu Chulainn
10
2 / 3 / 1
5,848
487
4,467
7,139
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 5 / 2
5,753
479
3,976
6,583
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Gale23
Sobek
9
2 / 1 / 3
6,066
506
2,811
8,535
6,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 5 / 3
6,504
542
3,000
4,888
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
juliancho1912
Thanatos
11
3 / 4 / 2
6,386
532
3,183
9,240
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
18
Kills
8
8
Deaths
18
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BlueGency
Gilgamesh
1
2
3
1.25
L
Cu Chulainn
Celdryx
Cu Chulainn
2
3
1
0.83
W
Artemis
ChrisSea
Artemis
6
1
3
7.5
L
1
5
2
0.4
W
0
4
8
1
L
Sobek
Gale23
Sobek
2
1
3
3.5
L
0
5
3
0.3
W
Thor
Kaz301
Thor
9
0
2
10
W
Nu Wa
Mango996
Nu Wa
2
1
3
3.5
L
Thanatos
juliancho1912
Thanatos
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,082
Damage
17,437
28,735
Taken
36,385
11,445
Mitigated
16,380
6,897
Healing
9,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BlueGency
Gilgamesh
4,768
1,349
0
1,719
7,512
3,667
0
0
7,512
3,393
40,534
L
Cu Chulainn
Celdryx
Cu Chulainn
4,467
985
0
1,189
7,139
4,235
0
407
6,718
2,543
18,140
W
Artemis
ChrisSea
Artemis
10,098
5,960
0
327
6,262
1,934
330
1,937
4,313
0
43,418
L
3,976
1,674
0
320
6,583
1,390
599
597
5,986
0
37,926
W
1,812
637
1,168
379
5,381
2,924
0
1,988
3,341
9,295
0
L
Sobek
Gale23
Sobek
2,811
378
0
1,806
8,535
6,661
171
1,164
7,357
8,116
0
L
3,000
0
0
502
4,888
1,026
0
1,199
3,595
35,472
0
W
Thor
Kaz301
Thor
6,256
2,256
0
2,870
5,522
1,726
238
297
5,193
0
30,643
W
Nu Wa
Mango996
Nu Wa
2,148
878
0
434
4,058
1,194
0
1,680
2,078
38,052
0
L
Thanatos
juliancho1912
Thanatos
3,183
501
0
5,544
9,240
3,068
0
694
8,508
0
28,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,268
Gold Earned
30,557
320
Minions Killed
271
0
Camps Cleared
0
1,113,318
Distance Traveled
1,111,101
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,102
675
83
7
0
236,341
1
L
Cu Chulainn
5,848
487
41
3
0
217,183
0
W
Artemis
7,120
593
80
7
0
214,226
6
L
Skadi
5,753
479
69
6
0
200,722
1
W
Yemoja
5,735
478
11
1
0
205,154
1
L
Sobek
6,066
506
11
1
0
248,491
2
L
Zeus
6,504
542
85
7
0
202,709
3
W
Thor
7,826
652
63
5
0
253,986
1
W
Nu Wa
7,485
624
83
7
0
203,611
3
L
Thanatos
6,386
532
65
5
0
241,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role