Player Matchup

Merlin
Merlin
Alphamal321
Merlin
Level 17
God Stats
9W - 4L
1,571 SR
Queue Stats
12W - 9L
1,428 Elo+
Party 2
Osiris
Osiris
FireBoss Merc
Osiris
Level 119
God Stats
2W - 0L
1,756 SR
Queue Stats
87W - 75L
1,478 Elo+
Party 2
Bacchus
Bacchus
ShoddyFriend184
Bacchus
Level 152
God Stats
3W - 1L
1,379 SR
Queue Stats
47W - 41L
1,587 Elo+
Party 2
Team Averages
Level 96
1,569 SR
1,498 Elo+

VS

Team Averages
Level 46
1,488 SR
1,322 Elo+
Cthulhu
Cthulhu
Demon Vortix
Cthulhu
Level 16
God Stats
13W - 10L
1,525 SR
Queue Stats
51W - 56L
1,325 Elo+
Party 1
Zeus
Zeus
IceyFire527
Zeus
Level 39
God Stats
5W - 6L
1,437 SR
Queue Stats
49W - 62L
1,290 Elo+
Party 1
Bakasura
Bakasura
Marc D Man
Bakasura
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 115L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 2 / 8
7,254
725
5,723
5,789
2,162
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
5 / 1 / 8
8,322
832
5,356
8,846
6,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
8 / 3 / 4
8,501
850
8,203
7,821
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Demon Vortix
Cthulhu
11
2 / 1 / 2
7,918
792
5,594
9,184
3,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 7 / 3
7,015
702
4,475
6,485
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Marc D Man
Bakasura
10
3 / 7 / 2
7,339
734
6,038
8,349
3,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
6
6
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
2
8
3
L
Cthulhu
Demon Vortix
Cthulhu
2
1
2
3
W
5
1
8
9
L
1
7
3
0.36
L
Bakasura
Marc D Man
Bakasura
3
7
2
0.57
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,282
Damage
16,107
22,456
Taken
24,018
12,413
Mitigated
8,900
3,716
Healing
1,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,723
555
0
327
5,789
2,162
0
1,587
4,042
21,358
0
L
Cthulhu
Demon Vortix
Cthulhu
5,594
170
0
724
9,184
3,778
0
5,942
3,242
17,734
0
W
5,356
1,931
0
1,128
8,846
6,212
0
3,873
4,451
0
19,408
L
4,475
350
0
0
6,485
1,978
0
4,217
2,268
16,556
0
L
Bakasura
Marc D Man
Bakasura
6,038
4,408
0
762
8,349
3,144
0
3,783
4,566
0
17,615
W
8,203
1,141
0
2,261
7,821
4,039
0
4,171
3,368
26,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,077
Gold Earned
22,272
88
Minions Killed
95
0
Camps Cleared
0
521,174
Distance Traveled
505,371
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,254
725
36
4
0
161,152
1
L
Cthulhu
7,918
792
27
3
0
193,981
0
W
Osiris
8,322
832
21
2
0
212,090
1
L
Zeus
7,015
702
38
4
0
143,963
1
L
Bakasura
7,339
734
30
3
0
167,427
0
W
Bacchus
8,501
850
31
3
0
147,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role