Player Matchup

Sol
Sol
GesusWalks420
Sol
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 81L
1,406 Elo+
Solo
Ares
Ares
LavadoraAtomica
Ares
Level 10
God Stats
6W - 10L
1,470 SR
Queue Stats
11W - 14L
1,368 Elo+
Party 2
Chernobog
Chernobog
TBT_Szymcioo
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,411 Elo+
Party 1
Camazotz
Camazotz
ikal1
Camazotz
Level 2
God Stats
2W - 4L
1,235 SR
Queue Stats
5W - 4L
1,411 Elo+
Party 1
Izanami
Izanami
xGazellex
Izanami
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 35L
1,483 Elo+
Party 2
Team Averages
Level 16
1,441 SR
1,416 Elo+

VS

Team Averages
Level 28
1,475 SR
1,381 Elo+
Gilgamesh
Gilgamesh
DiableJambe66
Gilgamesh
Level 30
God Stats
3W - 2L
1,508 SR
Queue Stats
103W - 98L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
PeppsiMann
Baron Samedi
Level 26
God Stats
3W - 2L
1,472 SR
Queue Stats
24W - 23L
1,475 Elo+
Party 3
Apollo
Apollo
ThePurplePizza
Apollo
Level 26
God Stats
2W - 1L
1,270 SR
Queue Stats
2W - 4L
1,161 Elo+
Party 3
Anubis
Anubis
TropicalMythic
Anubis
Level 27
God Stats
7W - 5L
1,681 SR
Queue Stats
22W - 18L
1,420 Elo+
Solo
Loki
Loki
spookygrog
Loki
Level 31
God Stats
17W - 19L
1,446 SR
Queue Stats
61W - 73L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,713
559
5,067
7,236
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 2
5,846
487
2,596
5,894
2,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
TBT_Szymcioo
Chernobog
8
0 / 6 / 1
5,311
443
1,625
7,899
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Camazotz
ikal1
Camazotz
9
1 / 3 / 0
5,957
496
1,711
8,001
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
xGazellex
Izanami
10
2 / 2 / 0
5,773
481
5,267
6,295
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DiableJambe66
Gilgamesh
12
5 / 1 / 2
7,282
607
6,614
5,416
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
PeppsiMann
Baron Samedi
10
1 / 1 / 3
6,722
560
3,644
5,937
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 1 / 1
6,008
501
3,159
5,617
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 1
6,402
534
2,554
6,229
3,046
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
7 / 0 / 2
7,596
633
5,528
6,484
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
15
15
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DiableJambe66
Gilgamesh
5
1
2
6
L
2
3
0
0.67
L
0
1
2
1
W
Baron Samedi
PeppsiMann
Baron Samedi
1
1
3
2.5
L
Chernobog
TBT_Szymcioo
Chernobog
0
6
1
0.08
W
1
1
1
1.5
W
1
2
1
0.75
L
Camazotz
ikal1
Camazotz
1
3
0
0.33
W
7
0
2
8
L
Izanami
xGazellex
Izanami
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,266
Damage
21,499
35,325
Taken
29,683
9,471
Mitigated
13,107
9,084
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DiableJambe66
Gilgamesh
6,614
2,113
0
1,407
5,416
2,829
510
852
4,564
0
31,595
L
5,067
1,055
0
2,403
7,236
1,246
558
2,140
5,096
37,332
0
L
2,596
291
0
0
5,894
2,095
0
1,070
4,824
12,031
0
W
Baron Samedi
PeppsiMann
Baron Samedi
3,644
498
896
2,808
5,937
3,936
111
1,123
4,814
17,890
0
L
Chernobog
TBT_Szymcioo
Chernobog
1,625
1,082
0
390
7,899
1,781
0
414
7,485
0
16,222
W
3,159
2,134
123
2,058
5,617
1,374
571
1,444
4,173
0
23,319
W
2,554
226
0
2,386
6,229
3,046
124
3,739
2,490
25,666
0
L
Camazotz
ikal1
Camazotz
1,711
542
0
4,208
8,001
2,137
0
284
7,717
0
27,805
W
5,528
2,041
0
582
6,484
1,922
774
505
5,979
0
44,554
L
Izanami
xGazellex
Izanami
5,267
3,296
0
2,083
6,295
2,212
0
2,290
4,005
0
39,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,600
Gold Earned
34,010
275
Minions Killed
257
0
Camps Cleared
0
1,118,482
Distance Traveled
1,130,507
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,282
607
58
5
0
263,728
1
L
Sol
6,713
559
67
6
0
203,212
2
L
Ares
5,846
487
23
2
0
235,331
5
W
Baron Samedi
6,722
560
10
1
0
196,270
4
L
Chernobog
5,311
443
41
3
0
212,144
0
W
Apollo
6,008
501
51
4
0
225,867
2
W
Anubis
6,402
534
55
5
0
196,567
0
L
Camazotz
5,957
496
72
6
0
244,892
0
W
Loki
7,596
633
83
7
0
248,075
4
L
Izanami
5,773
481
72
6
0
222,903
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role