Player Matchup

Danzaburou
Danzaburou
BestoeFrendoe
Danzaburou
Level 18
God Stats
15W - 34L
1,415 SR
Queue Stats
152W - 220L
1,390 Elo+
Party 3
Nemesis
Nemesis
KristianWJ2
Nemesis
Level 10
God Stats
24W - 34L
1,561 SR
Queue Stats
36W - 53L
1,422 Elo+
Solo
Bellona
Bellona
Pidrillo
Bellona
Level 28
God Stats
10W - 10L
1,626 SR
Queue Stats
62W - 66L
1,503 Elo+
Party 1
Hera
Hera
SolonTheElder
Hera
Level 21
God Stats
4W - 5L
1,821 SR
Queue Stats
123W - 167L
1,418 Elo+
Party 3
Sol
Sol
kitler1488
Sol
Level 14
God Stats
7W - 7L
1,500 SR
Queue Stats
56W - 46L
1,519 Elo+
Party 1
Team Averages
Level 18
1,585 SR
1,450 Elo+

VS

Team Averages
Level 30
1,533 SR
1,558 Elo+
Cthulhu
Cthulhu
Boom8867
Cthulhu
Level 29
God Stats
56W - 62L
1,501 SR
Queue Stats
84W - 114L
1,426 Elo+
Party 4
Scylla
Scylla
DenPanch
Scylla
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 16L
1,510 Elo+
Solo
Anubis
Anubis
SWokulsky
Anubis
Level 25
God Stats
32W - 34L
1,445 SR
Queue Stats
51W - 79L
1,318 Elo+
Party 4
Athena
Athena
VnomKKSHI
Athena
Level 8
God Stats
2W - 3L
1,720 SR
Queue Stats
24W - 19L
1,768 Elo+
Party 2
Hachiman
Hachiman
lalamenoir
Hachiman
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,768 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BestoeFrendoe
Danzaburou
9
0 / 4 / 2
5,664
472
2,769
6,125
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
KristianWJ2
Nemesis
11
9 / 4 / 0
7,724
644
8,392
7,171
1,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Pidrillo
Bellona
11
0 / 1 / 3
6,064
505
1,432
5,585
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 9 / 0
6,361
530
3,957
7,352
2,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 1
5,715
476
7,745
9,900
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boom8867
Cthulhu
11
1 / 0 / 4
6,462
539
2,812
6,635
3,880
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
DenPanch
Scylla
12
9 / 3 / 3
7,757
646
8,534
6,765
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
SWokulsky
Anubis
12
7 / 4 / 2
7,474
623
6,972
7,596
3,695
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
VnomKKSHI
Athena
9
1 / 2 / 5
6,146
512
2,899
10,656
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
lalamenoir
Hachiman
11
4 / 3 / 3
6,468
539
5,377
6,552
2,276
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
12
Kills
22
22
Deaths
12
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BestoeFrendoe
Danzaburou
0
4
2
0.25
W
Cthulhu
Boom8867
Cthulhu
1
0
4
3
W
Scylla
DenPanch
Scylla
9
3
3
3.5
L
Nemesis
KristianWJ2
Nemesis
9
4
0
2.25
L
Bellona
Pidrillo
Bellona
0
1
3
1.5
W
Anubis
SWokulsky
Anubis
7
4
2
2
L
2
9
0
0.22
W
Athena
VnomKKSHI
Athena
1
2
5
1.75
L
1
4
1
0.38
W
Hachiman
lalamenoir
Hachiman
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,295
Damage
26,594
36,133
Taken
38,204
10,912
Mitigated
15,869
8,309
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BestoeFrendoe
Danzaburou
2,769
1,471
227
946
6,125
1,772
743
2,843
3,202
0
19,530
W
Cthulhu
Boom8867
Cthulhu
2,812
77
0
2,240
6,635
3,880
188
2,003
4,600
23,147
0
W
Scylla
DenPanch
Scylla
8,534
1,365
0
806
6,765
1,881
0
2,773
3,946
32,025
0
L
Nemesis
KristianWJ2
Nemesis
8,392
4,249
0
756
7,171
1,890
0
4,536
2,585
0
30,452
L
Bellona
Pidrillo
Bellona
1,432
218
0
1,716
5,585
2,463
0
3,593
1,960
0
18,787
W
Anubis
SWokulsky
Anubis
6,972
560
0
3,150
7,596
3,695
666
1,270
6,294
39,217
0
L
3,957
1,034
0
325
7,352
2,444
822
5,593
1,445
30,049
0
W
Athena
VnomKKSHI
Athena
2,899
1,061
0
2,136
10,656
4,137
120
2,537
8,119
20,850
0
L
7,745
2,562
0
4,339
9,900
2,343
372
4,176
5,724
38,697
0
W
Hachiman
lalamenoir
Hachiman
5,377
2,847
0
2,181
6,552
2,276
568
3,009
3,543
0
23,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
34,307
269
Minions Killed
251
0
Camps Cleared
0
1,003,144
Distance Traveled
1,163,207
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,664
472
36
3
0
189,635
0
W
Cthulhu
6,462
539
51
4
0
237,517
0
W
Scylla
7,757
646
60
5
0
208,845
3
L
Nemesis
7,724
644
56
5
0
227,756
3
L
Bellona
6,064
505
53
4
0
184,998
4
W
Anubis
7,474
623
64
5
0
226,238
1
L
Hera
6,361
530
57
5
0
183,946
0
W
Athena
6,146
512
27
2
0
270,442
3
L
Sol
5,715
476
67
6
0
216,809
6
W
Hachiman
6,468
539
49
4
0
220,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role