Player Matchup

Amaterasu
Amaterasu
IIIIIBiaBrIIIII
Amaterasu
Level 16
God Stats
53W - 93L
1,647 SR
Queue Stats
568W - 707L
1,459 Elo+
Solo
Ares
Ares
MAXIII847
Ares
Level 27
God Stats
6W - 5L
1,052 SR
Queue Stats
403W - 429L
1,637 Elo+
Solo
Skadi
Skadi
Nataco
Skadi
Level 26
God Stats
6W - 5L
1,500 SR
Queue Stats
41W - 56L
1,392 Elo+
Solo
Nox
Nox
RussoAss
Nox
Level 29
God Stats
9W - 21L
1,423 SR
Queue Stats
168W - 233L
1,424 Elo+
Party 1
Nemesis
Nemesis
shisui0001969
Nemesis
Level 29
God Stats
0W - 2L
1,274 SR
Queue Stats
149W - 211L
1,405 Elo+
Party 1
Team Averages
Level 25
1,379 SR
1,463 Elo+

VS

Team Averages
Level 16
1,460 SR
1,449 Elo+
Nemesis
Nemesis
Aleffc17
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,475 Elo+
Solo
Danzaburou
Danzaburou
Astroide
Danzaburou
Level 6
God Stats
2W - 3L
1,296 SR
Queue Stats
4W - 6L
1,341 Elo+
Solo
Cthulhu
Cthulhu
HacheZetha
Cthulhu
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
145W - 177L
1,280 Elo+
Solo
Anhur
Anhur
SIAK9
Anhur
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Scylla
Scylla
grulx
Scylla
Level 18
God Stats
1W - 0L
1,506 SR
Queue Stats
23W - 3L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IIIIIBiaBrIIIII
Amaterasu
11
4 / 4 / 1
6,776
452
4,761
10,759
6,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
9
0 / 4 / 0
6,315
421
3,402
10,159
5,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Nataco
Skadi
11
0 / 4 / 0
6,459
431
3,832
8,592
2,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
0 / 9 / 0
6,402
427
1,604
10,813
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
9
1 / 5 / 1
5,982
399
3,625
10,870
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aleffc17
Nemesis
15
11 / 0 / 2
9,266
618
6,980
8,025
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Astroide
Danzaburou
13
4 / 0 / 2
8,122
541
9,344
4,256
1,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
HacheZetha
Cthulhu
10
1 / 0 / 6
6,250
417
2,567
8,114
5,372
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
SIAK9
Anhur
8
1 / 5 / 2
5,948
397
3,801
5,480
2,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
grulx
Scylla
17
9 / 0 / 2
9,882
659
11,077
6,182
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
26
26
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aleffc17
Nemesis
11
0
2
12
W
Danzaburou
Astroide
Danzaburou
4
0
2
5
W
Cthulhu
HacheZetha
Cthulhu
1
0
6
4
L
Amaterasu
IIIIIBiaBrIIIII
Amaterasu
4
4
1
1.13
L
Ares
0
4
0
0
L
Skadi
Nataco
Skadi
0
4
0
0
L
0
9
0
0
W
Anhur
SIAK9
Anhur
1
5
2
0.4
W
Scylla
grulx
Scylla
9
0
2
10
L
Nemesis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,224
Damage
33,769
51,193
Taken
32,057
20,290
Mitigated
14,652
6,770
Healing
6,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aleffc17
Nemesis
6,980
3,357
0
3,686
8,025
3,136
0
683
7,342
0
52,726
W
Danzaburou
Astroide
Danzaburou
9,344
2,779
0
1,030
4,256
1,821
829
729
3,487
0
48,647
W
Cthulhu
HacheZetha
Cthulhu
2,567
151
0
0
8,114
5,372
45
2,000
6,084
15,571
0
L
Amaterasu
IIIIIBiaBrIIIII
Amaterasu
4,761
1,834
0
823
10,759
6,317
0
0
10,759
0
23,584
L
Ares
3,402
64
0
1,190
10,159
5,615
54
2,082
8,005
25,947
0
L
Skadi
Nataco
Skadi
3,832
1,987
0
1,854
8,592
2,336
524
2,521
6,067
0
46,670
L
1,604
139
0
941
10,813
3,040
90
6,732
3,687
25,841
0
W
Anhur
SIAK9
Anhur
3,801
1,913
0
0
5,480
2,269
296
0
5,480
0
12,436
W
Scylla
grulx
Scylla
11,077
1,669
150
1,525
6,182
2,054
142
1,398
4,658
78,974
0
L
Nemesis
3,625
1,067
0
1,962
10,870
2,982
0
1,775
9,031
0
26,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,934
Gold Earned
39,468
283
Minions Killed
374
0
Camps Cleared
0
1,373,313
Distance Traveled
1,399,474
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,266
618
103
7
0
310,565
2
W
Danzaburou
8,122
541
86
6
0
265,462
4
W
Cthulhu
6,250
417
14
1
0
286,321
0
L
Amaterasu
6,776
452
34
2
0
309,523
0
L
Ares
6,315
421
32
2
0
288,347
1
L
Skadi
6,459
431
86
6
0
225,731
1
L
Nox
6,402
427
72
5
0
239,639
1
W
Anhur
5,948
397
25
2
0
232,380
0
W
Scylla
9,882
659
146
10
0
304,746
3
L
Nemesis
5,982
399
59
4
0
310,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role