Player Matchup

Fenrir
Fenrir
AvatarRayla
Fenrir
Level 68
God Stats
0W - 1L
1,561 SR
Queue Stats
11W - 15L
1,414 Elo+
Party 2
King Arthur
King Arthur
Ghostknife101
King Arthur
Level 31
God Stats
2W - 2L
1,425 SR
Queue Stats
18W - 9L
1,612 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Tufteh
Ah Muzen Cab
Level 27
God Stats
3W - 3L
1,702 SR
Queue Stats
50W - 38L
1,475 Elo+
Party 2
Yemoja
Yemoja
UnhappyGrub
Yemoja
Level 17
God Stats
7W - 5L
1,362 SR
Queue Stats
17W - 18L
1,316 Elo+
Party 2
Sol
Sol
Ventria
Sol
Level 28
God Stats
0W - 1L
1,291 SR
Queue Stats
27W - 25L
1,495 Elo+
Party 2
Team Averages
Level 34
1,468 SR
1,462 Elo+

VS

Team Averages
Level 25
1,691 SR
1,674 Elo+
Ymir
Ymir
IneedVenti10
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,736 Elo+
Solo
Gilgamesh
Gilgamesh
Night-Monsters-
Gilgamesh
Level 29
God Stats
31W - 16L
1,646 SR
Queue Stats
113W - 86L
1,597 Elo+
Party 3
Tiamat
Tiamat
ThugsTheory
Tiamat
Level 29
God Stats
12W - 10L
1,596 SR
Queue Stats
137W - 115L
1,579 Elo+
Party 3
Susano
Susano
cHeEkYgAnKs420m9
Susano
Level 26
God Stats
11W - 1L
1,885 SR
Queue Stats
205W - 62L
1,740 Elo+
Party 1
Chiron
Chiron
m9AbuHajaar
Chiron
Level 34
God Stats
37W - 16L
1,829 SR
Queue Stats
265W - 103L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 7 / 2
9,943
452
11,052
21,456
7,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Ghostknife101
King Arthur
17
4 / 7 / 3
10,985
499
10,291
28,388
16,770
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Tufteh
Ah Muzen Cab
15
0 / 12 / 5
9,292
422
9,925
19,124
5,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
15
1 / 7 / 5
8,831
401
6,159
16,646
9,533
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
17
2 / 7 / 2
10,831
492
14,986
16,337
4,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 17
14,963
680
20,482
17,295
14,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
Night-Monsters-
Gilgamesh
19
4 / 2 / 8
12,826
583
12,639
14,108
11,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
16
4 / 4 / 7
11,809
537
9,797
12,066
6,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 2 / 6
13,652
621
21,942
18,019
7,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
20
10 / 1 / 6
14,564
662
16,661
17,809
7,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
84
9
Kills
40
40
Deaths
9
17
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
7
2
0.43
L
King Arthur
Ghostknife101
King Arthur
4
7
3
0.79
W
9
0
17
17.5
W
Gilgamesh
Night-Monsters-
Gilgamesh
4
2
8
4
W
Tiamat
4
4
7
1.88
L
Ah Muzen Cab
Tufteh
Ah Muzen Cab
0
12
5
0.21
L
Yemoja
1
7
5
0.5
L
Sol
2
7
2
0.43
W
13
2
6
8
W
Chiron
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,413
Damage
81,521
101,951
Taken
79,297
42,994
Mitigated
47,450
19,521
Healing
17,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,052
1,553
0
4,719
21,456
7,001
0
3,787
17,669
0
51,147
L
King Arthur
Ghostknife101
King Arthur
10,291
1,265
0
7,499
28,388
16,770
0
8,567
19,821
0
49,614
W
20,482
5,193
0
3,726
17,295
14,417
0
6,464
10,831
85,650
0
W
Gilgamesh
Night-Monsters-
Gilgamesh
12,639
2,844
0
956
14,108
11,133
3,528
3,021
11,087
0
70,864
W
Tiamat
9,797
719
0
3,696
12,066
6,938
1,064
5,821
6,245
55,476
0
L
Ah Muzen Cab
Tufteh
Ah Muzen Cab
9,925
3,424
0
2,859
19,124
5,382
469
4,882
14,242
0
62,481
L
Yemoja
6,159
1,677
1,506
846
16,646
9,533
234
8,444
8,202
31,898
0
L
Sol
14,986
3,042
0
2,092
16,337
4,308
0
4,599
11,738
60,044
0
W
21,942
4,458
0
844
18,019
7,746
0
1,894
16,125
0
104,713
W
Chiron
16,661
8,890
734
7,963
17,809
7,216
11,307
3,945
13,864
0
119,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,882
Gold Earned
67,814
400
Minions Killed
705
0
Camps Cleared
0
1,973,799
Distance Traveled
2,058,846
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,943
452
79
4
0
442,997
3
L
King Arthur
10,985
499
59
3
0
397,429
4
W
Ymir
14,963
680
90
4
0
431,334
6
W
Gilgamesh
12,826
583
121
6
0
410,301
4
W
Tiamat
11,809
537
111
5
0
314,897
1
L
Ah Muzen Cab
9,292
422
101
5
0
364,696
2
L
Yemoja
8,831
401
43
2
0
386,257
3
L
Sol
10,831
492
118
5
0
382,420
1
W
Susano
13,652
621
145
7
0
486,946
3
W
Chiron
14,564
662
238
11
0
415,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role