Player Matchup

Vulcan
Vulcan
Bronze III
 
Vulcan
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver II
 
Heimdallr
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
SHAKE-N-BAKE-514
Ymir
Silver III
Level 103
God Stats
4W - 8L
1,364 SR
Queue Stats
18W - 27L
1,171 MMR
Solo
Set
Set
Silver I
SwG_JusTFlickS
Set
Silver I
Level 95
God Stats
1W - 5L
1,175 SR
Queue Stats
327W - 337L
1,179 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Sybo l SFT l
Sun Wukong
Gold IV
Level 123
God Stats
34W - 38L
1,486 SR
Queue Stats
142W - 136L
1,311 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,405 SR
1,332 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,542 SR
1,227 MMR
Nox
Nox
Silver I
AcashMONEY2012
Nox
Silver I
Level 154
God Stats
2W - 5L
1,797 SR
Queue Stats
224W - 257L
1,089 MMR
Solo
Achilles
Achilles
Gold V
Cali_Goat7
Achilles
Gold V
Level 94
God Stats
8W - 8L
1,375 SR
Queue Stats
73W - 74L
1,280 MMR
Solo
Khepri
Khepri
Bronze I
JOKEREDDIE45
Khepri
Bronze I
Level 64
God Stats
2W - 1L
1,261 SR
Queue Stats
11W - 17L
1,083 MMR
Solo
Loki
Loki
Gold III
Lord Ainz5032
Loki
Gold III
Level 127
God Stats
11W - 6L
1,561 SR
Queue Stats
327W - 325L
1,317 MMR
Solo
Danzaburou
Danzaburou
Bronze III
PhysiquedFever0
Danzaburou
Bronze III
Level 83
God Stats
8W - 6L
1,715 SR
Queue Stats
23W - 21L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 7 / 1
7,887
438
6,778
8,754
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
 
Heimdallr
13
2 / 3 / 1
7,720
429
6,607
8,959
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 5
8,820
490
6,726
12,440
12,391
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
3 / 6 / 2
9,677
538
5,204
16,531
10,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
Sybo l SFT l
Sun Wukong
16
2 / 4 / 0
9,494
527
11,238
15,364
17,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
GaneshaChironGilgameshFenrirTiamat

VS

Bans
NikeArachneCthulhuNeithChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
9,392
522
5,712
9,792
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Cali_Goat7
Achilles
15
4 / 1 / 2
9,443
525
11,054
14,254
11,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
13
1 / 3 / 4
7,840
436
3,900
8,907
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
9 / 1 / 4
10,716
595
7,660
11,446
4,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
PhysiquedFever0
Danzaburou
16
5 / 1 / 2
10,159
564
13,402
14,545
5,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
9
Kills
23
23
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
7
1
0.21
L
Heimdallr
 
Heimdallr
2
3
1
0.83
W
4
3
3
1.83
W
Achilles
Cali_Goat7
Achilles
4
1
2
5
W
Khepri
1
3
4
1
W
9
1
4
11
W
Danzaburou
PhysiquedFever0
Danzaburou
5
1
2
6
L
1
3
5
1.17
L
3
6
2
0.67
L
Sun Wukong
Sybo l SFT l
Sun Wukong
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,553
Damage
41,728
62,048
Taken
58,944
45,528
Mitigated
34,506
14,881
Healing
17,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
6,778
1,801
246
1,215
8,754
2,822
0
3,583
4,949
33,641
0
L
Heimdallr
 
Heimdallr
6,607
1,798
0
2,415
8,959
2,659
0
1,351
7,403
0
43,936
W
5,712
839
0
1,501
9,792
3,867
1,114
4,520
5,272
51,812
0
W
Achilles
Cali_Goat7
Achilles
11,054
2,765
0
5,810
14,254
11,165
296
117
13,117
0
47,758
W
Khepri
3,900
491
0
773
8,907
8,897
0
4,040
4,867
21,548
0
W
7,660
1,466
0
1,304
11,446
4,632
480
2,173
9,213
0
84,449
W
Danzaburou
PhysiquedFever0
Danzaburou
13,402
6,234
0
8,339
14,545
5,945
1,943
2,654
11,891
0
79,040
L
6,726
1,146
173
937
12,440
12,391
142
1,864
10,271
30,132
0
L
5,204
1,819
0
4,580
16,531
10,389
408
1,944
14,299
0
69,723
L
Sun Wukong
Sybo l SFT l
Sun Wukong
11,238
2,183
0
5,315
15,364
17,267
292
0
14,314
0
51,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,598
Gold Earned
47,550
401
Minions Killed
514
0
Camps Cleared
0
1,549,179
Distance Traveled
1,815,507
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,887
438
62
3
0
297,379
2
L
Heimdallr
7,720
429
76
4
0
292,669
3
W
Nox
9,392
522
102
6
0
351,269
2
W
Achilles
9,443
525
101
6
0
358,365
4
W
Khepri
7,840
436
35
2
0
327,030
4
W
Loki
10,716
595
135
8
0
382,256
2
W
Danzaburou
10,159
564
141
8
0
396,587
5
L
Ymir
8,820
490
36
2
0
337,744
0
L
Set
9,677
538
129
7
0
323,634
1
L
Sun Wukong
9,494
527
98
5
0
297,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role