Player Matchup

Horus
Horus
Cubanc0ffee
Horus
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 91L
1,389 Elo+
Solo
Thoth
Thoth
ITalkVERDI
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
278W - 191L
1,715 Elo+
Solo
Cernunnos
Cernunnos
Kimosabu
Cernunnos
Level 127
God Stats
8W - 3L
1,676 SR
Queue Stats
473W - 402L
1,576 Elo+
Party 1
Yemoja
Yemoja
Zuko1d
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 44L
1,599 Elo+
Party 1
Fenrir
Fenrir
xSeHVeRe-
Fenrir
Level 30
God Stats
20W - 25L
1,465 SR
Queue Stats
110W - 109L
1,522 Elo+
Solo
Team Averages
Level 42
1,528 SR
1,560 Elo+

VS

Team Averages
Level 18
1,554 SR
1,504 Elo+
Ymir
Ymir
AkagaMi_Shanks52
Ymir
Level 22
God Stats
5W - 4L
1,689 SR
Queue Stats
38W - 38L
1,568 Elo+
Solo
Ullr
Ullr
BlessedAreDead
Ullr
Level 19
God Stats
0W - 1L
1,315 SR
Queue Stats
27W - 36L
1,475 Elo+
Solo
Ravana
Ravana
MAFIABUZZD100
Ravana
Level 28
God Stats
6W - 6L
1,820 SR
Queue Stats
134W - 125L
1,613 Elo+
Solo
Ra
Ra
TrainerBlue7564
Ra
Level 5
God Stats
1W - 3L
1,466 SR
Queue Stats
1W - 3L
1,327 Elo+
Solo
Sol
Sol
Xeprec
Sol
Level 18
God Stats
2W - 5L
1,479 SR
Queue Stats
39W - 38L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
8,069
448
3,737
8,926
5,383
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
18
14 / 1 / 5
11,604
645
19,236
7,006
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Kimosabu
Cernunnos
18
15 / 1 / 2
11,508
639
21,276
20,513
9,284
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Zuko1d
Yemoja
14
2 / 4 / 14
9,483
527
4,526
11,164
8,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
xSeHVeRe-
Fenrir
16
5 / 3 / 4
10,041
558
4,492
13,553
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 1
9,011
501
6,543
16,823
6,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 5
7,209
401
6,442
11,594
3,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 8 / 4
9,840
547
12,839
14,452
3,941
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 10 / 3
7,002
389
3,957
10,174
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Xeprec
Sol
12
1 / 9 / 1
7,569
421
2,988
12,837
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
38
Kills
14
14
Deaths
38
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
6
1
0.92
L
1
5
5
0.7
W
2
5
2
0.6
W
Thoth
14
1
5
16.5
W
Cernunnos
Kimosabu
Cernunnos
15
1
2
16
L
6
8
4
1
L
1
10
3
0.25
L
Sol
Xeprec
Sol
1
9
1
0.17
W
Yemoja
Zuko1d
Yemoja
2
4
14
2.25
W
Fenrir
xSeHVeRe-
Fenrir
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,267
Damage
32,769
61,162
Taken
65,880
31,980
Mitigated
18,742
25,428
Healing
13,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,543
739
0
3,657
16,823
6,096
0
6,775
10,048
46,686
0
L
6,442
3,288
0
2,404
11,594
3,294
14
2,516
9,078
0
16,072
W
3,737
1,621
1,040
1,688
8,926
5,383
252
1,570
7,294
0
18,940
W
Thoth
19,236
886
0
2,242
7,006
2,916
1,141
2,368
4,578
70,680
0
W
Cernunnos
Kimosabu
Cernunnos
21,276
13,254
0
14,862
20,513
9,284
2,600
2,947
17,442
0
97,045
L
12,839
2,401
0
4,065
14,452
3,941
0
3,144
11,308
0
43,340
L
3,957
813
358
875
10,174
2,248
0
3,655
6,519
27,479
0
L
Sol
Xeprec
Sol
2,988
780
0
2,434
12,837
3,163
0
7,672
5,165
36,783
0
W
Yemoja
Zuko1d
Yemoja
4,526
1,015
1,002
2,111
11,164
8,824
226
5,543
5,279
19,201
0
W
Fenrir
xSeHVeRe-
Fenrir
4,492
1,194
0
2,483
13,553
5,573
914
472
13,081
0
74,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,705
Gold Earned
40,631
449
Minions Killed
310
0
Camps Cleared
0
1,631,445
Distance Traveled
1,487,954
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,011
501
96
5
0
308,295
2
L
Ullr
7,209
401
15
1
0
294,683
3
W
Horus
8,069
448
37
2
0
332,236
2
W
Thoth
11,604
645
124
7
0
366,269
2
W
Cernunnos
11,508
639
144
8
0
268,396
0
L
Ravana
9,840
547
71
4
0
272,780
2
L
Ra
7,002
389
54
3
0
335,330
4
L
Sol
7,569
421
74
4
0
276,866
0
W
Yemoja
9,483
527
32
2
0
305,563
3
W
Fenrir
10,041
558
112
6
0
358,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role