Player Matchup

Ravana
Ravana
 
Ravana
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Koants
Cthulhu
Level 129
God Stats
15W - 8L
1,741 SR
Queue Stats
200W - 196L
1,505 Elo+
Party 1
Artemis
Artemis
NyaButter
Artemis
Level 36
God Stats
2W - 1L
1,957 SR
Queue Stats
113W - 79L
1,600 Elo+
Party 1
Nu Wa
Nu Wa
Sicigami
Nu Wa
Level 25
God Stats
3W - 2L
1,411 SR
Queue Stats
11W - 17L
1,530 Elo+
Party 3
Tyr
Tyr
Tyozus
Tyr
Level 129
God Stats
11W - 10L
1,487 SR
Queue Stats
236W - 229L
1,520 Elo+
Party 1
Team Averages
Level 81
1,619 SR
1,531 Elo+

VS

Team Averages
Level 55
1,540 SR
1,553 Elo+
Sun Wukong
Sun Wukong
ApocalypseGG
Sun Wukong
Level 27
God Stats
54W - 36L
1,603 SR
Queue Stats
86W - 54L
1,604 Elo+
Party 2
Ne Zha
Ne Zha
Flame
Ne Zha
Level 112
God Stats
1W - 2L
1,484 SR
Queue Stats
315W - 253L
1,592 Elo+
Party 2
Ymir
Ymir
Grinchx
Ymir
Level 28
God Stats
2W - 2L
1,556 SR
Queue Stats
31W - 41L
1,505 Elo+
Party 4
Jing Wei
Jing Wei
Vinson
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 313L
1,537 Elo+
Party 4
Nu Wa
Nu Wa
cupcakKexxx
Nu Wa
Level 39
God Stats
12W - 9L
1,557 SR
Queue Stats
69W - 79L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
7 / 3 / 3
12,631
526
9,073
14,428
7,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Koants
Cthulhu
17
1 / 3 / 12
11,366
474
10,492
21,332
22,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
NyaButter
Artemis
20
11 / 3 / 5
14,161
590
22,129
16,255
7,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
Sicigami
Nu Wa
16
2 / 4 / 2
10,741
448
8,805
10,802
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tyr
Tyozus
Tyr
19
0 / 1 / 1
11,720
488
5,411
17,711
13,847
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ApocalypseGG
Sun Wukong
17
2 / 3 / 7
10,627
443
11,512
17,241
8,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ne Zha
Flame
Ne Zha
19
6 / 6 / 3
11,716
488
15,212
19,316
9,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
Grinchx
Ymir
13
1 / 5 / 7
8,841
368
5,630
15,376
13,383
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Vinson
Jing Wei
17
1 / 6 / 3
11,211
467
9,297
15,804
5,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 1 / 4
10,968
457
10,277
8,375
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
38
21
Kills
14
14
Deaths
21
23
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
7
3
3
2.83
L
Sun Wukong
ApocalypseGG
Sun Wukong
2
3
7
1.83
L
Ne Zha
Flame
Ne Zha
6
6
3
1.25
L
Ymir
Grinchx
Ymir
1
5
7
0.9
W
Cthulhu
Koants
Cthulhu
1
3
12
2.33
W
Artemis
NyaButter
Artemis
11
3
5
4.5
W
Nu Wa
Sicigami
Nu Wa
2
4
2
0.75
W
Tyr
Tyozus
Tyr
0
1
1
0.5
L
Jing Wei
Vinson
Jing Wei
1
6
3
0.42
L
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,910
Damage
51,928
80,528
Taken
76,112
55,266
Mitigated
38,727
26,482
Healing
19,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,073
2,268
0
4,749
14,428
7,482
0
2,295
12,133
0
100,574
L
Sun Wukong
ApocalypseGG
Sun Wukong
11,512
1,940
0
6,047
17,241
8,121
0
7,907
8,991
0
71,667
L
Ne Zha
Flame
Ne Zha
15,212
5,994
0
7,461
19,316
9,206
0
3,202
15,923
0
92,892
L
Ymir
Grinchx
Ymir
5,630
827
0
1,436
15,376
13,383
0
4,100
11,198
29,585
0
W
Cthulhu
Koants
Cthulhu
10,492
839
166
2,355
21,332
22,821
0
6,212
15,120
50,193
0
W
Artemis
NyaButter
Artemis
22,129
14,692
0
7,889
16,255
7,471
1,238
1,877
14,378
0
107,285
W
Nu Wa
Sicigami
Nu Wa
8,805
2,127
0
2,100
10,802
3,645
150
1,397
9,405
57,045
0
W
Tyr
Tyozus
Tyr
5,411
296
0
9,223
17,711
13,847
264
4,750
12,961
0
67,929
L
Jing Wei
Vinson
Jing Wei
9,297
5,741
0
1,831
15,804
5,055
0
1,705
14,063
0
72,433
L
10,277
2,436
0
2,815
8,375
2,962
238
1,699
6,640
60,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,619
Gold Earned
53,363
623
Minions Killed
567
0
Camps Cleared
0
2,156,173
Distance Traveled
2,164,556
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,631
526
153
6
0
435,117
3
L
Sun Wukong
10,627
443
121
5
0
447,577
3
L
Ne Zha
11,716
488
146
6
0
441,516
0
L
Ymir
8,841
368
42
2
0
448,026
3
W
Cthulhu
11,366
474
53
2
0
467,611
6
W
Artemis
14,161
590
163
7
0
405,445
7
W
Nu Wa
10,741
448
111
5
0
371,206
2
W
Tyr
11,720
488
143
6
0
476,794
5
L
Jing Wei
11,211
467
141
6
0
429,996
2
L
Nu Wa
10,968
457
117
5
0
397,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role