Player Matchup

Fenrir
Fenrir
Cloraseptic_
Fenrir
Level 23
God Stats
20W - 27L
1,423 SR
Queue Stats
370W - 460L
1,387 Elo+
Party 2
Merlin
Merlin
Deathd-_-bStar
Merlin
Level 22
God Stats
22W - 27L
1,340 SR
Queue Stats
141W - 180L
1,333 Elo+
Party 2
Ymir
Ymir
Dockmastr
Ymir
Level 28
God Stats
6W - 10L
1,308 SR
Queue Stats
294W - 367L
1,431 Elo+
Party 2
Set
Set
angel_reyes211
Set
Level 27
God Stats
10W - 15L
1,337 SR
Queue Stats
249W - 309L
1,412 Elo+
Party 2
Tsukuyomi
Tsukuyomi
tanktheory58
Tsukuyomi
Level 18
God Stats
24W - 31L
1,424 SR
Queue Stats
162W - 211L
1,305 Elo+
Party 2
Team Averages
Level 24
1,366 SR
1,374 Elo+

VS

Team Averages
Level 18
1,353 SR
1,297 Elo+
Gilgamesh
Gilgamesh
Anferney33
Gilgamesh
Level 14
God Stats
11W - 14L
1,402 SR
Queue Stats
15W - 20L
1,268 Elo+
Party 1
Jormungandr
Jormungandr
Berus SC
Jormungandr
Level 17
God Stats
2W - 4L
1,160 SR
Queue Stats
170W - 223L
1,255 Elo+
Solo
Nemesis
Nemesis
DatSaschaNova
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,317 Elo+
Party 1
Janus
Janus
Era_Knowmadic
Janus
Level 21
God Stats
2W - 8L
1,262 SR
Queue Stats
12W - 19L
1,209 Elo+
Party 1
Heimdallr
Heimdallr
ptitjoueursdeouf
Heimdallr
Level 25
God Stats
24W - 30L
1,441 SR
Queue Stats
44W - 43L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
7 / 2 / 1
7,208
601
4,888
6,836
2,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 5
6,629
552
5,723
6,819
2,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
9
2 / 2 / 6
6,955
580
3,307
9,431
4,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
7 / 2 / 3
7,246
604
6,105
6,899
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
tanktheory58
Tsukuyomi
12
3 / 1 / 2
6,821
568
4,770
6,226
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Anferney33
Gilgamesh
7
3 / 5 / 2
5,522
460
5,921
8,122
5,050
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Berus SC
Jormungandr
9
1 / 4 / 3
6,033
503
5,037
7,158
3,974
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
8
0 / 2 / 1
5,371
448
443
5,954
1,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 4 / 0
6,411
534
4,344
6,666
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
8
2 / 5 / 1
5,853
488
2,584
5,172
2,000
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
20
Kills
7
8
Deaths
20
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Anferney33
Gilgamesh
3
5
2
0.8
L
Jormungandr
Berus SC
Jormungandr
1
4
3
0.63
W
Fenrir
7
2
1
3.75
L
Nemesis
0
2
1
0.25
W
1
1
5
3.5
W
Ymir
2
2
6
2.5
L
1
4
0
0.25
W
7
2
3
4.25
L
Heimdallr
2
5
1
0.5
W
Tsukuyomi
tanktheory58
Tsukuyomi
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,793
Damage
18,329
36,211
Taken
33,072
13,461
Mitigated
14,457
8,160
Healing
1,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Anferney33
Gilgamesh
5,921
1,695
0
109
8,122
5,050
17
2,751
5,245
0
12,429
L
Jormungandr
Berus SC
Jormungandr
5,037
1,022
0
6
7,158
3,974
0
1,257
5,901
21,962
0
W
Fenrir
4,888
1,095
0
1,514
6,836
2,302
366
577
6,259
0
32,144
L
Nemesis
443
133
0
1,054
5,954
1,389
38
818
5,064
0
19,326
W
5,723
180
0
2,491
6,819
2,206
953
3,250
3,241
32,396
0
W
Ymir
3,307
1,601
381
381
9,431
4,552
75
3,030
6,367
14,747
0
L
4,344
62
0
0
6,666
2,044
0
3,377
3,127
35,097
0
W
6,105
2,241
0
1,326
6,899
2,197
0
1,241
5,624
0
26,493
L
Heimdallr
2,584
1,158
0
325
5,172
2,000
1,058
467
4,705
0
20,360
W
Tsukuyomi
tanktheory58
Tsukuyomi
4,770
805
0
2,067
6,226
2,204
516
887
5,339
0
33,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,859
Gold Earned
29,190
270
Minions Killed
216
0
Camps Cleared
0
1,265,329
Distance Traveled
1,093,712
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,522
460
15
1
0
261,845
2
L
Jormungandr
6,033
503
34
3
0
228,818
0
W
Fenrir
7,208
601
64
5
0
263,881
0
L
Nemesis
5,371
448
42
4
0
226,813
2
W
Merlin
6,629
552
67
6
0
223,609
3
W
Ymir
6,955
580
23
2
0
242,383
0
L
Janus
6,411
534
87
7
0
211,343
2
W
Set
7,246
604
51
4
0
258,817
0
L
Heimdallr
5,853
488
38
3
0
164,893
0
W
Tsukuyomi
6,821
568
65
5
0
276,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role