Player Matchup

Cthulhu
Cthulhu
Haesbaert666
Cthulhu
Level 29
God Stats
0W - 3L
1,470 SR
Queue Stats
19W - 23L
1,737 Elo+
Solo
Heimdallr
Heimdallr
Lmbuildingstacks
Heimdallr
Level 27
God Stats
16W - 7L
1,657 SR
Queue Stats
307W - 298L
1,614 Elo+
Solo
Zeus
Zeus
VMXDESTROY1998
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,806 Elo+
Party 2
Mercury
Mercury
VMXLOKILLO88
Mercury
Level 154
God Stats
0W - 1L
1,633 SR
Queue Stats
200W - 174L
1,600 Elo+
Party 2
Baron Samedi
Baron Samedi
YmirGoBoom
Baron Samedi
Level 18
God Stats
1W - 1L
1,728 SR
Queue Stats
22W - 16L
1,635 Elo+
Solo
Team Averages
Level 47
1,597 SR
1,678 Elo+

VS

Team Averages
Level 24
1,620 SR
1,558 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
GetClappedLuL
Hercules
Level 24
God Stats
116W - 66L
1,840 SR
Queue Stats
594W - 384L
1,789 Elo+
Party 1
Zeus
Zeus
Jivax
Zeus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,517 Elo+
Solo
Loki
Loki
Watermelon07
Loki
Level 24
God Stats
4W - 1L
1,758 SR
Queue Stats
72W - 27L
1,776 Elo+
Party 1
Sol
Sol
magosss
Sol
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 33L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Haesbaert666
Cthulhu
12
1 / 3 / 3
7,238
517
6,412
10,803
7,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
9
0 / 3 / 0
6,157
440
3,190
6,793
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
6 / 8 / 0
7,645
546
10,842
11,484
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
VMXLOKILLO88
Mercury
13
6 / 7 / 2
7,988
571
7,996
11,428
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
YmirGoBoom
Baron Samedi
11
2 / 5 / 2
7,482
534
6,275
10,719
5,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 2 / 10
8,518
608
8,572
15,582
7,286
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
GetClappedLuL
Hercules
18
5 / 0 / 0
10,126
723
6,743
10,415
7,599
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zeus
Jivax
Zeus
12
2 / 9 / 5
7,257
518
4,155
9,112
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 1 / 2
9,247
661
8,344
10,694
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
15
9 / 3 / 1
8,844
632
9,904
7,210
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
15
Kills
26
26
Deaths
15
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
10
3.5
W
Hercules
GetClappedLuL
Hercules
5
0
0
5
L
Cthulhu
Haesbaert666
Cthulhu
1
3
3
0.83
W
Zeus
Jivax
Zeus
2
9
5
0.5
L
Heimdallr
0
3
0
0
L
6
8
0
0.75
L
Mercury
VMXLOKILLO88
Mercury
6
7
2
1
W
8
1
2
9
L
Baron Samedi
YmirGoBoom
Baron Samedi
2
5
2
0.6
W
Sol
9
3
1
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,715
Damage
37,718
51,227
Taken
53,013
22,293
Mitigated
24,049
10,087
Healing
15,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,572
2,746
0
3,886
15,582
7,286
0
9,064
6,426
0
35,712
W
Hercules
GetClappedLuL
Hercules
6,743
2,278
0
5,067
10,415
7,599
0
1,799
8,616
0
76,746
L
Cthulhu
Haesbaert666
Cthulhu
6,412
856
0
1,619
10,803
7,330
0
3,588
7,215
35,764
0
W
Zeus
Jivax
Zeus
4,155
1,165
0
823
9,112
2,824
671
3,925
4,919
28,127
0
L
Heimdallr
3,190
2,120
0
1,687
6,793
2,639
0
0
6,793
0
25,892
L
10,842
1,821
0
1,082
11,484
3,177
31
2,501
8,852
44,692
0
L
Mercury
VMXLOKILLO88
Mercury
7,996
3,821
0
2,119
11,428
3,366
0
3,355
8,033
0
42,752
W
8,344
1,473
0
3,612
10,694
3,690
0
4,290
6,157
0
56,973
L
Baron Samedi
YmirGoBoom
Baron Samedi
6,275
1,307
507
3,073
10,719
5,781
84
3,850
6,869
27,304
0
W
Sol
9,904
3,963
0
2,550
7,210
2,650
0
3,842
3,366
45,263
3,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,510
Gold Earned
43,992
319
Minions Killed
501
0
Camps Cleared
0
1,211,098
Distance Traveled
1,445,168
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,518
608
40
3
0
324,455
4
W
Hercules
10,126
723
189
14
0
329,944
3
L
Cthulhu
7,238
517
63
5
0
304,505
2
W
Zeus
7,257
518
57
4
0
228,236
0
L
Heimdallr
6,157
440
63
5
0
160,103
2
L
Zeus
7,645
546
80
6
0
218,250
2
L
Mercury
7,988
571
76
5
0
302,099
3
W
Loki
9,247
661
107
8
0
307,783
5
L
Baron Samedi
7,482
534
37
3
0
226,141
3
W
Sol
8,844
632
108
8
0
254,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role