Player Matchup

Tiamat
Tiamat
CV_JasonGrace
Tiamat
Level 81
God Stats
1W - 1L
1,295 SR
Queue Stats
27W - 31L
1,551 Elo+
Party 1
Achilles
Achilles
CV_Octotane27
Achilles
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,618 Elo+
Party 1
Sol
Sol
KnG X9764
Sol
Level 59
God Stats
88W - 107L
1,475 SR
Queue Stats
885W - 960L
1,372 Elo+
Solo
Cthulhu
Cthulhu
San_Mar_Far
Cthulhu
Level 67
God Stats
11W - 3L
1,662 SR
Queue Stats
165W - 202L
1,409 Elo+
Solo
Gilgamesh
Gilgamesh
correia2292
Gilgamesh
Level 69
God Stats
10W - 21L
1,359 SR
Queue Stats
489W - 616L
1,416 Elo+
Solo
Team Averages
Level 68
1,458 SR
1,473 Elo+

VS

Team Averages
Level 105
1,389 SR
1,392 Elo+
Mulan
Mulan
Nabendu
Mulan
Level 148
God Stats
8W - 13L
1,334 SR
Queue Stats
289W - 299L
1,602 Elo+
Solo
Ganesha
Ganesha
StevenChilton
Ganesha
Level 105
God Stats
1W - 3L
1,332 SR
Queue Stats
615W - 704L
1,333 Elo+
Solo
Vamana
Vamana
WakefulGinger
Vamana
Level 58
God Stats
29W - 39L
1,443 SR
Queue Stats
69W - 103L
1,343 Elo+
Solo
Kali
Kali
fabio ver 09
Kali
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
299W - 359L
1,340 Elo+
Solo
Merlin
Merlin
mtagliacozzijr
Merlin
Level 129
God Stats
6W - 7L
1,338 SR
Queue Stats
250W - 298L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,656
512
2,482
5,247
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
CV_Octotane27
Achilles
8
0 / 2 / 1
5,201
400
1,813
6,738
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
7 / 2 / 1
7,307
562
8,719
8,062
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
San_Mar_Far
Cthulhu
10
2 / 1 / 3
6,429
495
3,391
7,011
3,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
correia2292
Gilgamesh
12
0 / 1 / 3
6,862
528
4,194
8,030
2,747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Nabendu
Mulan
13
2 / 0 / 2
7,500
577
4,956
6,436
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
9
0 / 4 / 3
6,097
469
3,236
9,680
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 1 / 0
6,629
510
5,182
8,304
5,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 4 / 1
5,902
454
606
8,392
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 1
6,494
500
5,811
4,328
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
10
Kills
5
6
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Achilles
CV_Octotane27
Achilles
0
2
1
0.25
W
7
2
1
3.75
L
Mulan
Nabendu
Mulan
2
0
2
3
W
Cthulhu
San_Mar_Far
Cthulhu
2
1
3
3.5
L
Ganesha
0
4
3
0.38
L
3
1
0
3
W
Gilgamesh
correia2292
Gilgamesh
0
1
3
1.5
L
0
4
1
0.13
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,599
Damage
19,791
35,088
Taken
37,140
14,043
Mitigated
17,146
11,194
Healing
9,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,482
508
0
2,070
5,247
2,893
617
2,225
2,974
27,380
0
W
Achilles
CV_Octotane27
Achilles
1,813
734
0
1,961
6,738
2,873
0
844
5,864
0
18,034
W
8,719
2,368
0
4,120
8,062
1,875
860
2,701
5,301
40,276
0
L
Mulan
Nabendu
Mulan
4,956
1,425
0
3,135
6,436
2,595
174
1,387
5,041
0
46,937
W
Cthulhu
San_Mar_Far
Cthulhu
3,391
64
138
1,694
7,011
3,655
0
1,892
5,095
20,578
0
L
Ganesha
3,236
152
0
288
9,680
4,763
319
7,165
2,425
21,485
0
L
5,182
1,631
0
1,903
8,304
5,219
353
2,035
6,265
0
28,114
W
Gilgamesh
correia2292
Gilgamesh
4,194
1,068
0
1,211
8,030
2,747
735
1,385
6,195
0
39,239
L
606
155
222
2,806
8,392
3,198
854
2,123
6,269
0
27,493
L
5,811
183
0
1,269
4,328
1,371
502
1,632
2,548
42,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,455
Gold Earned
32,622
308
Minions Killed
314
0
Camps Cleared
0
1,158,680
Distance Traveled
1,176,745
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,656
512
87
7
0
241,143
1
W
Achilles
5,201
400
46
4
0
196,522
0
W
Sol
7,307
562
63
5
0
225,397
2
L
Mulan
7,500
577
111
9
0
274,425
3
W
Cthulhu
6,429
495
26
2
0
258,530
0
L
Ganesha
6,097
469
20
2
0
229,338
1
L
Vamana
6,629
510
58
4
0
240,268
3
W
Gilgamesh
6,862
528
86
7
0
237,088
1
L
Kali
5,902
454
52
4
0
196,872
0
L
Merlin
6,494
500
73
6
0
235,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role