Player Matchup

Pele
Pele
 
Pele
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Tavasil
Apollo
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,292 Elo+
Solo
Nike
Nike
lacflorijan
Nike
Level 83
God Stats
19W - 20L
1,542 SR
Queue Stats
111W - 134L
1,350 Elo+
Solo
Ares
Ares
metalvador
Ares
Level 160
God Stats
13W - 10L
1,494 SR
Queue Stats
465W - 466L
1,550 Elo+
Solo
Ra
Ra
Сенсей59
Ra
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
24W - 34L
1,417 Elo+
Solo
Team Averages
Level 104
1,550 SR
1,422 Elo+

VS

Team Averages
Level 104
1,532 SR
1,476 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Delirious_128
Tsukuyomi
Level 159
God Stats
17W - 16L
1,550 SR
Queue Stats
310W - 302L
1,603 Elo+
Party 1
Sol
Sol
SeeYouInValhala
Sol
Level 99
God Stats
8W - 15L
1,775 SR
Queue Stats
307W - 295L
1,398 Elo+
Solo
Loki
Loki
TroubeSenpai
Loki
Level 62
God Stats
19W - 17L
1,336 SR
Queue Stats
55W - 63L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
9 / 2 / 2
8,536
610
7,969
12,143
4,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
Tavasil
Apollo
9
1 / 7 / 6
6,162
440
3,513
8,762
2,725
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 0
8,331
595
6,907
7,659
4,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
2 / 1 / 3
6,471
462
4,887
11,614
6,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 8 / 5
6,586
470
4,824
7,377
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
9 / 1 / 2
9,409
672
9,999
10,071
3,866
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
 
Geb
11
0 / 4 / 10
7,278
520
4,174
12,104
8,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Delirious_128
Tsukuyomi
15
4 / 3 / 1
8,446
603
6,784
10,094
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 4 / 4
8,733
624
10,468
8,009
2,231
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 2 / 1
8,211
587
2,961
7,640
2,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
14
Kills
19
19
Deaths
14
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
9
2
2
5
W
Danzaburou
 
Danzaburou
9
1
2
10
W
Geb
 
Geb
0
4
10
1.25
W
Tsukuyomi
Delirious_128
Tsukuyomi
4
3
1
1.5
W
5
4
4
1.75
L
Apollo
Tavasil
Apollo
1
7
6
0.57
W
1
2
1
0.75
L
2
1
0
2
L
2
1
3
3.5
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,100
Damage
34,386
47,555
Taken
47,918
21,410
Mitigated
20,913
8,857
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,969
1,176
0
4,090
12,143
4,470
0
2,734
9,409
0
49,237
W
Danzaburou
 
Danzaburou
9,999
6,163
0
4,786
10,071
3,866
1,684
1,566
8,451
0
65,845
W
Geb
 
Geb
4,174
783
294
1,938
12,104
8,586
144
4,466
7,464
14,115
0
W
Tsukuyomi
Delirious_128
Tsukuyomi
6,784
1,664
0
739
10,094
3,713
0
1,625
8,373
0
60,396
W
10,468
2,460
0
2,679
8,009
2,231
2,853
1,751
6,058
45,230
0
L
Apollo
Tavasil
Apollo
3,513
2,277
0
1,030
8,762
2,725
0
2,776
5,986
0
14,410
W
2,961
790
0
2,313
7,640
2,517
0
423
7,217
0
43,048
L
6,907
1,020
0
1,810
7,659
4,856
317
0
7,659
3,077
52,631
L
4,887
40
0
1,191
11,614
6,823
0
4,941
6,673
17,716
0
L
4,824
323
384
352
7,377
2,536
60
4,191
3,186
32,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,086
Gold Earned
42,077
317
Minions Killed
426
0
Camps Cleared
0
1,368,482
Distance Traveled
1,435,714
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,536
610
75
5
0
282,573
2
W
Danzaburou
9,409
672
118
8
0
268,396
2
W
Geb
7,278
520
17
1
0
270,823
9
W
Tsukuyomi
8,446
603
115
8
0
322,271
2
W
Sol
8,733
624
72
5
0
285,917
7
L
Apollo
6,162
440
33
2
0
258,457
6
W
Loki
8,211
587
104
7
0
288,307
4
L
Nike
8,331
595
123
9
0
244,509
4
L
Ares
6,471
462
21
2
0
320,498
6
L
Ra
6,586
470
65
5
0
262,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role