Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Baka Hakai
Ah Puch
Level 88
God Stats
2W - 6L
1,443 SR
Queue Stats
288W - 322L
1,372 Elo+
Party 1
Izanami
Izanami
Kooperwolf9230
Izanami
Level 18
God Stats
5W - 8L
1,279 SR
Queue Stats
41W - 50L
1,405 Elo+
Party 1
Loki
Loki
Monkeybrain34
Loki
Level 91
God Stats
20W - 14L
1,639 SR
Queue Stats
326W - 366L
1,444 Elo+
Party 1
Bellona
Bellona
theadvanced21
Bellona
Level 106
God Stats
20W - 26L
1,371 SR
Queue Stats
567W - 655L
1,384 Elo+
Party 1
Team Averages
Level 75
1,446 SR
1,421 Elo+

VS

Team Averages
Level 63
1,582 SR
1,558 Elo+
Terra
Terra
AureaDono
Terra
Level 27
God Stats
7W - 4L
1,586 SR
Queue Stats
18W - 13L
1,588 Elo+
Party 2
Sol
Sol
LaneBully
Sol
Level 49
God Stats
10W - 8L
1,604 SR
Queue Stats
266W - 221L
1,527 Elo+
Solo
Ra
Ra
Nessthor
Ra
Level 101
God Stats
13W - 5L
1,568 SR
Queue Stats
47W - 34L
1,521 Elo+
Party 2
King Arthur
King Arthur
fragyrun
King Arthur
Level 19
God Stats
7W - 1L
1,763 SR
Queue Stats
153W - 137L
1,668 Elo+
Party 3
Bakasura
Bakasura
giggletitez69
Bakasura
Level 119
God Stats
2W - 5L
1,389 SR
Queue Stats
180W - 174L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 5 / 1
6,930
495
5,166
10,250
5,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Baka Hakai
Ah Puch
12
6 / 5 / 0
7,244
517
6,604
10,481
2,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 5 / 0
4,837
346
786
6,702
1,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 6 / 2
5,825
416
4,792
9,913
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
11
1 / 5 / 1
6,876
491
7,290
11,054
6,284
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AureaDono
Terra
11
4 / 2 / 10
7,887
563
3,639
10,997
10,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 1 / 7
8,831
631
14,265
9,770
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 4 / 3
7,889
564
7,591
9,510
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
fragyrun
King Arthur
15
6 / 0 / 1
8,901
636
7,021
8,459
5,276
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
giggletitez69
Bakasura
13
2 / 1 / 3
7,568
541
2,406
9,328
3,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
8
Kills
25
26
Deaths
8
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
5
1
0.3
W
Terra
AureaDono
Terra
4
2
10
4.5
L
Ah Puch
Baka Hakai
Ah Puch
6
5
0
1.2
L
0
5
0
0
W
9
1
7
12.5
L
0
6
2
0.17
W
4
4
3
1.38
W
King Arthur
fragyrun
King Arthur
6
0
1
6.5
W
Bakasura
giggletitez69
Bakasura
2
1
3
3.5
L
Bellona
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,638
Damage
34,922
48,400
Taken
48,064
18,601
Mitigated
25,134
11,439
Healing
22,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,166
385
0
3,659
10,250
5,583
0
7,672
2,300
26,383
0
W
Terra
AureaDono
Terra
3,639
661
1,136
2,996
10,997
10,218
737
3,228
7,769
8,768
0
L
Ah Puch
Baka Hakai
Ah Puch
6,604
609
0
2,610
10,481
2,846
0
4,543
5,662
32,609
0
L
786
637
0
0
6,702
1,456
0
4,910
1,512
0
14,498
W
14,265
5,347
0
5,775
9,770
2,725
1,200
2,813
6,957
62,015
0
L
4,792
1,450
0
3,329
9,913
2,432
0
4,709
4,849
0
29,010
W
7,591
898
779
3,586
9,510
3,777
1,277
4,156
5,354
50,869
0
W
King Arthur
fragyrun
King Arthur
7,021
793
0
2,976
8,459
5,276
220
498
7,961
0
51,620
W
Bakasura
giggletitez69
Bakasura
2,406
1,649
0
5,184
9,328
3,138
0
1,075
8,253
0
37,243
L
Bellona
7,290
2,589
0
1,841
11,054
6,284
0
2,769
8,156
0
33,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,712
Gold Earned
41,076
280
Minions Killed
420
0
Camps Cleared
0
1,274,335
Distance Traveled
1,370,852
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,930
495
60
4
0
251,614
1
W
Terra
7,887
563
11
1
0
277,585
0
L
Ah Puch
7,244
517
51
4
0
246,467
0
L
Izanami
4,837
346
37
3
0
264,769
0
W
Sol
8,831
631
110
8
0
262,739
1
L
Loki
5,825
416
54
4
0
250,926
1
W
Ra
7,889
564
87
6
0
258,921
2
W
King Arthur
8,901
636
109
8
0
292,367
2
W
Bakasura
7,568
541
103
7
0
279,240
2
L
Bellona
6,876
491
78
6
0
260,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role