Player Matchup

Medusa
Medusa
Ankr
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,282 Elo+
Party 2
Vamana
Vamana
Jbird95
Vamana
Level 77
God Stats
9W - 3L
1,390 SR
Queue Stats
519W - 575L
1,504 Elo+
Party 3
Ah Puch
Ah Puch
Jenku
Ah Puch
Level 99
God Stats
13W - 18L
1,364 SR
Queue Stats
478W - 535L
1,484 Elo+
Party 3
Cthulhu
Cthulhu
TheNudeViking
Cthulhu
Level 67
God Stats
3W - 6L
1,111 SR
Queue Stats
46W - 57L
1,371 Elo+
Party 2
Fenrir
Fenrir
gamergirleirene
Fenrir
Level 40
God Stats
19W - 27L
1,441 SR
Queue Stats
140W - 188L
1,379 Elo+
Party 3
Team Averages
Level 60
1,361 SR
1,404 Elo+

VS

Team Averages
Level 51
1,487 SR
1,404 Elo+
Odin
Odin
Lolaser
Odin
Level 104
God Stats
4W - 3L
1,394 SR
Queue Stats
139W - 166L
1,540 Elo+
Party 1
Aphrodite
Aphrodite
ROCKMANLYFIST
Aphrodite
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 6L
1,438 Elo+
Party 1
Arachne
Arachne
SCHRANZHANF
Arachne
Level 35
God Stats
12W - 24L
1,417 SR
Queue Stats
86W - 119L
1,297 Elo+
Party 4
Kukulkan
Kukulkan
T1mo1hy
Kukulkan
Level 29
God Stats
3W - 1L
1,705 SR
Queue Stats
86W - 112L
1,368 Elo+
Party 4
Hera
Hera
Vietmine
Hera
Level 76
God Stats
3W - 2L
1,416 SR
Queue Stats
50W - 86L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ankr
Medusa
18
10 / 5 / 9
11,993
521
17,932
15,758
6,739
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
Jbird95
Vamana
20
8 / 3 / 5
14,726
640
21,531
23,925
24,154
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
Jenku
Ah Puch
19
8 / 3 / 5
12,786
556
12,384
14,551
5,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
17
4 / 2 / 11
11,377
495
8,712
16,860
19,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
3 / 3 / 2
10,935
475
4,491
15,174
8,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Lolaser
Odin
18
5 / 6 / 6
11,650
507
16,643
20,777
17,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Aphrodite
ROCKMANLYFIST
Aphrodite
13
0 / 6 / 4
9,173
399
3,406
12,218
10,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
SCHRANZHANF
Arachne
18
5 / 8 / 5
11,689
508
15,528
20,612
10,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
T1mo1hy
Kukulkan
14
0 / 10 / 4
8,663
377
9,995
16,243
5,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hera
17
6 / 5 / 1
11,387
495
10,839
13,061
5,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
33
Kills
16
16
Deaths
35
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
Ankr
Medusa
10
5
9
2.9
W
Vamana
Jbird95
Vamana
8
3
5
3.5
W
Ah Puch
Jenku
Ah Puch
8
3
5
3.5
L
Odin
Lolaser
Odin
5
6
6
1.33
L
Aphrodite
ROCKMANLYFIST
Aphrodite
0
6
4
0.33
L
Arachne
SCHRANZHANF
Arachne
5
8
5
0.94
L
Kukulkan
T1mo1hy
Kukulkan
0
10
4
0.2
W
Cthulhu
4
2
11
4.75
L
Hera
6
5
1
1.3
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,050
Damage
56,411
86,268
Taken
82,911
65,309
Mitigated
49,525
24,817
Healing
22,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Ankr
Medusa
17,932
9,916
0
5,284
15,758
6,739
1,709
6,261
9,201
0
75,816
W
Vamana
Jbird95
Vamana
21,531
9,774
0
8,762
23,925
24,154
522
3,270
20,555
5,397
101,265
W
Ah Puch
Jenku
Ah Puch
12,384
1,018
191
7,412
14,551
5,921
948
4,785
9,676
80,524
0
L
Odin
Lolaser
Odin
16,643
2,897
0
3,961
20,777
17,937
335
5,026
15,751
0
62,374
L
Aphrodite
ROCKMANLYFIST
Aphrodite
3,406
690
3,346
4,686
12,218
10,037
412
2,559
9,659
19,331
0
L
Arachne
SCHRANZHANF
Arachne
15,528
10,809
450
5,074
20,612
10,008
0
6,261
14,351
0
84,560
L
Kukulkan
T1mo1hy
Kukulkan
9,995
2,092
73
2,036
16,243
5,949
500
4,739
11,504
48,727
0
W
Cthulhu
8,712
350
0
1,880
16,860
19,612
348
5,265
11,064
46,722
0
L
Hera
10,839
3,362
0
2,548
13,061
5,594
943
4,014
9,047
71,462
0
W
4,491
997
0
1,288
15,174
8,883
0
3,693
11,345
0
76,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,817
Gold Earned
52,562
592
Minions Killed
513
0
Camps Cleared
0
1,950,467
Distance Traveled
2,035,551
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,993
521
119
5
0
370,591
0
W
Vamana
14,726
640
148
6
0
422,115
6
W
Ah Puch
12,786
556
137
6
0
314,670
10
L
Odin
11,650
507
117
5
0
442,356
5
L
Aphrodite
9,173
399
41
2
0
401,812
2
L
Arachne
11,689
508
132
6
0
388,094
0
L
Kukulkan
8,663
377
99
4
0
401,305
0
W
Cthulhu
11,377
495
56
2
0
426,024
1
L
Hera
11,387
495
124
5
0
401,984
12
W
Fenrir
10,935
475
132
6
0
417,067
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role