Player Matchup

King Arthur
King Arthur
DessyrB3ll0m
King Arthur
Level 69
God Stats
148W - 119L
1,607 SR
Queue Stats
254W - 240L
1,531 Elo+
Party 1
Nu Wa
Nu Wa
JinTheSavage
Nu Wa
Level 15
God Stats
5W - 2L
1,572 SR
Queue Stats
27W - 22L
1,313 Elo+
Party 1
Sylvanus
Sylvanus
KINGCOOKIEBABY
Sylvanus
Level 122
God Stats
23W - 13L
1,661 SR
Queue Stats
249W - 247L
1,446 Elo+
Party 1
Neith
Neith
lana del game1
Neith
Level 33
God Stats
1W - 1L
1,305 SR
Queue Stats
78W - 75L
1,559 Elo+
Solo
Set
Set
whereurmomat313
Set
Level 11
God Stats
2W - 2L
1,527 SR
Queue Stats
26W - 20L
1,450 Elo+
Party 1
Team Averages
Level 50
1,535 SR
1,460 Elo+

VS

Team Averages
Level 56
1,415 SR
1,401 Elo+
Anhur
Anhur
Brewcrew70
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 73L
1,492 Elo+
Party 3
Horus
Horus
GardianBot
Horus
Level 62
God Stats
20W - 29L
1,413 SR
Queue Stats
242W - 286L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
Meadow777
Nu Wa
Level 138
God Stats
0W - 2L
1,270 SR
Queue Stats
62W - 62L
1,492 Elo+
Party 3
Fenrir
Fenrir
YoYukii-
Fenrir
Level 27
God Stats
3W - 3L
1,462 SR
Queue Stats
67W - 95L
1,321 Elo+
Party 2
Khepri
Khepri
yungslime_100
Khepri
Level 25
God Stats
1W - 2L
1,429 SR
Queue Stats
103W - 146L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DessyrB3ll0m
King Arthur
15
3 / 1 / 8
9,279
619
9,476
11,339
7,087
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 7
7,877
525
7,377
9,500
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
13
1 / 2 / 10
8,284
552
3,208
9,855
6,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 1 / 2
8,588
573
6,047
7,742
3,249
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
11 / 1 / 5
9,865
658
9,181
9,515
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
0 / 3 / 0
5,790
386
2,171
7,854
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
11
1 / 6 / 3
6,721
448
5,082
13,860
7,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Meadow777
Nu Wa
14
3 / 5 / 3
7,805
520
11,171
7,815
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
YoYukii-
Fenrir
13
3 / 5 / 4
7,913
528
5,848
10,426
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 3 / 0
5,568
371
1,630
6,622
5,477
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
22
Kills
7
8
Deaths
22
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
3
0
0
W
King Arthur
DessyrB3ll0m
King Arthur
3
1
8
7
L
Horus
1
6
3
0.42
W
2
3
7
1.83
W
Sylvanus
1
2
10
3
L
Nu Wa
Meadow777
Nu Wa
3
5
3
0.9
L
Fenrir
YoYukii-
Fenrir
3
5
4
1
W
5
1
2
6
W
11
1
5
13.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,289
Damage
25,902
47,951
Taken
46,577
24,988
Mitigated
22,072
14,817
Healing
7,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,171
764
0
520
7,854
2,037
0
1,967
5,887
0
24,866
W
King Arthur
DessyrB3ll0m
King Arthur
9,476
1,479
0
2,477
11,339
7,087
498
2,723
8,010
7,611
47,173
L
Horus
5,082
2,141
365
3,952
13,860
7,847
0
2,882
10,978
0
23,711
W
7,377
2,512
0
1,171
9,500
3,112
2,762
3,371
5,877
38,416
0
W
Sylvanus
3,208
391
3,040
3,900
9,855
6,389
1,384
2,483
7,122
25,137
0
L
Nu Wa
Meadow777
Nu Wa
11,171
1,931
0
180
7,815
2,748
230
2,203
5,612
55,928
0
L
Fenrir
YoYukii-
Fenrir
5,848
1,022
102
2,014
10,426
3,963
0
3,391
7,035
0
46,978
W
6,047
2,699
0
3,369
7,742
3,249
4,235
1,458
6,230
0
54,513
W
9,181
4,335
0
860
9,515
5,151
564
2,048
7,257
0
64,514
L
1,630
76
0
221
6,622
5,477
0
947
5,675
22,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,893
Gold Earned
33,797
436
Minions Killed
310
0
Camps Cleared
0
1,287,112
Distance Traveled
1,237,338
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,790
386
60
4
0
230,583
5
W
King Arthur
9,279
619
108
7
0
270,807
0
L
Horus
6,721
448
30
2
0
242,147
0
W
Nu Wa
7,877
525
58
4
0
259,307
1
W
Sylvanus
8,284
552
51
3
0
219,618
2
L
Nu Wa
7,805
520
101
7
0
222,364
1
L
Fenrir
7,913
528
94
6
0
272,645
0
W
Neith
8,588
573
96
6
0
243,629
4
W
Set
9,865
658
123
8
0
293,751
0
L
Khepri
5,568
371
25
2
0
269,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role