Player Matchup

Osiris
Osiris
Gold III
TheRealOrmani
Osiris
Gold III
Level 69
God Stats
10W - 10L
1,539 SR
Queue Stats
49W - 51L
1,728 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 69
1,539 SR
1,728 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 157
1,500 SR
1,500 MMR
Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
9,742
812
9,241
13,104
8,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
GilgameshTsukuyomiIzanamiBakasuraAh Muzen Cab

VS

Bans
He BoPoseidonChronosNoxSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
3 / 0 / 0
9,834
820
8,587
13,199
12,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,241
Damage
8,587
13,104
Taken
13,199
8,714
Mitigated
12,491
0
Healing
6,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,587
4,358
0
6,544
13,199
12,491
454
76
13,123
0
70,219
L
9,241
3,444
0
0
13,104
8,714
0
114
12,990
0
68,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,742
Gold Earned
9,834
114
Minions Killed
116
0
Camps Cleared
0
226,339
Distance Traveled
228,496
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,834
820
116
10
0
228,496
0
L
Osiris
9,742
812
114
10
0
226,339
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role