Player Matchup

Zeus
Zeus
JDNV27
Zeus
Level 29
God Stats
3W - 0L
1,719 SR
Queue Stats
63W - 80L
1,561 Elo+
Solo
Merlin
Merlin
LUMINATllll
Merlin
Level 5
God Stats
5W - 5L
1,335 SR
Queue Stats
7W - 8L
1,413 Elo+
Solo
Loki
Loki
MonauralSoup103
Loki
Level 9
God Stats
25W - 26L
1,457 SR
Queue Stats
57W - 58L
1,333 Elo+
Solo
Ah Puch
Ah Puch
barboza2023
Ah Puch
Level 16
God Stats
8W - 3L
1,639 SR
Queue Stats
128W - 135L
1,458 Elo+
Solo
Susano
Susano
ponkriko
Susano
Level 4
God Stats
1W - 5L
1,256 SR
Queue Stats
19W - 34L
1,232 Elo+
Solo
Team Averages
Level 13
1,481 SR
1,399 Elo+

VS

Team Averages
Level 9
1,450 SR
1,287 Elo+
Ah Puch
Ah Puch
GalacticBrood
Ah Puch
Level 28
God Stats
3W - 4L
1,466 SR
Queue Stats
196W - 177L
1,484 Elo+
Solo
Zeus
Zeus
ManLikepidge245
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,130 Elo+
Solo
Ra
Ra
PJasmine
Ra
Level 2
God Stats
1W - 11L
1,500 SR
Queue Stats
5W - 24L
1,256 Elo+
Party 1
Fenrir
Fenrir
PrincezzJasmine
Fenrir
Level 6
God Stats
4W - 16L
1,282 SR
Queue Stats
14W - 36L
1,338 Elo+
Party 1
Merlin
Merlin
jeffy-_-365
Merlin
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 9L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
JDNV27
Zeus
20
25 / 5 / 8
15,516
1,293
30,508
13,846
5,327
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
19
4 / 3 / 14
11,888
991
11,860
9,314
5,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

19
13 / 0 / 10
13,296
1,108
9,036
6,966
2,639
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
barboza2023
Ah Puch
20
5 / 2 / 26
13,690
1,141
15,575
13,643
5,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
ponkriko
Susano
13
0 / 0 / 0
7,440
620
0
0
0
Team 1 Tickets

249

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
18
6 / 1 / 2
13,022
1,085
12,328
5,141
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
2 / 8 / 5
11,952
996
11,876
16,832
4,214
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 10 / 0
9,761
813
2,118
12,824
3,628
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 16 / 3
10,739
895
11,293
25,061
10,496
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
15
0 / 13 / 2
9,737
811
3,301
15,704
5,985

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
22
47
Kills
10
10
Deaths
48
58
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
6
1
2
7
W
Zeus
JDNV27
Zeus
25
5
8
5.8
W
Merlin
4
3
14
3.67
L
2
8
5
0.56
W
13
0
10
18
L
0
10
0
0
L
2
16
3
0.22
W
Ah Puch
barboza2023
Ah Puch
5
2
26
9
L
Merlin
0
13
2
0.08
W
Susano
ponkriko
Susano
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,979
Damage
40,916
43,769
Taken
75,562
18,231
Mitigated
25,664
8,032
Healing
3,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
12,328
846
0
1,495
5,141
1,341
0
3,614
1,443
50,703
0
W
Zeus
JDNV27
Zeus
30,508
7,967
0
2,447
13,846
5,327
0
9,530
4,316
47,793
0
W
Merlin
11,860
2,530
0
1,687
9,314
5,126
0
6,052
3,262
26,037
0
L
11,876
2,154
0
1,879
16,832
4,214
0
12,712
3,936
30,969
0
W
9,036
2,597
0
0
6,966
2,639
0
4,752
2,214
0
25,097
L
2,118
455
258
141
12,824
3,628
0
9,650
3,000
17,729
0
L
11,293
3,934
0
76
25,061
10,496
0
19,496
5,215
0
23,258
W
Ah Puch
barboza2023
Ah Puch
15,575
2,912
0
3,898
13,643
5,139
0
9,289
4,354
52,089
0
L
Merlin
3,301
771
0
0
15,704
5,985
0
11,535
4,025
9,830
0
W
Susano
ponkriko
Susano
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,830
Gold Earned
55,211
213
Minions Killed
200
9
Camps Cleared
3
752,664
Distance Traveled
950,294
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
13,022
1,085
83
7
1
216,548
0
W
Zeus
15,516
1,293
53
4
2
159,283
0
W
Merlin
11,888
991
39
3
1
146,871
2
L
Zeus
11,952
996
44
4
1
217,012
1
W
Loki
13,296
1,108
38
3
6
235,443
0
L
Ra
9,761
813
37
3
0
132,695
0
L
Fenrir
10,739
895
23
2
0
216,694
0
W
Ah Puch
13,690
1,141
83
7
0
211,067
0
L
Merlin
9,737
811
13
1
1
167,345
3
W
Susano
7,440
620
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role