Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Hëisenberg
Sobek
Level 143
God Stats
7W - 4L
1,866 SR
Queue Stats
335W - 317L
1,579 Elo+
Party 1
Chiron
Chiron
Kholoces
Chiron
Level 158
God Stats
5W - 8L
1,545 SR
Queue Stats
427W - 413L
1,569 Elo+
Party 1
Raijin
Raijin
nemesisdead97
Raijin
Level 159
God Stats
4W - 6L
1,774 SR
Queue Stats
268W - 259L
1,601 Elo+
Party 3
Hercules
Hercules
sockdown10
Hercules
Level 152
God Stats
8W - 10L
1,418 SR
Queue Stats
256W - 253L
1,567 Elo+
Party 3
Team Averages
Level 151
1,620 SR
1,563 Elo+

VS

Team Averages
Level 123
1,625 SR
1,679 Elo+
Neith
Neith
 
Neith
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Davimer20
Scylla
Level 124
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 6L
1,560 Elo+
Party 2
Sun Wukong
Sun Wukong
Dreanoran
Sun Wukong
Level 125
God Stats
9W - 9L
1,489 SR
Queue Stats
165W - 147L
1,616 Elo+
Solo
Fafnir
Fafnir
EnriQue24
Fafnir
Level 143
God Stats
1W - 0L
1,368 SR
Queue Stats
78W - 10L
1,840 Elo+
Party 2
Gilgamesh
Gilgamesh
Üruk
Gilgamesh
Level 160
God Stats
11W - 3L
2,052 SR
Queue Stats
172W - 17L
1,881 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 2 / 0
5,264
526
1,531
5,988
1,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 3 / 1
4,827
483
1,980
8,171
3,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
Kholoces
Chiron
10
0 / 1 / 0
5,415
542
3,864
4,477
1,313
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 4 / 1
5,188
519
3,734
4,795
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
sockdown10
Hercules
10
0 / 1 / 0
5,445
545
1,584
7,842
3,823
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 3
5,961
596
3,648
5,198
1,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Davimer20
Scylla
10
2 / 1 / 5
6,036
604
3,946
3,737
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Dreanoran
Sun Wukong
11
1 / 0 / 0
5,966
597
4,923
4,341
2,320
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fafnir
EnriQue24
Fafnir
8
0 / 0 / 6
5,200
520
2,015
5,754
3,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gilgamesh
Üruk
Gilgamesh
10
7 / 1 / 2
6,298
630
5,421
6,460
3,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
11
11
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
W
Neith
 
Neith
1
0
3
2.5
W
Scylla
Davimer20
Scylla
2
1
5
4.5
W
Sun Wukong
Dreanoran
Sun Wukong
1
0
0
1
W
Fafnir
EnriQue24
Fafnir
0
0
6
3
L
0
3
1
0.17
L
Chiron
Kholoces
Chiron
0
1
0
0
L
1
4
1
0.38
L
Hercules
sockdown10
Hercules
0
1
0
0
W
Gilgamesh
Üruk
Gilgamesh
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,693
Damage
19,953
31,273
Taken
25,490
11,656
Mitigated
11,775
10,125
Healing
9,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,531
588
0
2,324
5,988
1,783
0
1,063
4,823
0
22,943
W
Neith
 
Neith
3,648
1,577
0
3,698
5,198
1,342
0
528
4,670
0
38,441
W
Scylla
Davimer20
Scylla
3,946
595
0
1,578
3,737
1,130
121
2,301
1,198
30,360
0
W
Sun Wukong
Dreanoran
Sun Wukong
4,923
583
0
1,601
4,341
2,320
398
0
4,341
0
33,432
W
Fafnir
EnriQue24
Fafnir
2,015
674
0
1,728
5,754
3,606
36
1,411
4,271
7,527
0
L
1,980
184
0
2,299
8,171
3,467
0
2,601
5,524
10,286
0
L
Chiron
Kholoces
Chiron
3,864
1,701
140
1,236
4,477
1,313
0
247
4,230
0
37,345
L
3,734
40
0
582
4,795
1,270
0
1,748
2,893
25,023
0
L
Hercules
sockdown10
Hercules
1,584
481
0
3,544
7,842
3,823
0
0
7,842
0
28,249
W
Gilgamesh
Üruk
Gilgamesh
5,421
1,674
0
504
6,460
3,377
0
1,078
5,296
0
29,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,139
Gold Earned
29,461
290
Minions Killed
290
0
Camps Cleared
0
914,686
Distance Traveled
924,883
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,264
526
64
6
0
194,795
3
W
Neith
5,961
596
86
9
0
164,277
3
W
Scylla
6,036
604
71
7
0
173,673
4
W
Sun Wukong
5,966
597
69
7
0
188,361
0
W
Fafnir
5,200
520
12
1
0
188,843
4
L
Sobek
4,827
483
22
2
0
169,588
1
L
Chiron
5,415
542
81
8
0
167,476
4
L
Raijin
5,188
519
46
5
0
178,537
3
L
Hercules
5,445
545
77
8
0
204,290
3
W
Gilgamesh
6,298
630
52
5
0
209,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role