Player Matchup

Bastet
Bastet
Platinum IV
 
Bastet
Platinum IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum II
 
Ne Zha
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold I
ItsSkeet
Sol
Gold I
Level 66
God Stats
18W - 15L
1,652 SR
Queue Stats
335W - 321L
1,625 MMR
Party 1
Mulan
Mulan
Gold II
PaniqIsMyDad
Mulan
Gold II
Level 48
God Stats
12W - 9L
1,839 SR
Queue Stats
111W - 97L
1,781 MMR
Party 1
Ullr
Ullr
Diamond III
TooTasty
Ullr
Diamond III
Level 157
God Stats
3W - 1L
1,675 SR
Queue Stats
205W - 211L
2,191 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,633 SR
1,719 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,666 SR
1,842 MMR
Scylla
Scylla
Platinum II
Killeristime
Scylla
Platinum II
Level 115
God Stats
2W - 5L
1,467 SR
Queue Stats
40W - 31L
1,885 MMR
Solo
Mercury
Mercury
Gold I
Quierosertuhoyo
Mercury
Gold I
Level 136
God Stats
15W - 10L
1,646 SR
Queue Stats
220W - 217L
1,797 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
Shoriwebo
Sun Wukong
Platinum IV
Level 113
God Stats
13W - 11L
1,668 SR
Queue Stats
630W - 620L
1,885 MMR
Solo
Sobek
Sobek
Gold II
TheWTFKiter
Sobek
Gold II
Level 153
God Stats
1W - 1L
1,744 SR
Queue Stats
40W - 38L
1,665 MMR
Solo
Apollo
Apollo
Platinum III
mickeymind
Apollo
Platinum III
Level 143
God Stats
9W - 10L
1,806 SR
Queue Stats
140W - 135L
1,976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 0 / 1
6,430
585
2,747
6,561
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ne Zha
 
Ne Zha
9
1 / 2 / 3
5,949
541
3,653
7,747
2,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 1
6,878
625
5,544
6,700
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
2 / 1 / 0
6,655
605
6,865
8,701
4,022
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
11
2 / 1 / 0
6,545
595
5,440
5,712
1,803
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaTiamatGilgameshSetJanus

VS

Bans
TsukuyomiThothFenrirGaneshaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
3 / 3 / 2
6,279
571
4,040
5,785
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 2
5,531
503
1,608
8,041
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
Shoriwebo
Sun Wukong
10
0 / 2 / 1
5,653
514
3,943
7,322
3,024
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 2 / 2
6,052
550
4,899
8,744
5,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
mickeymind
Apollo
11
1 / 0 / 0
6,364
579
1,471
6,755
1,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
9
Kills
6
6
Deaths
9
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
1
2.5
W
Ne Zha
 
Ne Zha
1
2
3
1.25
W
2
2
1
1.25
L
Scylla
3
3
2
1.33
W
2
1
0
2
L
0
2
2
0.5
L
Sun Wukong
Shoriwebo
Sun Wukong
0
2
1
0.25
L
2
2
2
1.5
W
Ullr
2
1
0
2
L
Apollo
mickeymind
Apollo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,249
Damage
15,961
35,421
Taken
36,647
13,281
Mitigated
14,616
14,137
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,747
963
0
3,516
6,561
1,981
0
985
5,538
0
38,645
W
Ne Zha
 
Ne Zha
3,653
720
0
1,222
7,747
2,996
0
1,716
5,981
0
15,435
W
5,544
2,692
0
3,769
6,700
2,479
0
2,780
3,828
46,576
3,658
L
Scylla
4,040
457
0
701
5,785
1,905
0
2,568
3,217
30,262
0
W
6,865
801
0
4,885
8,701
4,022
116
1,597
7,040
0
39,000
L
1,608
975
0
3,358
8,041
2,619
0
1,042
6,999
0
26,260
L
Sun Wukong
Shoriwebo
Sun Wukong
3,943
688
0
2,270
7,322
3,024
0
104
7,218
0
27,780
L
4,899
242
0
3,536
8,744
5,151
0
1,511
7,233
21,227
0
W
Ullr
5,440
1,684
0
745
5,712
1,803
330
1,617
4,095
0
39,954
L
Apollo
mickeymind
Apollo
1,471
843
0
2,706
6,755
1,917
0
0
6,755
0
37,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,457
Gold Earned
29,879
381
Minions Killed
335
0
Camps Cleared
0
1,131,976
Distance Traveled
1,124,047
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,430
585
85
8
0
261,977
3
W
Ne Zha
5,949
541
25
2
0
237,351
3
W
Sol
6,878
625
105
10
0
219,156
1
L
Scylla
6,279
571
65
6
0
216,136
1
W
Mulan
6,655
605
84
8
0
192,296
0
L
Mercury
5,531
503
69
6
0
213,959
4
L
Sun Wukong
5,653
514
70
6
0
233,298
6
L
Sobek
6,052
550
27
2
0
236,225
2
W
Ullr
6,545
595
82
7
0
221,196
3
L
Apollo
6,364
579
104
9
0
224,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role