Player Matchup

Nemesis
Nemesis
PunkieMi182
Nemesis
Level 26
God Stats
16W - 14L
1,728 SR
Queue Stats
99W - 85L
1,629 Elo+
Party 1
Hera
Hera
Skipper171288
Hera
Level 26
God Stats
21W - 7L
1,744 SR
Queue Stats
77W - 62L
1,628 Elo+
Party 1
Tyr
Tyr
Tyleerr
Tyr
Level 22
God Stats
8W - 3L
1,498 SR
Queue Stats
47W - 39L
1,642 Elo+
Solo
Geb
Geb
deathm4
Geb
Level 21
God Stats
9W - 6L
1,516 SR
Queue Stats
27W - 22L
1,615 Elo+
Solo
Neith
Neith
deradams
Neith
Level 7
God Stats
2W - 1L
1,727 SR
Queue Stats
12W - 6L
1,555 Elo+
Party 1
Team Averages
Level 20
1,643 SR
1,614 Elo+

VS

Team Averages
Level 18
1,650 SR
1,625 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BechtelxD69
Thor
Level 16
God Stats
1W - 1L
1,711 SR
Queue Stats
36W - 28L
1,562 Elo+
Solo
Yemoja
Yemoja
Obszczymur
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,624 Elo+
Solo
Zeus
Zeus
ReputedSpy41765
Zeus
Level 8
God Stats
2W - 5L
1,833 SR
Queue Stats
10W - 14L
1,578 Elo+
Solo
Artemis
Artemis
WATERZZ21
Artemis
Level 15
God Stats
1W - 1L
1,706 SR
Queue Stats
6W - 5L
1,861 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
PunkieMi182
Nemesis
12
8 / 0 / 2
7,209
655
6,235
6,661
3,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 2
7,016
638
4,554
3,821
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyr
12
0 / 1 / 1
6,713
610
5,281
8,970
4,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
9
3 / 0 / 4
6,141
558
2,903
6,141
2,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
deradams
Neith
10
0 / 0 / 5
5,681
516
4,316
5,259
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 3 / 0
6,501
591
7,035
10,810
7,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 1 / 1
5,509
501
1,341
6,715
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
Obszczymur
Yemoja
7
0 / 2 / 0
4,946
450
1,856
6,468
2,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
0 / 4 / 1
5,790
526
3,127
7,617
2,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
WATERZZ21
Artemis
8
0 / 4 / 0
4,652
423
3,232
4,367
1,090
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
14
Kills
2
2
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
L
1
1
1
1.5
L
Yemoja
Obszczymur
Yemoja
0
2
0
0
W
Nemesis
PunkieMi182
Nemesis
8
0
2
9
L
0
4
1
0.13
W
3
1
2
4
W
Tyr
0
1
1
0.5
L
Artemis
WATERZZ21
Artemis
0
4
0
0
W
Geb
3
0
4
5
W
Neith
deradams
Neith
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,289
Damage
16,591
30,852
Taken
35,977
13,077
Mitigated
15,500
12,493
Healing
9,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,035
2,776
0
3,200
10,810
7,051
0
0
10,810
0
36,732
L
1,341
166
0
2,544
6,715
1,760
0
0
6,715
0
28,179
L
Yemoja
Obszczymur
Yemoja
1,856
451
262
1,094
6,468
2,974
0
2,349
4,119
11,583
0
W
Nemesis
PunkieMi182
Nemesis
6,235
3,676
0
1,017
6,661
3,247
0
939
5,722
0
31,161
L
3,127
679
0
2,149
7,617
2,625
0
3,387
4,230
36,004
0
W
4,554
1,623
0
1,006
3,821
903
306
553
3,268
52,724
0
W
Tyr
5,281
1,364
0
4,942
8,970
4,789
0
0
8,970
0
42,824
L
Artemis
WATERZZ21
Artemis
3,232
991
0
640
4,367
1,090
0
1,721
2,646
0
16,786
W
Geb
2,903
208
0
1,710
6,141
2,601
0
1,196
4,945
18,597
0
W
Neith
deradams
Neith
4,316
1,384
393
3,425
5,259
1,537
280
2,295
2,964
0
27,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,760
Gold Earned
27,398
342
Minions Killed
281
0
Camps Cleared
0
1,059,589
Distance Traveled
965,571
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,501
591
83
8
0
228,483
3
L
Thor
5,509
501
64
6
0
211,727
0
L
Yemoja
4,946
450
19
2
0
197,430
5
W
Nemesis
7,209
655
59
5
0
241,284
2
L
Zeus
5,790
526
75
7
0
161,351
0
W
Hera
7,016
638
97
9
0
216,257
1
W
Tyr
6,713
610
92
8
0
200,448
2
L
Artemis
4,652
423
40
4
0
166,580
3
W
Geb
6,141
558
25
2
0
215,539
5
W
Neith
5,681
516
69
6
0
186,061
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role