Player Matchup

Set
Set
Griha1
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,313 Elo+
Party 2
Neith
Neith
Kaisen76
Neith
Level 7
God Stats
3W - 4L
1,632 SR
Queue Stats
7W - 8L
1,318 Elo+
Solo
Athena
Athena
Slava14x
Athena
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,299 Elo+
Party 2
Loki
Loki
moonmoon01
Loki
Level 23
God Stats
0W - 5L
1,029 SR
Queue Stats
39W - 41L
1,404 Elo+
Solo
Gilgamesh
Gilgamesh
zacs7
Gilgamesh
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 24L
1,432 Elo+
Solo
Team Averages
Level 14
1,432 SR
1,353 Elo+

VS

Team Averages
Level 39
1,610 SR
1,468 Elo+
Anubis
Anubis
Furer228
Anubis
Level 11
God Stats
5W - 3L
1,961 SR
Queue Stats
7W - 6L
1,596 Elo+
Party 1
Xing Tian
Xing Tian
GERBOF
Xing Tian
Level 24
God Stats
2W - 0L
1,716 SR
Queue Stats
4W - 3L
1,445 Elo+
Solo
Medusa
Medusa
REXSEUS
Medusa
Level 14
God Stats
3W - 2L
1,764 SR
Queue Stats
14W - 13L
1,373 Elo+
Solo
Ne Zha
Ne Zha
ToxiKS
Ne Zha
Level 117
God Stats
1W - 0L
1,342 SR
Queue Stats
19W - 23L
1,451 Elo+
Party 1
Apollo
Apollo
antoniorl02
Apollo
Level 29
God Stats
6W - 14L
1,265 SR
Queue Stats
146W - 153L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Griha1
Set
9
1 / 7 / 2
5,806
387
3,277
9,098
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Kaisen76
Neith
11
1 / 5 / 1
6,904
460
5,946
9,820
3,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
Slava14x
Athena
9
0 / 3 / 5
6,187
412
2,667
11,323
3,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 5 / 0
7,075
472
6,213
10,372
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
zacs7
Gilgamesh
9
2 / 7 / 1
6,132
409
3,555
10,606
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Furer228
Anubis
9
2 / 5 / 8
6,473
432
6,178
9,295
4,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
GERBOF
Xing Tian
11
2 / 1 / 9
7,289
486
5,926
7,154
5,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
REXSEUS
Medusa
12
4 / 0 / 8
7,572
505
4,801
4,382
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
ToxiKS
Ne Zha
12
7 / 2 / 11
7,882
525
12,611
10,208
3,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
14
11 / 1 / 5
8,978
599
7,901
8,822
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
8
Kills
26
27
Deaths
9
9
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Anubis
Furer228
Anubis
2
5
8
1.2
W
Xing Tian
GERBOF
Xing Tian
2
1
9
6.5
L
Set
Griha1
Set
1
7
2
0.29
L
Neith
Kaisen76
Neith
1
5
1
0.3
W
Medusa
REXSEUS
Medusa
4
0
8
8
L
Athena
Slava14x
Athena
0
3
5
0.83
W
Ne Zha
ToxiKS
Ne Zha
7
2
11
6.25
W
Apollo
11
1
5
13.5
L
4
5
0
0.8
L
Gilgamesh
zacs7
Gilgamesh
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,658
Damage
37,417
51,219
Taken
39,861
17,789
Mitigated
18,436
8,925
Healing
12,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Furer228
Anubis
6,178
737
0
1,590
9,295
4,655
348
511
8,784
25,997
0
W
Xing Tian
GERBOF
Xing Tian
5,926
334
0
1,268
7,154
5,640
433
439
6,715
23,599
0
L
Set
Griha1
Set
3,277
1,108
0
198
9,098
3,463
0
3,244
5,854
0
16,221
L
Neith
Kaisen76
Neith
5,946
2,199
123
2,157
9,820
3,182
591
1,644
8,176
0
38,528
W
Medusa
REXSEUS
Medusa
4,801
1,997
0
1,540
4,382
1,474
1,264
0
4,382
0
33,978
L
Athena
Slava14x
Athena
2,667
834
0
1,940
11,323
3,950
42
2,442
8,881
11,110
0
W
Ne Zha
ToxiKS
Ne Zha
12,611
5,214
0
3,937
10,208
3,367
381
1,099
9,109
0
43,775
W
Apollo
7,901
4,446
0
4,381
8,822
3,300
218
618
8,204
0
56,418
L
6,213
1,752
0
2,756
10,372
2,767
0
2,137
8,235
0
34,737
L
Gilgamesh
zacs7
Gilgamesh
3,555
735
0
1,751
10,606
4,427
115
2,637
7,969
0
19,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,104
Gold Earned
38,194
223
Minions Killed
289
0
Camps Cleared
0
1,375,515
Distance Traveled
1,396,485
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,473
432
42
3
0
257,615
0
W
Xing Tian
7,289
486
25
2
0
301,467
0
L
Set
5,806
387
35
2
0
257,113
1
L
Neith
6,904
460
76
5
0
232,453
2
W
Medusa
7,572
505
67
4
0
255,383
4
L
Athena
6,187
412
13
1
0
317,971
4
W
Ne Zha
7,882
525
53
4
0
304,861
3
W
Apollo
8,978
599
102
7
0
277,159
9
L
Loki
7,075
472
57
4
0
290,633
3
L
Gilgamesh
6,132
409
42
3
0
277,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role