Player Matchup

Yemoja
Yemoja
Basscribe
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,454 Elo+
Solo
The Morrigan
The Morrigan
DigitalAngel312
The Morrigan
Level 21
God Stats
0W - 2L
1,613 SR
Queue Stats
7W - 6L
1,495 Elo+
Solo
Olorun
Olorun
InfxrnoHD
Olorun
Level 27
God Stats
8W - 5L
1,502 SR
Queue Stats
34W - 32L
1,425 Elo+
Solo
Apollo
Apollo
OHSHi_iTs_JoJo
Apollo
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 21L
1,464 Elo+
Solo
Bellona
Bellona
Yo pixul
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 136L
1,211 Elo+
Solo
Team Averages
Level 17
1,523 SR
1,410 Elo+

VS

Team Averages
Level 19
1,540 SR
1,417 Elo+
Ymir
Ymir
Gravity1_Kerbecs
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,099 Elo+
Party 1
Izanami
Izanami
LE SAD0MAS0
Izanami
Level 21
God Stats
18W - 9L
1,572 SR
Queue Stats
22W - 16L
1,450 Elo+
Solo
Bellona
Bellona
Quyez-
Bellona
Level 28
God Stats
16W - 13L
1,608 SR
Queue Stats
371W - 375L
1,497 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rest Bright
Tsukuyomi
Level 17
God Stats
3W - 4L
1,518 SR
Queue Stats
55W - 59L
1,499 Elo+
Solo
Raijin
Raijin
alpha233omega
Raijin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Basscribe
Yemoja
9
0 / 7 / 2
5,891
347
2,455
7,638
2,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
DigitalAngel312
The Morrigan
13
0 / 3 / 0
7,283
428
2,457
6,436
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
InfxrnoHD
Olorun
16
7 / 3 / 2
9,216
542
9,964
10,054
3,822
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 2
7,918
466
4,779
12,015
3,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Yo pixul
Bellona
13
6 / 4 / 3
8,488
499
7,827
12,347
10,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,229
425
2,273
9,314
8,037
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
LE SAD0MAS0
Izanami
17
5 / 2 / 1
10,347
609
9,239
9,994
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Quyez-
Bellona
16
7 / 1 / 2
10,063
592
8,461
11,943
9,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
Rest Bright
Tsukuyomi
18
8 / 0 / 1
10,895
641
8,177
12,068
5,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 8 / 4
8,086
476
4,842
10,691
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
15
Kills
21
21
Deaths
15
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Basscribe
Yemoja
0
7
2
0.14
L
The Morrigan
DigitalAngel312
The Morrigan
0
3
0
0
W
1
4
3
0.63
L
Olorun
InfxrnoHD
Olorun
7
3
2
2.67
W
Izanami
LE SAD0MAS0
Izanami
5
2
1
2.75
L
2
4
2
0.75
W
Bellona
Quyez-
Bellona
7
1
2
8
W
Tsukuyomi
Rest Bright
Tsukuyomi
8
0
1
8.5
L
Bellona
Yo pixul
Bellona
6
4
3
1.88
W
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,482
Damage
32,992
48,490
Taken
54,010
22,923
Mitigated
30,101
8,812
Healing
16,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Basscribe
Yemoja
2,455
757
152
13
7,638
2,473
140
1,749
5,835
16,500
0
L
The Morrigan
DigitalAngel312
The Morrigan
2,457
981
0
1,175
6,436
2,591
742
385
6,051
44,078
3,783
W
2,273
225
501
1,155
9,314
8,037
374
5,143
4,171
9,172
0
L
Olorun
InfxrnoHD
Olorun
9,964
5,752
587
3,887
10,054
3,822
900
3,138
6,546
58,882
0
W
Izanami
LE SAD0MAS0
Izanami
9,239
6,096
0
3,281
9,994
3,772
3,801
1,761
8,233
0
101,902
L
4,779
2,669
0
530
12,015
3,850
0
519
11,438
0
47,330
W
Bellona
Quyez-
Bellona
8,461
1,812
0
5,752
11,943
9,251
0
1,644
10,299
0
64,194
W
Tsukuyomi
Rest Bright
Tsukuyomi
8,177
1,027
0
5,366
12,068
5,337
1,876
1,135
10,933
0
79,289
L
Bellona
Yo pixul
Bellona
7,827
3,370
0
2,468
12,347
10,187
0
760
11,505
0
30,987
W
4,842
580
0
360
10,691
3,704
588
5,029
5,662
42,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,796
Gold Earned
46,620
350
Minions Killed
563
0
Camps Cleared
0
1,390,460
Distance Traveled
1,590,557
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,891
347
19
1
0
185,319
1
L
The Morrigan
7,283
428
95
6
0
299,377
0
W
Ymir
7,229
425
13
1
0
289,321
4
L
Olorun
9,216
542
112
7
0
273,889
4
W
Izanami
10,347
609
202
12
0
307,474
6
L
Apollo
7,918
466
74
4
0
302,502
0
W
Bellona
10,063
592
124
7
0
336,347
3
W
Tsukuyomi
10,895
641
147
9
0
386,510
3
L
Bellona
8,488
499
50
3
0
329,373
2
W
Raijin
8,086
476
77
5
0
270,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role