Player Matchup

Danzaburou
Danzaburou
DarkArat126
Danzaburou
Level 28
God Stats
19W - 23L
1,426 SR
Queue Stats
61W - 73L
1,386 Elo+
Party 1
Geb
Geb
Kakatrollman
Geb
Level 123
God Stats
6W - 3L
1,828 SR
Queue Stats
313W - 293L
1,592 Elo+
Party 2
Chaac
Chaac
SEGGBETHOS
Chaac
Level 85
God Stats
30W - 20L
1,546 SR
Queue Stats
218W - 236L
1,394 Elo+
Party 1
Merlin
Merlin
blindomindo
Merlin
Level 81
God Stats
15W - 5L
1,412 SR
Queue Stats
313W - 295L
1,517 Elo+
Solo
Tsukuyomi
Tsukuyomi
iamSleepl3ss
Tsukuyomi
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 72L
1,498 Elo+
Party 2
Team Averages
Level 82
1,542 SR
1,477 Elo+

VS

Team Averages
Level 86
1,524 SR
1,477 Elo+
Merlin
Merlin
 
Merlin
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
HugoSer02
Nike
Level 108
God Stats
7W - 6L
1,655 SR
Queue Stats
185W - 159L
1,484 Elo+
Party 3
Set
Set
azer0304
Set
Level 38
God Stats
12W - 25L
1,387 SR
Queue Stats
235W - 311L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
jornav
Zhong Kui
Level 88
God Stats
4W - 4L
1,578 SR
Queue Stats
239W - 188L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarkArat126
Danzaburou
8
3 / 0 / 0
4,556
651
4,311
3,834
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 3
4,440
634
2,356
5,738
4,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
8
1 / 0 / 0
4,854
693
2,943
4,412
1,731
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
10
0 / 0 / 1
5,028
718
1,505
2,920
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
iamSleepl3ss
Tsukuyomi
7
1 / 0 / 2
4,389
627
656
4,050
1,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 0
4,624
661
1,624
2,920
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
 
Cernunnos
7
1 / 2 / 0
4,193
599
3,878
4,357
1,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nike
6
0 / 1 / 0
4,064
581
2,141
4,960
1,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 1
4,245
606
1,987
3,481
1,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
jornav
Zhong Kui
6
0 / 1 / 0
4,053
579
1,827
3,492
2,167
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
1
1
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Cernunnos
 
Cernunnos
1
2
0
0.5
W
Danzaburou
DarkArat126
Danzaburou
3
0
0
3
L
Nike
0
1
0
0
W
0
1
3
1.5
W
Chaac
1
0
0
1
L
0
0
1
0.5
W
Merlin
0
0
1
0.5
W
Tsukuyomi
iamSleepl3ss
Tsukuyomi
1
0
2
2
L
Zhong Kui
jornav
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,771
Damage
11,457
20,954
Taken
19,210
8,991
Mitigated
6,758
10,511
Healing
6,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,624
221
0
590
2,920
882
0
1,411
1,509
25,477
0
L
Cernunnos
 
Cernunnos
3,878
1,469
0
1,006
4,357
1,009
0
1,122
3,235
0
18,029
W
Danzaburou
DarkArat126
Danzaburou
4,311
1,645
0
1,731
3,834
1,089
0
0
3,834
0
23,867
L
Nike
2,141
396
0
2,113
4,960
1,670
0
948
4,012
0
10,318
W
2,356
737
234
1,709
5,738
4,270
26
0
5,738
6,443
0
W
Chaac
2,943
746
0
2,542
4,412
1,731
0
1,827
2,585
0
24,033
L
1,987
944
0
1,112
3,481
1,030
0
380
3,101
0
14,378
W
Merlin
1,505
258
0
1,365
2,920
861
0
1,384
1,536
31,616
0
W
Tsukuyomi
iamSleepl3ss
Tsukuyomi
656
223
0
2,930
4,050
1,040
0
240
3,810
0
15,223
L
Zhong Kui
jornav
Zhong Kui
1,827
314
0
2,046
3,492
2,167
0
0
3,492
16,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,267
Gold Earned
21,179
219
Minions Killed
183
0
Camps Cleared
0
658,900
Distance Traveled
681,270
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,624
661
61
9
0
133,335
2
L
Cernunnos
4,193
599
32
5
0
139,367
1
W
Danzaburou
4,556
651
51
7
0
123,287
0
L
Nike
4,064
581
15
2
0
157,025
4
W
Geb
4,440
634
8
1
0
131,542
1
W
Chaac
4,854
693
49
7
0
140,477
0
L
Set
4,245
606
39
6
0
144,198
1
W
Merlin
5,028
718
65
9
0
133,763
0
W
Tsukuyomi
4,389
627
46
7
0
129,831
1
L
Zhong Kui
4,053
579
36
5
0
107,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role